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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
549 Posts 108 Posters 112.0k Views 257 Watching
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  • B bowitz

    @aloneboy_87 Free art/paid commissions. The owner of the model probably doesn't know how to create their own renders.

    shadow_stickS
    shadow_stickS
    shadow_stick
    wrote on last edited by
    #41
    This post is deleted!
    1 Reply Last reply
    0
    • idkjustacatI
      idkjustacatI
      idkjustacat
      wrote on last edited by idkjustacat
      #42

      Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

      There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

      Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

      (she/her)

      T CrazymarshalC R CrystalWaters34C shadow_stickS 5 Replies Last reply
      👑
      6
      • T
        T
        TheDarkLord
        wrote on last edited by
        #43

        MY GOD.
        Its butifull

        1 Reply Last reply
        0
        • idkjustacatI idkjustacat

          Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

          There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

          Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

          T
          T
          TheDarkLord
          wrote on last edited by
          #44

          @idkjustacat how about horn and tail sizes. and maybe some slite boob and thiccness sizes

          1 Reply Last reply
          1
          • idkjustacatI idkjustacat

            Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

            There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

            Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

            CrazymarshalC
            CrazymarshalC
            Crazymarshal
            wrote on last edited by
            #45

            @idkjustacat You hero

            1 Reply Last reply
            0
            • M
              M
              MIKEUNIX94
              wrote on last edited by
              #46

              Man oh man I love this website 👍🤩👍💯

              1 Reply Last reply
              0
              • idkjustacatI idkjustacat

                Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                R
                R
                realalatoss
                wrote on last edited by
                #47

                @idkjustacat You're the best dude

                1 Reply Last reply
                0
                • A
                  A
                  AsgoreDreemurr
                  wrote on last edited by
                  #48

                  yooooooooooooooo

                  1 Reply Last reply
                  0
                  • idkjustacatI idkjustacat

                    Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                    There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                    Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                    CrystalWaters34C
                    CrystalWaters34C
                    CrystalWaters34
                    wrote on last edited by
                    #49

                    @idkjustacat Tongue lengthen? (For the blendshapes) Probably good for a "sticking tongue out" animation and being able to adjust the tongue.

                    If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                    Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                    Mrrrow~

                    idkjustacatI 1 Reply Last reply
                    1
                    • M
                      M
                      MIKEUNIX94
                      wrote on last edited by
                      #50

                      I can't wait for she a unity package file for vrchat 😁

                      1 Reply Last reply
                      0
                      • CrystalWaters34C CrystalWaters34

                        @idkjustacat Tongue lengthen? (For the blendshapes) Probably good for a "sticking tongue out" animation and being able to adjust the tongue.

                        idkjustacatI
                        idkjustacatI
                        idkjustacat
                        wrote on last edited by
                        #51

                        @CrystalWaters34 I do plan on having face tracking support which would include tongue movement, but I won't be able to test it myself for a couple months

                        @TheDarkLord Tail would best be done with an animation in Unity, generally the best way to change the size of a long chain of physbones like for tails is to grow/shrink the bones in an animation

                        (she/her)

                        CrystalWaters34C 1 Reply Last reply
                        0
                        • idkjustacatI idkjustacat

                          @CrystalWaters34 I do plan on having face tracking support which would include tongue movement, but I won't be able to test it myself for a couple months

                          @TheDarkLord Tail would best be done with an animation in Unity, generally the best way to change the size of a long chain of physbones like for tails is to grow/shrink the bones in an animation

                          CrystalWaters34C
                          CrystalWaters34C
                          CrystalWaters34
                          wrote on last edited by CrystalWaters34
                          #52

                          @idkjustacat Ah, I was more so referring to something like MayoSplash's Lovander, where it's assigned to a gesture like a peace sign. I say this because I don't think a lot of us have face tracking, or a toggle to make it stick out and sliders to increase the length of it.

                          Although you could probably include this in the facetracking as well without it being exclusive to such.

                          If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                          Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                          Mrrrow~

                          idkjustacatI 1 Reply Last reply
                          1
                          • CrystalWaters34C CrystalWaters34

                            @idkjustacat Ah, I was more so referring to something like MayoSplash's Lovander, where it's assigned to a gesture like a peace sign. I say this because I don't think a lot of us have face tracking, or a toggle to make it stick out and sliders to increase the length of it.

