LF: (AudioLink) Audio Pixels 3D Shader (Unity/VRC)
-
LF: For that shader
(AudioLink) Audio Pixels 3D Shader (Unity/VRC)
Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8Includes: World Assets: PC Version Quest Version Prepackaged UI / Prefabs to control the shader Scene Examples Avatar Assets: Avatar Glasses Version Handheld Version Compatibility: VRC Compatible!Compatible with avatar and world projects Requires AudioLink! Get AudioLink here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releases VRC Creator Companion has an option to install AudioLink in the project settings. AudioLink "readback" option must be enabled for VRC world projects Built-In Render Pipeline Shaders move locally with Unity game objects World assets come with scripts that controls the shader. Main Features / Customizations: Color Selection: Shader supports the selection of 2 colors Quality Control: Balance the shader for the perfect balance of quality and performance Lighting Control: Configure the brightness audio effects Speed Control: Control the speed/intensity of the audio effects. Shape Control: Change the overall shape of the shader Edges Control: Change how curved the cube edges are Scale Control: Change size of the shader Rotation Control: Rotate or reposition the shader manually if needed (Avatar Version Only) VRChat World Setup (IN THIS ORDER!): In Creator Companion, install the newest version of AudioLink to your project. Inside project, goto Window > TextMeshPro > Import TMP Essential Resources Import world package (AudioPixels_World.unitypackage) Within the newly imported files is a prefab. Drag and drop this into your world, there is also an example scene if you need a working example Add the AudioLink asset if it is not in the scene already. (Found at /Packages/AudioLink/Runtime/AudioLink) Click on the Audiolink object once it is in your scene and in the Inspector, enable readback. Inside the AudioPixels object hierarchy is a 'Shader' object. This 'Shader' object has a script, drag the AudioLink object into the 'AudioLink Component' field inside that script On that same script is a toggle to enable quest mode, this option only takes effect on start. Terms and Conditions: Use on public models is allowed. This is a non-refundable purchase. Resale or redistribution of this asset, is strictly prohibited. You are not allowed to claim this asset as your own, edited or not.
Gumroad (poofy1.gumroad.com)
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump