Looking for this Milltina Edit
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@Kanin can you rip this one? Iโll give a lot of reps if you did. :3
There is an ID above it. I only need the model and don't need to fix toggles. Sorry if I disturbed you.
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okay, so i got the files in unity and used facs to fix it, but i wanna know if there is a way to "fix" the shaders, its not broken, just not configured
its set to poiyomi but its just a flat default material with the base texture, nothing else, like rim lighting, outline, normal map and all the other stuff
i dont wanna send the files here and have someonelse fix it, i wanna know how i can do it so i can rip some other avatars and share here
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okay, so i got the files in unity and used facs to fix it, but i wanna know if there is a way to "fix" the shaders, its not broken, just not configured
its set to poiyomi but its just a flat default material with the base texture, nothing else, like rim lighting, outline, normal map and all the other stuff
i dont wanna send the files here and have someonelse fix it, i wanna know how i can do it so i can rip some other avatars and share here
@Peachii does it maybe use lil toon instead of poiyomi?
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@Peachii does it maybe use lil toon instead of poiyomi?
@ilovegiyuunsabi there is nothing wrong with the shaders, its looks fine, just doesnt look the same as the original
do i really have to remake every single material?
here is an example
this is one of the screenshots i posted
and this is how it looks in unity

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@ilovegiyuunsabi there is nothing wrong with the shaders, its looks fine, just doesnt look the same as the original
do i really have to remake every single material?
here is an example
this is one of the screenshots i posted
and this is how it looks in unity

@Peachii ahh it seems like the first one just has the outlines and a bit darker skin, sadly sth I never had a problem with personally so I don't really have a solution in mind for that ;-;
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@Peachii ahh it seems like the first one just has the outlines and a bit darker skin, sadly sth I never had a problem with personally so I don't really have a solution in mind for that ;-;
@ilovegiyuunsabi its missing every config, its just the shader with the base texture
here is how a material from another avatar looks

and here is how this one looks

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@ilovegiyuunsabi its missing every config, its just the shader with the base texture
here is how a material from another avatar looks

and here is how this one looks

@Peachii first of all are you using the newest lil toon version for it? Also seems like you just need a normal map, if you're unsure bout all these textures problems then I'm sure a tutorial on yt exists for it, thats usually how I get things done.
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@ilovegiyuunsabi omg, you're not understanding what im saying, its not using lil toon, this is poyiomi, and its NOT just just missing a normal map, if you look at the first screenshot you can see that it has a lot of stuff enabled, like "rim lighting", "reflections and specular", "glitter / sparkle" and so on, but the material i got from facs only has the texture on the first slot and everything else is default
what im asking is if there is a way to get the proper materials or if i have to re-do every single one by hand
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@ilovegiyuunsabi omg, you're not understanding what im saying, its not using lil toon, this is poyiomi, and its NOT just just missing a normal map, if you look at the first screenshot you can see that it has a lot of stuff enabled, like "rim lighting", "reflections and specular", "glitter / sparkle" and so on, but the material i got from facs only has the texture on the first slot and everything else is default
what im asking is if there is a way to get the proper materials or if i have to re-do every single one by hand
@Peachii sorry bro I cant help with you that:/ I tried but I believe in ya, you got this
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@ilovegiyuunsabi there is nothing wrong with the shaders, its looks fine, just doesnt look the same as the original
do i really have to remake every single material?
here is an example
this is one of the screenshots i posted
and this is how it looks in unity

@Peachii it might be using this shader https://booth.pm/en/items/5430295
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okay, i think i figured it out, it does actually use liltoon, but i had the option "reassign all shaders to poiyomi" selected, so when switching to poiyomi it lost all properties
i re did it with that option disabled and it uses an old version of liltoon, but now there is another issue
i have another material thats using this old version of liltoon and uses the lilToonOutline, it shows up when i select the material, but when i try to change the materials to the same lilToonOutline, it doesnt show up in the list

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okay, i think i figured it out, it does actually use liltoon, but i had the option "reassign all shaders to poiyomi" selected, so when switching to poiyomi it lost all properties
i re did it with that option disabled and it uses an old version of liltoon, but now there is another issue
i have another material thats using this old version of liltoon and uses the lilToonOutline, it shows up when i select the material, but when i try to change the materials to the same lilToonOutline, it doesnt show up in the list

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i figured out a workaround, i had to edit every shader to make it not hidden, then reassigned the correct one to each material
ill finish editing the avatar to make all the toggles available and also add some new ones like toggling off individual parts of each outfit
will be posting the unity package here when im done

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i figured out a workaround, i had to edit every shader to make it not hidden, then reassigned the correct one to each material
ill finish editing the avatar to make all the toggles available and also add some new ones like toggling off individual parts of each outfit
will be posting the unity package here when im done

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