                            Although you could probably include this in the facetracking as well without it being exclusive to such.

                            idkjustacatI
                            idkjustacatI
                            idkjustacat
                            wrote on last edited by
                            #53

                            @CrystalWaters34 Yeah! I was more saying that it wouldn't be any extra work since I'll already be making the blendshapes for it anyway

                            (she/her)

                            1 Reply Last reply
                            1
                            • idkjustacatI idkjustacat

                              Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                              There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                              Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                              shadow_stickS
                              shadow_stickS
                              shadow_stick
                              wrote on last edited by
                              #54

                              @idkjustacat Can I ask how and where you found this model? Do you have the original version of this model? If you do, don't be stingy and share it.

                              CrystalWaters34C 1 Reply Last reply
                              0
                              • shadow_stickS shadow_stick

                                @idkjustacat Can I ask how and where you found this model? Do you have the original version of this model? If you do, don't be stingy and share it.

                                CrystalWaters34C
                                CrystalWaters34C
                                CrystalWaters34
                                wrote on last edited by
                                #55

                                @aloneboy_87 They're currently working on converting it to unity, my man; unless you're specifically talking about the blender files. Then again, considering it was ripped from who knows where, the version they have might be something they manually fixed up.

                                If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                Mrrrow~

                                shadow_stickS 1 Reply Last reply
                                0
                                • CrystalWaters34C CrystalWaters34

                                  @aloneboy_87 They're currently working on converting it to unity, my man; unless you're specifically talking about the blender files. Then again, considering it was ripped from who knows where, the version they have might be something they manually fixed up.

                                  shadow_stickS
                                  shadow_stickS
                                  shadow_stick
                                  wrote on last edited by
                                  #56

                                  @CrystalWaters34 Maybe not. Our friend is using a blender. He should have the original version. let me tell you how he was able to make it manually. It's impossible to make it exactly like it.

                                  idkjustacatI 1 Reply Last reply
                                  0
                                  • shadow_stickS shadow_stick

                                    @CrystalWaters34 Maybe not. Our friend is using a blender. He should have the original version. let me tell you how he was able to make it manually. It's impossible to make it exactly like it.

                                    idkjustacatI
                                    idkjustacatI
                                    idkjustacat
                                    wrote on last edited by
                                    #57

                                    @aloneboy_87 I do not have the original version. I pulled this directly out of the mod files posted further up in this forum. Halo games use a special model format that, when converted back into something readable by Blender, are "scrambled" and not even close to useable, the screenshot I posted is a screenshot of the progress I've made so far in terms of fixing it up

                                    (she/her)

                                    shadow_stickS 1 Reply Last reply
                                    0
                                    • idkjustacatI
                                      idkjustacatI
                                      idkjustacat
                                      wrote on last edited by idkjustacat
                                      #58

                                      Anyways, small progress update, working on the breast size blendshapes and (not pictured) I pulled the hair apart and merged things cleanly. It will probably need re-rigging though, since the rigging on the Halo mod version is super basic (everything attached to the head except the ponytail which has 2 total bones, I'll probably need to re-rig the breasts too but oh well). I'm not sure if this was done by the person who prepared the model for the Halo mod, or if this was done by the model creator since it was made for animation and not for games

                                      I'll probably have the minimum breast size be a couple cup sizes smaller than this

                                      (and yes, I'm working on the less difficult stuff first because I'm kind of dreading doing the facial expressions lmao)

                                      (she/her)

                                      1 Reply Last reply
                                      👍
                                      4
                                      • idkjustacatI idkjustacat

                                        @aloneboy_87 I do not have the original version. I pulled this directly out of the mod files posted further up in this forum. Halo games use a special model format that, when converted back into something readable by Blender, are "scrambled" and not even close to useable, the screenshot I posted is a screenshot of the progress I've made so far in terms of fixing it up

                                        shadow_stickS
                                        shadow_stickS
                                        shadow_stick
                                        wrote on last edited by
                                        #59

                                        @idkjustacat I think the progress you made is admirable. thanks for you answer.

                                        1 Reply Last reply
                                        3
                                        • M
                                          M
                                          MIKEUNIX94
                                          wrote on last edited by
                                          #60

                                          Wow I'm so excited 😆

                                          1 Reply Last reply
                                          0

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