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  5. Anyone have a yt video or some knowledge how to fix the fbx of a vrca rip? Any sort of hint to the right direction would be nice

Anyone have a yt video or some knowledge how to fix the fbx of a vrca rip? Any sort of hint to the right direction would be nice

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furryhelpguh
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  • uwahYUMMYU
    uwahYUMMYU
    uwahYUMMY
    wrote on last edited by
    #1

    c07968e5-69ce-4e3e-b2da-42e141d12915-image.png

    1 Reply Last reply
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    • C
      C
      CALLMEJMALL
      wrote on last edited by
      #2

      might i introduce you to better fbx importer/exporter https://vrmodels.store/other/scripts/21904-better-fbx-importer-amp-exporter.html, i use blender version 3.6 with it. now to be honest sometimes it doesnt always 100% work but its decently rare when it doesnt work. some times the bones can be oriented the wrong way.

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      • C
        C
        CALLMEJMALL
        wrote on last edited by
        #3

        also when exporting in unity try to get rid of any vrfury,physbones and any other components besides the very needed ones

        uwahYUMMYU 1 Reply Last reply
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        • C CALLMEJMALL

          also when exporting in unity try to get rid of any vrfury,physbones and any other components besides the very needed ones

          uwahYUMMYU
          uwahYUMMYU
          uwahYUMMY
          wrote on last edited by
          #4

          @CALLMEJMALL i'll get back to you once i use the stuff. if this works you'll be a genuine life saver!

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          • uwahYUMMYU
            uwahYUMMYU
            uwahYUMMY
            wrote on last edited by
            #5

            whats the add on name in blender and how does it work? @callmejmall

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            • C
              C
              CALLMEJMALL
              wrote on last edited by
              #6

              image.png Name in blender.
              image.png then all you gotta do is import. do NOT export with it, i've had it fuck things up for me.

              uwahYUMMYU 1 Reply Last reply
              1
              • C CALLMEJMALL

                image.png Name in blender.
                image.png then all you gotta do is import. do NOT export with it, i've had it fuck things up for me.

                uwahYUMMYU
                uwahYUMMYU
                uwahYUMMY
                wrote on last edited by
                #7

                @CALLMEJMALL it seems even with the help my knowledge is too poor to fix it up. Just trying to get a workable armature so i can fit new clothing to my model. Its a pain but its alright

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                • uwahYUMMYU
                  uwahYUMMYU
                  uwahYUMMY
                  wrote on last edited by
                  #8

                  very thankful for the tips and help though!

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