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LF Sister Pecora シスターペコラ -
LF: Kirsche NEUNY V1.2bump
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LF Sister Pecora シスターペコラbump
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LF: Kirsche NEUNY V1.2bump
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LF: "Bunny Squad Premium Bondrewd" [7,500 JPY]@Malganis-Lefay Oh hello! If you really are the artist then I apologize for having seen the post as I know it more so will feel disheartening, however in the future I do plan to support you by buying it! The work placed in the topology of the past models done is wonderful and I love supporting other artists in both 2D and 3D forms.
Wishing you the best in future modeling endeavors, I'll happily buy once I have the funds to show my support
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LF: "Bunny Squad Premium Bondrewd" [7,500 JPY]daily bump
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LF: "Bunny Squad Premium Bondrewd" [7,500 JPY]Hello! I was wondering if anyone has the malganis-lefay's bondrewd model and was willing to share, thats all!
Figured it's worth a shot in asking, wishing you all the best and to be safe with seasonal changes and stormy weathersPreview pics from the booth:
The quality is amazing but I just don't have the funds to buy it right now bc I just bought MH wilds for myself and a friend recently ^^;
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LF: Blessed Mitty by Zy0n7 (FOUND)bump
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LF: Zora by Bratbunbump
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LF: Blessed Mitty by Zy0n7 (FOUND)bump
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LF: Liddicoatbump
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LF: Blessed Mitty by Zy0n7 (FOUND)bump
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{ Help } - Blendshapes and prefabs resetting?i havent really had these issues so this is just me guesstimating things
more than likely its the default settings to the animation param(s) ; for things like toggles having settings. so you would need to look into the default animation keys for it, most things with costume changes will have body shapekey deforms involved for the clothing to body issue.
look into the toggles animations and/or menu to adjust themim not 100% sure about the hair but id say make sure its only on the head bone and not animated any (none selected in the animator controller basically) and has no gravity involved to its whole skeleton/head bone specific
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how can I fix Barbie feetcheck for a shapekey being used, most model bases use a shapekey for heels specifically, though if you cant find it then its default shape is that. (basically sol if you dont wanna open blender/find the body base used if its a kitbash avatar)
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LF: Blessed Mitty by Zy0n7 (FOUND)bump
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LF for Irisfterobump
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LF: Falin - Marcille@stingraey its for koikatsu (another game) but people have managed to get models/it's assets to re-create the models as a whole out as its a unity based game, i myself find it too troubling to get things out of it due to how it's texture and rbg coloring system is done
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LF Nunosp [ ヌノスプ ]bumb
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How to animate bones without them breaking?@bdawg
while in the animation tab they list the changes done and you can see a separated set of motions you've done for the bone where it will show something kind of like this
if theres a position change you could easily delete it without issues if you only meant a rotational animation to occur, though im not too sure if thats your issue anymore if the 'is animated' is toggled on, the only other thing id say is to make sure that the movement and stuff is going into the right section of the avatar parameters. with another model i made my wings on the fx layer as on only without any stopping ones as an bool in mine, you could try thatmy set up looks like this for that one
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How to animate bones without them breaking?im not 100% for certain but a lot of people bake dummy bones/fake bones before the actual weighted item itself, though if you cannot do that i would say perhaps to look at the animation tab and make sure the position itself isn't being tampered with but only rotation. another thing is also to make sure the physbone settings have enabled "Is Animated" towards the bottom of it all.
its been a hot minute since i've actually tinkered into idle animations like that as much due to the newer ways of doing things is kinda confusing to me still :' )