LF: Aurora by LividLily / Livid Lily
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Buuump!
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I love her avatars but I wonder why she didnt do a realistic face for this one like she has most of her others? I personally dont like the anime face at all and i'm disappointed because I was hoping for a christmas avi from her this year. I need to start teaching myself blender :')
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Buump
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Yeah. Buump
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bummp
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I love her avatars but I wonder why she didnt do a realistic face for this one like she has most of her others? I personally dont like the anime face at all and i'm disappointed because I was hoping for a christmas avi from her this year. I need to start teaching myself blender :')
@LilithRose_2001 I think this new head is kind of a cross between the realistic and anime styles, so maybe she kind of split the difference. I definitely prefer the realistic heads as well, but I like this one a lot better than the usual anime styles at least. And I think I like this one better than some of the other realistic ones she's used, because some of them are just not cute in game. But I'm with you on the realistic vs anime heads.
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@MeowMixer Thank you for the wonderful gift! Headpats for you!!

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@MeowMixer your the best thank you so much
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@HelloEmos Did u use a new project? if you're using one with alot of avis in it, they're gonna clash
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@HelloEmos Did u use a new project? if you're using one with alot of avis in it, they're gonna clash
@MeowMixer trying now!!
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@MeowMixer THANK YOU SO MUCH!
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Has anyone figured out how to fix the face being so much more greyish yellow while the body is more pink with blue undertones? I've tweaked so many things and I feel like I have the skin and body matching well in Unity, but when I open it in game or in Gesture Manager, it reverts back to the face and body being different colors again.
This is how I have it in Unity:

This is how it looks in Gesture Manager:

I know it looks relatively minor in these pictures, but in game it's more significant, especially in certain lighting situations.
I'm clearly missing something but I can't figure out what's causing this. Thank you for any tips or help!
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Has anyone figured out how to fix the face being so much more greyish yellow while the body is more pink with blue undertones? I've tweaked so many things and I feel like I have the skin and body matching well in Unity, but when I open it in game or in Gesture Manager, it reverts back to the face and body being different colors again.
This is how I have it in Unity:

This is how it looks in Gesture Manager:

I know it looks relatively minor in these pictures, but in game it's more significant, especially in certain lighting situations.
I'm clearly missing something but I can't figure out what's causing this. Thank you for any tips or help!
@SweetSangria How did you edit it? Did you edit the skin with main colour, lightning, matcap, etc? Her default has the face at FFFFFF and the body at FFEFE8 so make them the same colour. If you like her warmer tone go FFEFE8, if you like her pale then FFFFFF, tweak to your liking them lock in the shader.
The avatar comes with a skintone animation blendshape. Make sure you remove it or tweak it if you haven't already. If you don't know how, go to her animation FX and delete the "skintone" layer. If you want to save space then remove the parameter and you'll be prompted to remove the toggle from the menu before updating the avatar in SDK. If you MUST keep the skintone slider, then update the recording with your changes. It all depends on what you changed and make sure you set the poi changes to "animated"
I'm actively tweaking her as we speak because Lily didn't adjust her clothing toggles with exclusions so I'm having overlapping issues I don't like to deal with in-game

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@SweetSangria How did you edit it? Did you edit the skin with main colour, lightning, matcap, etc? Her default has the face at FFFFFF and the body at FFEFE8 so make them the same colour. If you like her warmer tone go FFEFE8, if you like her pale then FFFFFF, tweak to your liking them lock in the shader.
The avatar comes with a skintone animation blendshape. Make sure you remove it or tweak it if you haven't already. If you don't know how, go to her animation FX and delete the "skintone" layer. If you want to save space then remove the parameter and you'll be prompted to remove the toggle from the menu before updating the avatar in SDK. If you MUST keep the skintone slider, then update the recording with your changes. It all depends on what you changed and make sure you set the poi changes to "animated"
I'm actively tweaking her as we speak because Lily didn't adjust her clothing toggles with exclusions so I'm having overlapping issues I don't like to deal with in-game

@Bluuuu Thank you! I appreciate you taking the time to write a detailed response like that. I try to do that to help people troubleshoot, and I wish more people did that so we could all learn more. I should have thought of the skintone animation. I've never had this happen before in this way, but I know animations have messed up other edits I've done in the past. The skin of the face and body aren't the same to begin with, so a lot of creators will do minor adjustments with the color like you mentioned to try to get them to match up better, but I ending up tweaking a lot of things to try to get the colors as close as I could. There's still a difference with the lighting / shadows that look weird to me, but none of the adjustments I've made have fully fixed that either. I think part of it is the rim lighting, but nothing I've tried looks how I want it to look right now.
This was yet another LividLily avatar that I had high hopes for, but once I got it in Unity and then in game I was like once again, it's got so many sloppy mistakes.
I know what you mean about the clothing toggles. She's also got duplicate clothing toggles on multiple menus. Such a weird way to do it.
Good luck with your edits and thanks again for your help!
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