LF: Aurora by LividLily / Livid Lily
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I love her avatars but I wonder why she didnt do a realistic face for this one like she has most of her others? I personally dont like the anime face at all and i'm disappointed because I was hoping for a christmas avi from her this year. I need to start teaching myself blender :')
@LilithRose_2001 I think this new head is kind of a cross between the realistic and anime styles, so maybe she kind of split the difference. I definitely prefer the realistic heads as well, but I like this one a lot better than the usual anime styles at least. And I think I like this one better than some of the other realistic ones she's used, because some of them are just not cute in game. But I'm with you on the realistic vs anime heads.
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@MeowMixer Thank you for the wonderful gift! Headpats for you!!

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@MeowMixer your the best thank you so much
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@HelloEmos Did u use a new project? if you're using one with alot of avis in it, they're gonna clash
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@HelloEmos Did u use a new project? if you're using one with alot of avis in it, they're gonna clash
@MeowMixer trying now!!
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@MeowMixer THANK YOU SO MUCH!
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Has anyone figured out how to fix the face being so much more greyish yellow while the body is more pink with blue undertones? I've tweaked so many things and I feel like I have the skin and body matching well in Unity, but when I open it in game or in Gesture Manager, it reverts back to the face and body being different colors again.
This is how I have it in Unity:

This is how it looks in Gesture Manager:

I know it looks relatively minor in these pictures, but in game it's more significant, especially in certain lighting situations.
I'm clearly missing something but I can't figure out what's causing this. Thank you for any tips or help!
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Has anyone figured out how to fix the face being so much more greyish yellow while the body is more pink with blue undertones? I've tweaked so many things and I feel like I have the skin and body matching well in Unity, but when I open it in game or in Gesture Manager, it reverts back to the face and body being different colors again.
This is how I have it in Unity:

This is how it looks in Gesture Manager:

I know it looks relatively minor in these pictures, but in game it's more significant, especially in certain lighting situations.
I'm clearly missing something but I can't figure out what's causing this. Thank you for any tips or help!
@SweetSangria How did you edit it? Did you edit the skin with main colour, lightning, matcap, etc? Her default has the face at FFFFFF and the body at FFEFE8 so make them the same colour. If you like her warmer tone go FFEFE8, if you like her pale then FFFFFF, tweak to your liking them lock in the shader.
The avatar comes with a skintone animation blendshape. Make sure you remove it or tweak it if you haven't already. If you don't know how, go to her animation FX and delete the "skintone" layer. If you want to save space then remove the parameter and you'll be prompted to remove the toggle from the menu before updating the avatar in SDK. If you MUST keep the skintone slider, then update the recording with your changes. It all depends on what you changed and make sure you set the poi changes to "animated"
I'm actively tweaking her as we speak because Lily didn't adjust her clothing toggles with exclusions so I'm having overlapping issues I don't like to deal with in-game

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@SweetSangria How did you edit it? Did you edit the skin with main colour, lightning, matcap, etc? Her default has the face at FFFFFF and the body at FFEFE8 so make them the same colour. If you like her warmer tone go FFEFE8, if you like her pale then FFFFFF, tweak to your liking them lock in the shader.
The avatar comes with a skintone animation blendshape. Make sure you remove it or tweak it if you haven't already. If you don't know how, go to her animation FX and delete the "skintone" layer. If you want to save space then remove the parameter and you'll be prompted to remove the toggle from the menu before updating the avatar in SDK. If you MUST keep the skintone slider, then update the recording with your changes. It all depends on what you changed and make sure you set the poi changes to "animated"
I'm actively tweaking her as we speak because Lily didn't adjust her clothing toggles with exclusions so I'm having overlapping issues I don't like to deal with in-game

