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  4. LF: Zy0n7's Vrchat Supported Avatars (29/32)

LF: Zy0n7's Vrchat Supported Avatars (29/32)

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zy0n7avatarsmodelsvrchat
347 Posts 136 Posters 87.9k Views 154 Watching
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  • That One NovaT That One Nova

    @RipperDemon i have it working in vrc it just needs physbones and facial gestures

    RipperDemonR Offline
    RipperDemonR Offline
    RipperDemon
    wrote on last edited by
    #168

    @StardustNova nice! You're getting there 🙂

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    • T Offline
      T Offline
      tasuken
      wrote on last edited by
      #169

      no Rosalina pmx ver?

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      • eironE Offline
        eironE Offline
        eiron
        Grunt
        wrote on last edited by
        #170

        @tasuken here https://workupload.com/file/G289h2sGfQz

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        • A Offline
          A Offline
          Amadeus2411
          wrote on last edited by
          #171

          Anyone have the blend files of Shinobu?

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          • T Offline
            T Offline
            tasuken
            wrote on last edited by
            #172

            @eiron Thank you ~~!!

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            • 1 Offline
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              123four
              wrote on last edited by
              #173

              Does anyone have Nejire chan mmd version?

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              • eironE Offline
                eironE Offline
                eiron
                Grunt
                wrote on last edited by
                #174

                @123four here: https://workupload.com/file/BRGcWkCjQMY

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                  123four
                  wrote on last edited by
                  #175

                  @eiron Thank you, hero!

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                  • M Offline
                    M Offline
                    MajorasMask2k
                    wrote on last edited by
                    #176

                    Does anyone have the SFW version of meowscarada? Not really looking to get banned for walking around vag out lmfao

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                    • O Offline
                      O Offline
                      omataraw
                      wrote on last edited by
                      #177

                      I got Rebecca from TOP and tried to convert it to PMX but as a newbie, it doesn't work!
                      If anyone was able to convert it, would you please share it with me?

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                      • I IsaacLex

                        @spfx There's not blend file

                        chupiC Offline
                        chupiC Offline
                        chupi
                        wrote on last edited by chupi
                        #178

                        @IsaacLex Sorry for the very late reply. I don't have it rn

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                        • eironE Offline
                          eironE Offline
                          eiron
                          Grunt
                          wrote on last edited by
                          #179

                          @omataraw i converted a ripped version before the one above was shared https://workupload.com/file/UXVn2TSDL4M

                          also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

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                          • eironE eiron

                            @omataraw i converted a ripped version before the one above was shared https://workupload.com/file/UXVn2TSDL4M

                            also i posted a guide on converting vrc to mmd in this thread: https://forum.ripper.store/topic/11201/booth-model-to-mmd

                            O Offline
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                            omataraw
                            wrote on last edited by
                            #180

                            @eiron
                            I was browsing the forum after I wrote it and found your vrc conversion article and managed to get it into shape.
                            Thank you very much for your help.

                            Now I'm trying to move the hair that's still stuck.
                            I'll study the model eiron made and compare it with the one I made myself.

                            Thank you so much eiron!

                            I'm using a translation engine, so I'm sorry if my writing is a bit weird.

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                            • eironE Offline
                              eironE Offline
                              eiron
                              Grunt
                              wrote on last edited by
                              #181

                              stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

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                              • eironE eiron

                                stuck in which way? is it not converting to pmx? or in mmd is it not moving with the head, if this is the case make sure to parent the root hair bone to the head bone in pmx editor

                                O Offline
                                O Offline
                                omataraw
                                wrote on last edited by
                                #182

                                @eiron
                                https://workupload.com/file/43zYN4JT5pD
                                The file is up to pmx conversion and texture assignment.

                                What you can do yourself
                                Morph assignment
                                Morph accessories to make them transparent

                                What you can't do
                                Morphing out the shadows of accessories in MMD, but leaving the shadows on the accessories
                                How to shake the solid hair
                                The most difficult part is that the model's feet don't touch the ground when wearing the bunny suit, but when wearing the shoes style, they don't touch the ground, so I want to make them touch the ground with morphs, but I'm having a hard time because of my lack of knowledge.

