LF: Aurora by LividLily / Livid Lily
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Looking for the newest winter / holiday / Christmas themed LividLily / Livid Lily avi she's about to release, she's calling her Aurora.


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Buuuuuuuump

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Buuump!
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I love her avatars but I wonder why she didnt do a realistic face for this one like she has most of her others? I personally dont like the anime face at all and i'm disappointed because I was hoping for a christmas avi from her this year. I need to start teaching myself blender :')
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Buump
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Yeah. Buump
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bummp
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I love her avatars but I wonder why she didnt do a realistic face for this one like she has most of her others? I personally dont like the anime face at all and i'm disappointed because I was hoping for a christmas avi from her this year. I need to start teaching myself blender :')
@LilithRose_2001 I think this new head is kind of a cross between the realistic and anime styles, so maybe she kind of split the difference. I definitely prefer the realistic heads as well, but I like this one a lot better than the usual anime styles at least. And I think I like this one better than some of the other realistic ones she's used, because some of them are just not cute in game. But I'm with you on the realistic vs anime heads.
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@MeowMixer Thank you for the wonderful gift! Headpats for you!!

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@MeowMixer your the best thank you so much
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@HelloEmos Did u use a new project? if you're using one with alot of avis in it, they're gonna clash
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@HelloEmos Did u use a new project? if you're using one with alot of avis in it, they're gonna clash
@MeowMixer trying now!!
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@MeowMixer THANK YOU SO MUCH!
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Has anyone figured out how to fix the face being so much more greyish yellow while the body is more pink with blue undertones? I've tweaked so many things and I feel like I have the skin and body matching well in Unity, but when I open it in game or in Gesture Manager, it reverts back to the face and body being different colors again.
This is how I have it in Unity:

This is how it looks in Gesture Manager:

I know it looks relatively minor in these pictures, but in game it's more significant, especially in certain lighting situations.
I'm clearly missing something but I can't figure out what's causing this. Thank you for any tips or help!
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