Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Community
  3. General Questions
  4. Help with fixing avatars arm from blender to unity

Help with fixing avatars arm from blender to unity

Scheduled Pinned Locked Moved General Questions
help
7 Posts 3 Posters 165 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • MasterBaiterM Offline
    MasterBaiterM Offline
    MasterBaiter
    wrote on last edited by
    #1

    I've recently started trying to learn blender. Whenever i finish up in blender, I export the FBX into unity and try to fix the rigging to humanoid. After all that's finished I check it in gesture manager and its arm breaks like this? I have also tried a different model like Manuka, yet it still does the same thing. I've found that in the gestures, it connects to the right hand and matches up with it instead of the left. Does anyone know how to fix this?

    Screenshot 2025-01-09 165709.png

    I have also checked to make sure everything was good here.
    Screenshot 2025-01-09 170715.png
    Screenshot 2025-01-09 170628.png

    Then also when I force Tpose the thumb does this??
    Screenshot 2025-01-09 170747.png Screenshot 2025-01-09 170856.png

    "'Real' Visitor"& 1 Reply Last reply
    0
    • MasterBaiterM Offline
      MasterBaiterM Offline
      MasterBaiter
      wrote on last edited by
      #2

      It seems the left arm is connected to the right arm? Like when I move the right hand/shoulder the left counts as being the right instead of being its own armature. I’m also unsure why this got a downvote 😭

      1 Reply Last reply
      0
      • D Offline
        D Offline
        DC__
        wrote on last edited by
        #3

        fixed it yet?

        MasterBaiterM 1 Reply Last reply
        0
        • D DC__

          fixed it yet?

          MasterBaiterM Offline
          MasterBaiterM Offline
          MasterBaiter
          wrote on last edited by
          #4

          @DC__ nope, unfortunately not.

          D 1 Reply Last reply
          0
          • MasterBaiterM MasterBaiter

            @DC__ nope, unfortunately not.

            D Offline
            D Offline
            DC__
            wrote on last edited by
            #5

            @T0nkySt0nky when my pose was fucked i used the reset button and then enforced TPose 1fcef280-9915-4d8d-92fb-2667de2aca50-image.png maybe it'll work for you

            1 Reply Last reply
            0
            • MasterBaiterM MasterBaiter

              I've recently started trying to learn blender. Whenever i finish up in blender, I export the FBX into unity and try to fix the rigging to humanoid. After all that's finished I check it in gesture manager and its arm breaks like this? I have also tried a different model like Manuka, yet it still does the same thing. I've found that in the gestures, it connects to the right hand and matches up with it instead of the left. Does anyone know how to fix this?

              Screenshot 2025-01-09 165709.png

              I have also checked to make sure everything was good here.
              Screenshot 2025-01-09 170715.png
              Screenshot 2025-01-09 170628.png

              Then also when I force Tpose the thumb does this??
              Screenshot 2025-01-09 170747.png Screenshot 2025-01-09 170856.png

              "'Real' Visitor"& Offline
              "'Real' Visitor"& Offline
              "'Real' Visitor"
              wrote on last edited by
              #6

              @T0nkySt0nky If you just replacing mesh in mesh renderer - that causing that. Place base model as new and import everything from old model either manually, or by using tools like Pumpkin
              alt text

              Hi "Trusted" users
              Maybe "Gumroad Fork" some day...

              MasterBaiterM 1 Reply Last reply
              0
              • "'Real' Visitor"& "'Real' Visitor"

                @T0nkySt0nky If you just replacing mesh in mesh renderer - that causing that. Place base model as new and import everything from old model either manually, or by using tools like Pumpkin
                alt text

                MasterBaiterM Offline
                MasterBaiterM Offline
                MasterBaiter
                wrote on last edited by MasterBaiter
                #7

                @Real-Visitor I tried out the tools that you requested and it did this lol
                Screenshot 2025-01-26 203942.png

                Edit: Never mind that was me messing something up.. figured it out though, thank you so much!!

                1 Reply Last reply
                0
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                • Login

                • Don't have an account? Register

                • Login or register to search.
                • First post
                  Last post
                0
                • Categories
                • Recent
                • Tags
                • Popular
                • Users