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  5. LF: 【安定版】FISH! 自動釣りツール

LF: 【安定版】FISH! 自動釣りツール

Scheduled Pinned Locked Moved Unsolved Scripts & Tools
scripts & toolstoolscript
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  • ShinoiroKanashiS
    ShinoiroKanashiS
    ShinoiroKanashi
    wrote on last edited by
    #1

    e26b4a6f-b0e3-4c68-afcf-97c5f5f4161f-image.jpeg
    booth

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    0
    • betatest001B
      betatest001B
      betatest001
      wrote on last edited by
      #2

      Bump

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      0
      • ꜱᴋɪᴛᴛʟᴇꜱꜱ
        ꜱᴋɪᴛᴛʟᴇꜱꜱ
        ꜱᴋɪᴛᴛʟᴇꜱ
        wrote on last edited by ꜱᴋɪᴛᴛʟᴇꜱ
        #3

        [register or login to view this hidden content]

        You need to lower your FOV in the Graphics settings to improve the tracking on it, from messing with it for a little bit it tends to get messed up after just a few catches and cant correct itself. Even if i manually align my rod to a good spot, the program ends up moving where i'm looking on its own and messes it up. There may be a way to get it to work consistently but i couldn't get it to work for more than 10 catches in a row

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        • L
          L
          Layui
          wrote on last edited by Layui
          #4

          it looks like this and only the icon got changed...
          https://github.com/abligail/vrc-fish
          it does the exact same movements and everything.

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          • newdrogenN
            newdrogenN
            newdrogen
            wrote on last edited by
            #5
            This post is deleted!
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            • newdrogenN
              newdrogenN
              newdrogen
              wrote on last edited by
              #6

              i dont have privilage to post some stuff so ill just lay it out like that

              Put this in folder "Resource-VRChat"

              fish_icon_alt11.png
              fish_icon_alt12.png
              bite_exclamation_bottom.png

              This is the config.ini setting i have that works most of the time
              It requires IKEHUD>nightvision then face a big rock with flat surface and start auto fish there

              [common]

              Enable pause function with Tab key (1=enabled, 0=disabled)

              is_pause=1

              [vrchat_fish]

              Target window class name (to identify VRChat window)

              window_class=UnityWndClass

              Keyword contained in window title (helps identify window)

              window_title_contains=VRChat

              Force adjustment of window client area resolution (1=force, 0=disable)

              force_resolution=1

              Forced resolution width (pixels)

              target_width=1280

              Forced resolution height (pixels)

              target_height=960

              Screenshot polling interval (ms; smaller = more frequent detection)

              capture_interval_ms=20

              Delay after casting rod before fish bite phase (ms)

              cast_delay_ms=200

              Slight mouse movement after casting (relative; + = right/down, 0=disabled)

              cast_mouse_move_dx=30
              cast_mouse_move_dy=5
              cast_mouse_move_random_range=5 ; random offset range
              cast_mouse_move_delay_max=1000 ; max random delay before movement (ms)
              cast_mouse_move_duration_ms=1000 ; smooth movement duration (ms)
              cast_mouse_move_step_ms=40 ; step interval (ms)

              Max wait time for a bite (ms; exceed = restart cycle)

              bite_timeout_ms=10000

              Fixed delay after bite click before minigame UI appears (ms)

              minigame_enter_delay_ms=0

              Compatibility with old setting: used if cleanup_wait_after_ms not set

              loot_click_delay_ms=2000

              Wait before starting cleanup (ms)

              cleanup_wait_before_ms=1500

              Number of left clicks during cleanup

              cleanup_click_count=1

              Interval between cleanup clicks (ms)

              cleanup_click_interval_ms=150

              Key to force reel in (single char, usually uppercase)

              cleanup_reel_key=T

              Wait after cleanup before next cycle (ms)

              cleanup_wait_after_ms=4000

              Required consecutive frames for bite detection

              bite_confirm_frames=1

              Required consecutive lost frames to confirm minigame end

              game_end_confirm_frames=3

              Bite “!” template match threshold (0~1, higher=stricter)

              bite_threshold=0.50

              Minigame bar template threshold

              minigame_threshold=0.7

              Fish icon template threshold

              fish_icon_threshold=0.44

              Player slider template threshold

              slider_threshold=0.88

              Minigame control loop interval (ms)

              control_interval_ms=20

              Brightness threshold for slider color detection (0~255)

