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  4. This coat to be made possible for Manuka to wear.

This coat to be made possible for Manuka to wear.

Scheduled Pinned Locked Moved General Questions
manuka editcoatboothassistanceresize
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  • ExcaligatorE
    ExcaligatorE
    Excaligator
    wrote on last edited by Excaligator
    #1

    https://forum.ripper.store/topic/51010/gift-l-mystère-sauvage-オリジナル3d衣装-_full-set-hanka-update

    So for the outfit I want to make, I need a coat, and this is the best quality one I can find. However it obvious is not fit for Manuka.

    If someone could do so, or instruct me on possible means to get that done. It would be appreciated.

    To be obvious on what outfit I am looking to make....

    "Why so serious?"

    C : so yeah. Needs to be able to accommodate the layering of that outfit.

    pupswP 1 Reply Last reply
    0
    • ExcaligatorE Excaligator

      https://forum.ripper.store/topic/51010/gift-l-mystère-sauvage-オリジナル3d衣装-_full-set-hanka-update

      So for the outfit I want to make, I need a coat, and this is the best quality one I can find. However it obvious is not fit for Manuka.

      If someone could do so, or instruct me on possible means to get that done. It would be appreciated.

      To be obvious on what outfit I am looking to make....

      "Why so serious?"

      C : so yeah. Needs to be able to accommodate the layering of that outfit.

      pupswP
      pupswP
      pupsw
      wrote on last edited by
      #2

      @Excaligator , You'll need Blender for this 🙂 I know that's not super instructional, but if you're new to Blender or have no experience with it, it might be tough to explain. I'd recommend checking out some YouTube tutorials. Sure, you can resize and adjust the jacket in Unity, but in Blender, you'll need to resculpt, weight paint, or do a weight transfer! I also have a great free tool if you ever decide to give Blender a try lol. Someone could do it for you, but you would need to provide them with the FBX!

      ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚

      mangoM ExcaligatorE 2 Replies Last reply
      1
      • pupswP pupsw

        @Excaligator , You'll need Blender for this 🙂 I know that's not super instructional, but if you're new to Blender or have no experience with it, it might be tough to explain. I'd recommend checking out some YouTube tutorials. Sure, you can resize and adjust the jacket in Unity, but in Blender, you'll need to resculpt, weight paint, or do a weight transfer! I also have a great free tool if you ever decide to give Blender a try lol. Someone could do it for you, but you would need to provide them with the FBX!

        mangoM
        mangoM
        mango
        wrote on last edited by
        #3

        @strawberrypup Oo what tool do you have for blender? I definitely need it in the future when I'm fitting clothing onto a diff base

        pupswP 1 Reply Last reply
        0
        • pupswP pupsw

          @Excaligator , You'll need Blender for this 🙂 I know that's not super instructional, but if you're new to Blender or have no experience with it, it might be tough to explain. I'd recommend checking out some YouTube tutorials. Sure, you can resize and adjust the jacket in Unity, but in Blender, you'll need to resculpt, weight paint, or do a weight transfer! I also have a great free tool if you ever decide to give Blender a try lol. Someone could do it for you, but you would need to provide them with the FBX!

          ExcaligatorE
          ExcaligatorE
          Excaligator
          wrote on last edited by
          #4

          @strawberrypup do tell, I may decide to start it just for this lol, depending on if I can't find decent alternatives.

          1 Reply Last reply
          1
          • mangoM mango

            @strawberrypup Oo what tool do you have for blender? I definitely need it in the future when I'm fitting clothing onto a diff base

            pupswP
            pupswP
            pupsw
            wrote on last edited by
            #5

            @mango https://jinxxy.com/SentFromSpaceVR/robust-weight-transfer

            ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚

            mangoM 1 Reply Last reply
            1
            • ExcaligatorE
              ExcaligatorE
              Excaligator
              wrote on last edited by Excaligator
              #6

              Does anyone know if the lower part of the coat (like waist down) has been weightpainted straight up, or is it weight painted with Physbones?

              (Sorry if the question makes no sense. I am a complete blender noob and am currently trying to make sense of it).

              pupswP 1 Reply Last reply
              0
              • pupswP pupsw

                @mango https://jinxxy.com/SentFromSpaceVR/robust-weight-transfer

                mangoM
                mangoM
                mango
                wrote on last edited by
                #7

                @strawberrypup Thank you!

                1 Reply Last reply
                0
                • ExcaligatorE Excaligator

                  Does anyone know if the lower part of the coat (like waist down) has been weightpainted straight up, or is it weight painted with Physbones?

                  (Sorry if the question makes no sense. I am a complete blender noob and am currently trying to make sense of it).

                  pupswP
                  pupswP
                  pupsw
                  wrote on last edited by
                  #8

                  @Excaligator You will need to delete the previous armature and weight paint from your FBX's armature. Use the data transfer tool, and you shouldn't have an issue. No one can know what your weight paint looks like without a visual, but as I mentioned, you'll need to redo everything. This includes re-sculpting to fit your base or creating blendshapes for layering clothes, checking for clipping issues between layers or movements, and ensuring the clothing is properly parented to the base armature. You'll also need to select the asset, go to modifiers, and replace the old armature that was fitted for the old base with your new base armature.

                  ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚

                  ExcaligatorE 1 Reply Last reply
                  1
                  • pupswP pupsw

                    @Excaligator You will need to delete the previous armature and weight paint from your FBX's armature. Use the data transfer tool, and you shouldn't have an issue. No one can know what your weight paint looks like without a visual, but as I mentioned, you'll need to redo everything. This includes re-sculpting to fit your base or creating blendshapes for layering clothes, checking for clipping issues between layers or movements, and ensuring the clothing is properly parented to the base armature. You'll also need to select the asset, go to modifiers, and replace the old armature that was fitted for the old base with your new base armature.

                    ExcaligatorE
                    ExcaligatorE
                    Excaligator
                    wrote on last edited by
                    #9

                    @strawberrypup do you perchance have reference videos to demonstrate what yog are talking about? I have no way to visualize what you are talking about which leaves me confused.

                    pupswP 1 Reply Last reply
                    0
                    • ExcaligatorE Excaligator

                      @strawberrypup do you perchance have reference videos to demonstrate what yog are talking about? I have no way to visualize what you are talking about which leaves me confused.

                      pupswP
                      pupswP
                      pupsw
                      wrote on last edited by
                      #10

                      @Excaligator I'm sorry, I don't have any tutorials for you, but you can try Pup's Blender School for tutorials and more. I've personally used a lot of tutorials from her, and her Discord server is great for help. She also has a forum where you can post about any issues you're having!

                      ˚₊‧꒰ა ☆ ໒꒱ ‧₊˚

                      1 Reply Last reply
                      0

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