                                Question
                                Is there any problem with the center bone being in the same position as all the parents?

                                I would be very grateful if you could tell me how to solve this problem.

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                                • eironE Offline
                                  eironE Offline
                                  eiron
                                  Grunt
                                  wrote on last edited by eiron
                                  #183

                                  I see, the bunny suit feet touch the ground but the shoes don't.
                                  In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                                  For the hair, does the model come with physbones?
                                  If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                                  However the output varies, sometimes it can be alright but other times unusable.
                                  If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                                  As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                                  When making a material morph, set everything to zero using the ALL 0 button.
                                  I did the mech arms so you can have a look and see what i mean
                                  https://workupload.com/file/SVQjasyVNgY

                                  also you can use the converter in unity to rename the facial morphs to japanese
                                  as well as place them in the correct morph group to easier find them in mmd

                                  Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                                  Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

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                                  • eironE eiron

                                    I see, the bunny suit feet touch the ground but the shoes don't.
                                    In mmd once you have a motion loaded on the model, you can move the model to the ground using the XYZ co-ordinates on the right bottom corner. and then press register on bottom of the bone manipulation box. This is only a temporary fix as i don't know how to make a morph to do that.

                                    For the hair, does the model come with physbones?
                                    If so you can convert that them to dynamic bones using PB2DB. I posted it along with the converter in the other thread.
                                    However the output varies, sometimes it can be alright but other times unusable.
                                    If some of physics is okay, but other parts aren't you can delete the unwanted parts in pmxEditor by removing rigid bodies RB and joints of those parts.
                                    As for the shadows, you mean if you make the mech arms transparent they still make a shadow in mmd?
                                    When making a material morph, set everything to zero using the ALL 0 button.
                                    I did the mech arms so you can have a look and see what i mean
                                    https://workupload.com/file/SVQjasyVNgY

                                    also you can use the converter in unity to rename the facial morphs to japanese
                                    as well as place them in the correct morph group to easier find them in mmd

                                    Can't say whether it's good or bad about the center bone and all parents bone being in the same position.
                                    Maybe there is a better way to do it, but for me, as long as it work i wouldn't worry about it.

                                    O Offline
                                    O Offline
                                    omataraw
                                    wrote on last edited by
                                    #184

                                    @eiron Thank you so much for taking the time to give me a lecture.
                                    I've never done anything as complicated as adjusting the bones of a model, though I can manage to shape mmd by pouring it in, but I've never done anything as complicated as that.
                                    I've never done any bone adjustments on a model yet, and I particularly liked Zy0n7's Rebecca.
                                    So I started to convert the model, but there are still a lot of things I don't understand, so I'll learn more!

                                    I checked the mechanical arm file right away and it looks great. It's just as I wanted it to be!
                                    The site I looked at said to make it additive and set the opacity to -1, which I did, but it left shadows, so I was wondering why.

                                    Is the method for converting to dynamic bones using PB2DB the same as the thread you posted to me before?
                                    If not, I'd appreciate it if you could post the address again sometime.

                                    And to the others who are watching this thread.
                                    Sorry for posting my personal story over and over again.
                                    But I'm grateful to have found this thread.

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                                    • eironE Offline
                                      eironE Offline
                                      eiron
                                      Grunt
                                      wrote on last edited by
                                      #185

                                      was wondering if you may have put a fbx file in unity through the converter?
                                      because your first output had no textures. It's better to put the .prefab model through the converter as that's the one that has the physics.

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                                      • O Offline
                                        O Offline
                                        omataraw
                                        wrote on last edited by
                                        #186
                                        This post is deleted!
                                        1 Reply Last reply
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                                        • eironE Offline
                                          eironE Offline
                                          eiron
                                          Grunt
                                          wrote on last edited by eiron
                                          #187

                                          As there wasn't a normal blink morph i took the liberty of duplicating the smiling blink/wink morph and set it also as the normal blink morph as some motion use that too
                                          https://workupload.com/file/EAsxvA8LK24

                                          otherwise everything looks great, you even figured out how to get the model standing on the ground properly with and without shoes

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