              slider_bright_thresh=150

              Minimum valid slider height (pixels)

              slider_min_height=30

              Half-width for sampling around slider center (pixels)

              slider_detect_half_width=4

              Max gap to merge adjacent bright regions (pixels)

              slider_detect_merge_gap=40

              Gravity when mouse released (pixels/step²)

              bb_gravity=1.4

              Thrust when mouse pressed (pixels/step²)

              bb_thrust=-2.8

              Velocity damping factor (0.5~1.0; smaller=stronger damping)

              bb_drag=1

              MPC prediction horizon steps

              bb_sim_horizon=8

              Safety margin ratio (relative to slider height)

              bb_margin_ratio=0.25

              MPC log interval (ms; 0=every frame)

              bb_log_interval_ms=200

              Boundary penalty activation zone (pixels)

              bb_boundary_zone=80

              Boundary penalty weight (larger=slower earlier)

              bb_boundary_weight=0.5

              Velocity EMA smoothing factor

              velocity_ema_alpha=0.9

              Fish template scales (currently unused for main detection)

              fish_scale_1=0.9
              fish_scale_2=1.0
              fish_scale_3=1.2
              fish_scale_4=1.5

              Track template scales

              track_scale_1=0.9
              track_scale_2=1.0
              track_scale_3=1.2
              track_scale_4=1.5

              Auto scale range for track template

              track_scale_min=0.8
              track_scale_max=2
              track_scale_step=0.2

              Refine search around top coarse results

              track_scale_refine_topk=0
              track_scale_refine_radius=0.04
              track_scale_refine_step=0.02

              Track template rotation search (degrees)

              track_angle_min=-2.0
              track_angle_max=2.0
              track_angle_step=0

              Refine rotation search

              track_angle_refine_topk=0
              track_angle_refine_radius=0.2
              track_angle_refine_step=0.05

              Vertical padding when track ROI is locked (pixels)

              track_pad_y=30

              Frames to consider track lock lost = game_end_confirm_frames × multiplier

              track_lock_miss_multiplier=1

              Minimum frames for track lock loss

              track_lock_miss_min_frames=1

              Force mouse release if MISS continues this many frames

              miss_release_frames=1

              Minimum frames to confirm minigame end

              minigame_end_min_frames=10

              Allowed center jump when using template-only slider

              slider_tpl_jump_threshold=150

              Fish position jump protection threshold

              fish_jump_threshold=80

              Minimum slider height considered “stable”

              slider_height_stable_min=20

              Slider velocity cap

              slider_velocity_cap=30

              Fish velocity cap

              fish_velocity_cap=15

              Base frame time for velocity normalization

              base_dt_ms=50

              ── Fish prediction enhancements ──

              Whether fish bounces at track edges in MPC

              fish_bounce_predict=1

              Fish acceleration EMA factor

              fish_accel_alpha=0.5

              Gradual velocity decay in MPC

              fish_vel_decay=0.2

              Fish acceleration cap

              fish_accel_cap=10.0

              ── Fast deviation response ──

              Enable reactive override

              reactive_override=1

              Deviation trigger threshold

              reactive_dev_ratio=0.55

              Deviation growth rate trigger

              reactive_grow_threshold=3.0

              VRChat template resource folder

              resource_dir=Resource-VRChat

              Bite “!” bottom half template

              tpl_bite_exclamation_bottom=bite_exclamation_bottom.png

              Full bite “!” template

              tpl_bite_exclamation_full=bite_exclamation_full.png

              Minigame track template

              tpl_minigame_bar_full=minigame_bar_full.png

              Main fish icon template

              tpl_fish_icon=fish_icon.png

              Backup fish icon template 1

              tpl_fish_icon_alt=fish_icon_alt.png

              Backup fish icon template 2

              tpl_fish_icon_alt2=fish_icon_alt2.png

              Player slider template

              tpl_player_slider=player_slider.png

              ML mode (0=auto control, 1=data recording, 2=ML inference)

              ml_mode=0

              CSV output path for recording

              ml_record_csv=data/record_data.csv

              Weights file path for inference

              ml_weights_file=data/ml_weights.txt

              Output debug logs to console

              debug=1

              Save debug screenshots

              debug_pic=0

              Debug image folder

              debug_dir=debug_vrchat

              VRChat log output file

              vr_log_file=data/logs/log.csv

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