Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)
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Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point
There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be
Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?
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MY GOD.
Its butifull -
Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point
There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be
Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?
@idkjustacat how about horn and tail sizes. and maybe some slite boob and thiccness sizes
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Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point
There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be
Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?
@idkjustacat You hero
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Man oh man I love this website
🤩

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Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point
There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be
Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?
@idkjustacat You're the best dude
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yooooooooooooooo
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Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point
There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be
Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?
@idkjustacat Tongue lengthen? (For the blendshapes) Probably good for a "sticking tongue out" animation and being able to adjust the tongue.
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I can't wait for she a unity package file for vrchat

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@idkjustacat Tongue lengthen? (For the blendshapes) Probably good for a "sticking tongue out" animation and being able to adjust the tongue.
@CrystalWaters34 I do plan on having face tracking support which would include tongue movement, but I won't be able to test it myself for a couple months
@TheDarkLord Tail would best be done with an animation in Unity, generally the best way to change the size of a long chain of physbones like for tails is to grow/shrink the bones in an animation
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@CrystalWaters34 I do plan on having face tracking support which would include tongue movement, but I won't be able to test it myself for a couple months
@TheDarkLord Tail would best be done with an animation in Unity, generally the best way to change the size of a long chain of physbones like for tails is to grow/shrink the bones in an animation
@idkjustacat Ah, I was more so referring to something like MayoSplash's Lovander, where it's assigned to a gesture like a peace sign. I say this because I don't think a lot of us have face tracking, or a toggle to make it stick out and sliders to increase the length of it.
Although you could probably include this in the facetracking as well without it being exclusive to such.
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@idkjustacat Ah, I was more so referring to something like MayoSplash's Lovander, where it's assigned to a gesture like a peace sign. I say this because I don't think a lot of us have face tracking, or a toggle to make it stick out and sliders to increase the length of it.
Although you could probably include this in the facetracking as well without it being exclusive to such.
@CrystalWaters34 Yeah! I was more saying that it wouldn't be any extra work since I'll already be making the blendshapes for it anyway
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Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point
There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be
Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?
@idkjustacat Can I ask how and where you found this model? Do you have the original version of this model? If you do, don't be stingy and share it.
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@idkjustacat Can I ask how and where you found this model? Do you have the original version of this model? If you do, don't be stingy and share it.
@aloneboy_87 They're currently working on converting it to unity, my man; unless you're specifically talking about the blender files. Then again, considering it was ripped from who knows where, the version they have might be something they manually fixed up.
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@aloneboy_87 They're currently working on converting it to unity, my man; unless you're specifically talking about the blender files. Then again, considering it was ripped from who knows where, the version they have might be something they manually fixed up.
@CrystalWaters34 Maybe not. Our friend is using a blender. He should have the original version. let me tell you how he was able to make it manually. It's impossible to make it exactly like it.
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@CrystalWaters34 Maybe not. Our friend is using a blender. He should have the original version. let me tell you how he was able to make it manually. It's impossible to make it exactly like it.
@aloneboy_87 I do not have the original version. I pulled this directly out of the mod files posted further up in this forum. Halo games use a special model format that, when converted back into something readable by Blender, are "scrambled" and not even close to useable, the screenshot I posted is a screenshot of the progress I've made so far in terms of fixing it up
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Anyways, small progress update, working on the breast size blendshapes and (not pictured) I pulled the hair apart and merged things cleanly. It will probably need re-rigging though, since the rigging on the Halo mod version is super basic (everything attached to the head except the ponytail which has 2 total bones, I'll probably need to re-rig the breasts too but oh well). I'm not sure if this was done by the person who prepared the model for the Halo mod, or if this was done by the model creator since it was made for animation and not for games
I'll probably have the minimum breast size be a couple cup sizes smaller than this
(and yes, I'm working on the less difficult stuff first because I'm kind of dreading doing the facial expressions lmao)
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@aloneboy_87 I do not have the original version. I pulled this directly out of the mod files posted further up in this forum. Halo games use a special model format that, when converted back into something readable by Blender, are "scrambled" and not even close to useable, the screenshot I posted is a screenshot of the progress I've made so far in terms of fixing it up
@idkjustacat I think the progress you made is admirable. thanks for you answer.
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Wow I'm so excited

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Changed the vulva to not have overlapping portions to make working on it easier and made a "closed" blendshape to have as the default state. Made a third breast size slider and got the piercings working with each of the three size blendshapes as well as working with the nipple size blendshape. Did some clean-up on the torso where the area under the breasts connect as shrinking the breasts moved things around a lot, still have some further clean-up to do to make the ribcage stick out a little less far on the smaller breast blendshapes, and still have some clean-up to do on some of the intermediate breast size blendshapes.
Breasts currently have three size adjustment blendshapes, plus the nipple size adjustment blendshape. Should I go even smaller on a fourth, or is that sufficient tweakability? Right now the last thing I can think to add for the breasts is an adjustment blendshape for nipple 'depth' to make it stick out less for those who want that.
And sorry work on this is so slow right now, I still have a lot of other things I'm working on in-parallel in my spare time - those should start wrapping up in the next few weeks or so.
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