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  4. LF: Zy0n7's Vrchat Supported Avatars (29/32)

LF: Zy0n7's Vrchat Supported Avatars (29/32)

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zy0n7avatarsmodelsvrchat
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  • T Offline
    T Offline
    tasuken
    wrote on last edited by
    #171

    @eiron Thank you ~~!!

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      123four
      wrote on last edited by
      #172

      Does anyone have Nejire chan mmd version?

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      • eironE Offline
        eironE Offline
        eiron
        Grunt
        wrote on last edited by
        #173

        @123four here: https://workupload.com/file/BRGcWkCjQMY

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          123four
          wrote on last edited by
          #174

          @eiron Thank you, hero!

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          • M Offline
            M Offline
            MajorasMask2k
            wrote on last edited by
            #175

            Does anyone have the SFW version of meowscarada? Not really looking to get banned for walking around vag out lmfao

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            • O Offline
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              omataraw
              wrote on last edited by
              #176

              I got Rebecca from TOP and tried to convert it to PMX but as a newbie, it doesn't work!
              If anyone was able to convert it, would you please share it with me?

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              • I IsaacLex

                @spfx There's not blend file

                chupiC Offline
                chupiC Offline
                chupi
                wrote on last edited by chupi
                #177

                @IsaacLex Sorry for the very late reply. I don't have it rn

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                • eironE Offline
                  eironE Offline
                  eiron
                  Grunt
                  wrote on last edited by
                  #178

                  @omataraw i converted a ripped version before the one above was shared https://workupload.com/file/UXVn2TSDL4M

                  also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

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                  • eironE eiron

                    @omataraw i converted a ripped version before the one above was shared https://workupload.com/file/UXVn2TSDL4M

                    also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

                    O Offline
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                    omataraw
                    wrote on last edited by
                    #179

                    @eiron
                    I was browsing the forum after I wrote it and found your vrc conversion article and managed to get it into shape.
                    Thank you very much for your help.

                    Now I'm trying to move the hair that's still stuck.
                    I'll study the model eiron made and compare it with the one I made myself.

                    Thank you so much eiron!

                    I'm using a translation engine, so I'm sorry if my writing is a bit weird.

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                    • eironE Offline
                      eironE Offline
                      eiron
                      Grunt
                      wrote on last edited by
                      #180

                      stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

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                      • eironE eiron

                        stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

                        O Offline
                        O Offline
                        omataraw
                        wrote on last edited by
                        #181

                        @eiron
                        https://workupload.com/file/43zYN4JT5pD
                        The file is up to pmx conversion and texture assignment.

                        What you can do yourself
                        Morph assignment
                        Morph accessories to make them transparent

                        What you can't do
                        Morphing out the shadows of accessories in MMD, but leaving the shadows on the accessories
                        How to shake the solid hair
                        The most difficult part is that the model's feet don't touch the ground when wearing the bunny suit, but when wearing the shoes style, they don't touch the ground, so I want to make them touch the ground with morphs, but I'm having a hard time because of my lack of knowledge.

                        Question
                        Is there any problem with the center bone being in the same position as all the parents?

                        I would be very grateful if you could tell me how to solve this problem.

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                        • eironE Offline
                          eironE Offline
                          eiron
                          Grunt
                          wrote on last edited by eiron
                          #182

                          I see, the bunny suit feet touch the ground but the shoes don't.
                          In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                          For the hair, does the model come with physbones?
                          If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                          However the output varies, sometimes it can be alright but other times unusable.
                          If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                          As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                          When making a material morph, set everything to zero using the ALL 0 button.
                          I did the mech arms so you can have a look and see what i mean
                          https://workupload.com/file/SVQjasyVNgY

                          also you can use the converter in unity to rename the facial morphs to japanese
                          as well as place them in the correct morph group to easier find them in mmd

                          Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                          Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

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                          • eironE eiron

                            I see, the bunny suit feet touch the ground but the shoes don't.
                            In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                            For the hair, does the model come with physbones?
                            If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                            However the output varies, sometimes it can be alright but other times unusable.
                            If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                            As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                            When making a material morph, set everything to zero using the ALL 0 button.
                            I did the mech arms so you can have a look and see what i mean
                            https://workupload.com/file/SVQjasyVNgY

                            also you can use the converter in unity to rename the facial morphs to japanese
                            as well as place them in the correct morph group to easier find them in mmd

                            Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                            Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

                            O Offline
                            O Offline
                            omataraw
                            wrote on last edited by
                            #183

                            @eiron Thank you so much for taking the time to give me a lecture.
                            I've never done anything as complicated as adjusting the bones of a model, though I can manage to shape mmd by pouring it in, but I've never done anything as complicated as that.
                            I've never done any bone adjustments on a model yet, and I particularly liked Zy0n7's Rebecca.
                            So I started to convert the model, but there are still a lot of things I don't understand, so I'll learn more!

                            I checked the mechanical arm file right away and it looks great. It's just as I wanted it to be!
                            The site I looked at said to make it additive and set the opacity to -1, which I did, but it left shadows, so I was wondering why.

                            Is the method for converting to dynamic bones using PB2DB the same as the thread you posted to me before?
                            If not, I'd appreciate it if you could post the address again sometime.

                            And to the others who are watching this thread.
                            Sorry for posting my personal story over and over again.
                            But I'm grateful to have found this thread.

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                            • eironE Offline
                              eironE Offline
                              eiron
                              Grunt
                              wrote on last edited by
                              #184

                              was wondering if you may have put a fbx file in unity through the converter?
                              because your first output had no textures. It's better to put the .prefab model through the converter as that's the one that has the physics.

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                              • O Offline
                                O Offline
                                omataraw
                                wrote on last edited by
                                #185
                                This post is deleted!
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                                • eironE Offline
                                  eironE Offline
                                  eiron
                                  Grunt
                                  wrote on last edited by eiron
                                  #186

                                  As there wasn't a normal blink morph i took the liberty of duplicating the smiling blink/wink morph and set it also as the normal blink morph as some motion use that too
                                  https://workupload.com/file/EAsxvA8LK24

                                  otherwise everything looks great, you even figured out how to get the model standing on the ground properly with and without shoes

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                                  • O Offline
                                    O Offline
                                    omataraw
                                    wrote on last edited by
                                    #187

                                    You're right, I realized after I wrote that there was no blinking motion and deleted my post.
                                    Thanks for the improvement.
                                    I'm really glad I got your lecture. I appreciate it.

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                                    • T Offline
                                      T Offline
                                      Trot
                                      wrote on last edited by
                                      #188

                                      Has Momo from MHA been shared?

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                                      • F Offline
                                        F Offline
                                        flare787
                                        wrote on last edited by
                                        #189

                                        Is there an elma and tohru pmx version?

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                                        • C Offline
                                          C Offline
                                          CrowbarKermit
                                          wrote on last edited by
                                          #190

                                          Frieren?

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                                          0
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