@Bluuuu Thank you! I appreciate you taking the time to write a detailed response like that. I try to do that to help people troubleshoot, and I wish more people did that so we could all learn more. I should have thought of the skintone animation. I've never had this happen before in this way, but I know animations have messed up other edits I've done in the past. The skin of the face and body aren't the same to begin with, so a lot of creators will do minor adjustments with the color like you mentioned to try to get them to match up better, but I ending up tweaking a lot of things to try to get the colors as close as I could. There's still a difference with the lighting / shadows that look weird to me, but none of the adjustments I've made have fully fixed that either. I think part of it is the rim lighting, but nothing I've tried looks how I want it to look right now.
This was yet another LividLily avatar that I had high hopes for, but once I got it in Unity and then in game I was like once again, it's got so many sloppy mistakes.
I know what you mean about the clothing toggles. She's also got duplicate clothing toggles on multiple menus. Such a weird way to do it.
Good luck with your edits and thanks again for your help!
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I love how she ALWAYS praises herself to taking time to fix every little detail but every avatar is HOT garbage. It's sloppy just like all her other friends work. Lily, scarlett, milk.fbx, sleepy cow. They're all the same. Reusing assets, making something that looks good but in reality its not. These testers are doin a shitty job. If you're gonna pride yourself in YOUR WORK do a fucking better job at it.
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@Bluuuu Thank you! I appreciate you taking the time to write a detailed response like that. I try to do that to help people troubleshoot, and I wish more people did that so we could all learn more. I should have thought of the skintone animation. I've never had this happen before in this way, but I know animations have messed up other edits I've done in the past. The skin of the face and body aren't the same to begin with, so a lot of creators will do minor adjustments with the color like you mentioned to try to get them to match up better, but I ending up tweaking a lot of things to try to get the colors as close as I could. There's still a difference with the lighting / shadows that look weird to me, but none of the adjustments I've made have fully fixed that either. I think part of it is the rim lighting, but nothing I've tried looks how I want it to look right now.
This was yet another LividLily avatar that I had high hopes for, but once I got it in Unity and then in game I was like once again, it's got so many sloppy mistakes.
I know what you mean about the clothing toggles. She's also got duplicate clothing toggles on multiple menus. Such a weird way to do it.
Good luck with your edits and thanks again for your help!
@SweetSangria I try to help the best I can. I'm a POC, so I try to keep my avatars brown, which sometimes takes a LOT of tweaking especially if the eyes are in the same texture map as the face. I hope you figured it out! There is high potential it is rim lighting, especially since she uses texture mask and bias for face details and sometimes it causes light issues. It could also be matcap and other things. I remember a few avatars ago one of her avatars was a few shades lighter than her body and it bothered me to no end because their head, eyes, and teeth were one texture so it took a lot to tweak.
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I love how she ALWAYS praises herself to taking time to fix every little detail but every avatar is HOT garbage. It's sloppy just like all her other friends work. Lily, scarlett, milk.fbx, sleepy cow. They're all the same. Reusing assets, making something that looks good but in reality its not. These testers are doin a shitty job. If you're gonna pride yourself in YOUR WORK do a fucking better job at it.
@MeowMixer Yeah, her avatars have been lazy for the past year or nearly two now, especially with toggles. I've noticed I've spent a lot more time fixing them. I can tell she scrapped some things and forgot to update the avatar before uploading because she had parameters unlinked, and parameters that have animations and/or meshes that don't even exist in this avatar. Like you said she also had duplicate toggles and toggles with weird names. She also couldn't even try to add icons like she used to and I know she has MANY icon packs. But my main complaint is that if I were to toggle skirt, it'll remain on if I toggle the snow leopard skirt, so I have to do some tweaking because it is more annoying going through all the menus she set up to backtrack and remove something I previously wore instead of it automatically removing it conflicting clothes like most creators do. I know livid, scarly, milk, sleepy, and I forgot the last one all share assets and are in a group together, which is understandable because they use skuny base which is unfortunately unpopular even though it is highly customisable. I wish they tried doing quality control because I noticed with some of milk's new avatars some of her animation toggles were broken and I had to remake them myself. It is quite funny how you can mess up a toggle you have included in every avatar you've done before XD Livid has a streak going with so many broken avatars upon release to say she does "preorders" weeks in advance.
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@MeowMixer Yeah, her avatars have been lazy for the past year or nearly two now, especially with toggles. I've noticed I've spent a lot more time fixing them. I can tell she scrapped some things and forgot to update the avatar before uploading because she had parameters unlinked, and parameters that have animations and/or meshes that don't even exist in this avatar. Like you said she also had duplicate toggles and toggles with weird names. She also couldn't even try to add icons like she used to and I know she has MANY icon packs. But my main complaint is that if I were to toggle skirt, it'll remain on if I toggle the snow leopard skirt, so I have to do some tweaking because it is more annoying going through all the menus she set up to backtrack and remove something I previously wore instead of it automatically removing it conflicting clothes like most creators do. I know livid, scarly, milk, sleepy, and I forgot the last one all share assets and are in a group together, which is understandable because they use skuny base which is unfortunately unpopular even though it is highly customisable. I wish they tried doing quality control because I noticed with some of milk's new avatars some of her animation toggles were broken and I had to remake them myself. It is quite funny how you can mess up a toggle you have included in every avatar you've done before XD Livid has a streak going with so many broken avatars upon release to say she does "preorders" weeks in advance.
@Bluuuu I honestly can't be bothered with Lily anymore. The constantly broken avatar releases, she's still coming out with fix updates for one avatar and she's announcing a new one. The lazy work, the re-used assets, and the "exclusive" free for life packages that was supposed to be a one time thing but that somehow gets released by 3 every week lol.
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@Bluuuu I honestly can't be bothered with Lily anymore. The constantly broken avatar releases, she's still coming out with fix updates for one avatar and she's announcing a new one. The lazy work, the re-used assets, and the "exclusive" free for life packages that was supposed to be a one time thing but that somehow gets released by 3 every week lol.
@Baby-Bunny She does the avi for life shit when she runs outta money. imma keep it a buck thats why she does it. her avis in the beginning were good, now they're shit work. reused assets, broken/ toggles that weren't meant to be there and she doesnt fucking care. my push out pre-orders just for the avis to be shitty.
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Has anyone noticed there is glasses in her accessories tab in game but no glasses in unity? I cant for the life of me find her glasses ANYWHERE but in the game it says in her accessories prefab she has some?
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Has anyone noticed there is glasses in her accessories tab in game but no glasses in unity? I cant for the life of me find her glasses ANYWHERE but in the game it says in her accessories prefab she has some?
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LMAFO frickin really what a rookie mistake
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