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  5. Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Aggron by DogZeela ( AggronTitanium ) and Sekhmet (EgyptianExo)

Scheduled Pinned Locked Moved NSFW
blenderfurry3d model3d modelsnsfw
549 Posts 108 Posters 112.3k Views 258 Watching
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  • shadow_stickS
    shadow_stickS
    shadow_stick
    wrote on last edited by
    #34

    @TheDarkLord We all know that this model is private, but why should some artists use this model? Why?

    B 1 Reply Last reply
    0
    • shadow_stickS shadow_stick

      @TheDarkLord We all know that this model is private, but why should some artists use this model? Why?

      B
      B
      bowitz
      wrote on last edited by bowitz
      #35

      @aloneboy_87 Free art/paid commissions. The owner of the model probably doesn't know how to create their own renders.

      shadow_stickS 1 Reply Last reply
      0
      • zink80Z
        zink80Z
        zink80
        wrote on last edited by
        #36

        bump

        If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. ❤

        Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

        Mrrrow~

        CrystalWaters34C 1 Reply Last reply
        0
        • zink80Z zink80

          bump

          If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. ❤

          Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

          Mrrrow~

          CrystalWaters34C
          CrystalWaters34C
          CrystalWaters34
          wrote on last edited by
          #37

          @leaf4688 Wow, it's like I've seen these words before!

          If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

          Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

          Mrrrow~

          1 Reply Last reply
          0
          • Fire1987F
            Fire1987F
            Fire1987
            wrote on last edited by
            #38

            Lol bump

            LF:
            SiuSiu Assets :D

            1 Reply Last reply
            0
            • idkjustacatI
              idkjustacatI
              idkjustacat
              wrote on last edited by idkjustacat
              #39
              This post is deleted!
              shadow_stickS 1 Reply Last reply
              0
              • idkjustacatI idkjustacat
                [[topic:post-is-deleted]]
                shadow_stickS
                shadow_stickS
                shadow_stick
                wrote on last edited by
                #40
                This post is deleted!
                1 Reply Last reply
                0
                • B bowitz

                  @aloneboy_87 Free art/paid commissions. The owner of the model probably doesn't know how to create their own renders.

                  shadow_stickS
                  shadow_stickS
                  shadow_stick
                  wrote on last edited by
                  #41
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • idkjustacatI
                    idkjustacatI
                    idkjustacat
                    wrote on last edited by idkjustacat
                    #42

                    Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                    There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                    Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                    T CrazymarshalC R CrystalWaters34C shadow_stickS 5 Replies Last reply
                    👑
                    6
                    • T
                      T
                      TheDarkLord
                      wrote on last edited by
                      #43

                      MY GOD.
                      Its butifull

                      1 Reply Last reply
                      0
                      • idkjustacatI idkjustacat

                        Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                        There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                        Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                        T
                        T
                        TheDarkLord
                        wrote on last edited by
                        #44

                        @idkjustacat how about horn and tail sizes. and maybe some slite boob and thiccness sizes

                        1 Reply Last reply
                        1
                        • idkjustacatI idkjustacat

                          Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                          There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                          Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                          CrazymarshalC
                          CrazymarshalC
                          Crazymarshal
                          wrote on last edited by
                          #45

                          @idkjustacat You hero

                          1 Reply Last reply
                          0
                          • M
                            M
                            MIKEUNIX94
                            wrote on last edited by
                            #46

                            Man oh man I love this website 👍🤩👍💯

                            1 Reply Last reply
                            0
                            • idkjustacatI idkjustacat

                              Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                              There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                              Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                              R
                              R
                              realalatoss
                              wrote on last edited by
                              #47

                              @idkjustacat You're the best dude

                              1 Reply Last reply
                              0
                              • A
                                A
                                AsgoreDreemurr
                                wrote on last edited by
                                #48

                                yooooooooooooooo

                                1 Reply Last reply
                                0
                                • idkjustacatI idkjustacat

                                  Here's where we're at. Progress is a little slow right now as I've got life stuff going on, but the train is moving and I will get this done at some point

                                  There are no blendshapes, the entire models rigging was cooked (bone and vertex group names were all mismatched) and worst of all, the entire model was split into individual tris - there's many that overlap very closely in the mouth, head, and areas around the genitals and breasts, so I've had to carefully split these up to merge them without causing them to merge incorrectly/in a way that causes things to be joined when they shouldn't be

                                  Once I finish merging everything, I will start working on creating visemes and expressions. Are there any body blendshapes that people want to see, outside of the obvious ones for making genitalia respond to penetration with SPS?

                                  CrystalWaters34C
                                  CrystalWaters34C
                                  CrystalWaters34
                                  wrote on last edited by
                                  #49

                                  @idkjustacat Tongue lengthen? (For the blendshapes) Probably good for a "sticking tongue out" animation and being able to adjust the tongue.

                                  If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                  Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                  Mrrrow~

                                  idkjustacatI 1 Reply Last reply
                                  1
                                  • M
                                    M
                                    MIKEUNIX94
                                    wrote on last edited by
                                    #50

                                    I can't wait for she a unity package file for vrchat 😁

                                    1 Reply Last reply
                                    0
                                    • CrystalWaters34C CrystalWaters34

                                      @idkjustacat Tongue lengthen? (For the blendshapes) Probably good for a "sticking tongue out" animation and being able to adjust the tongue.

                                      idkjustacatI
                                      idkjustacatI
                                      idkjustacat
                                      wrote on last edited by
                                      #51

                                      @CrystalWaters34 I do plan on having face tracking support which would include tongue movement, but I won't be able to test it myself for a couple months

                                      @TheDarkLord Tail would best be done with an animation in Unity, generally the best way to change the size of a long chain of physbones like for tails is to grow/shrink the bones in an animation

                                      CrystalWaters34C 1 Reply Last reply
                                      0
                                      • idkjustacatI idkjustacat

                                        @CrystalWaters34 I do plan on having face tracking support which would include tongue movement, but I won't be able to test it myself for a couple months

                                        @TheDarkLord Tail would best be done with an animation in Unity, generally the best way to change the size of a long chain of physbones like for tails is to grow/shrink the bones in an animation

                                        CrystalWaters34C
                                        CrystalWaters34C
                                        CrystalWaters34
                                        wrote on last edited by CrystalWaters34
                                        #52

                                        @idkjustacat Ah, I was more so referring to something like MayoSplash's Lovander, where it's assigned to a gesture like a peace sign. I say this because I don't think a lot of us have face tracking, or a toggle to make it stick out and sliders to increase the length of it.

                                        Although you could probably include this in the facetracking as well without it being exclusive to such.

                                        If I'm bumping one of your posts, it's something I'm hoping to get a .unitypackage of. <3

                                        Please do not reply to me saying "It's been found" if the link doesn't include a .unitypackage!

                                        Mrrrow~

                                        idkjustacatI 1 Reply Last reply
                                        1
                                        • CrystalWaters34C CrystalWaters34

                                          @idkjustacat Ah, I was more so referring to something like MayoSplash's Lovander, where it's assigned to a gesture like a peace sign. I say this because I don't think a lot of us have face tracking, or a toggle to make it stick out and sliders to increase the length of it.

                                          Although you could probably include this in the facetracking as well without it being exclusive to such.

                                          idkjustacatI
                                          idkjustacatI
                                          idkjustacat
                                          wrote on last edited by
                                          #53

                                          @CrystalWaters34 Yeah! I was more saying that it wouldn't be any extra work since I'll already be making the blendshapes for it anyway

                                          1 Reply Last reply
                                          1

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