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  4. LF: (AudioLink) Audio Pixels 3D Shader (Unity/VRC)

LF: (AudioLink) Audio Pixels 3D Shader (Unity/VRC)

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looking foraudiolinkshadershaders
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  • TheLonelyBunnyT Offline
    TheLonelyBunnyT Offline
    TheLonelyBunny
    wrote on last edited by TheLonelyBunny
    #1

    LF: For that shader

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    (AudioLink) Audio Pixels 3D Shader (Unity/VRC)

    Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8Includes: World Assets: PC Version Quest Version Prepackaged UI / Prefabs to control the shader Scene Examples Avatar Assets: Avatar Glasses Version Handheld Version Compatibility: VRC Compatible!Compatible with avatar and world projects Requires AudioLink! Get AudioLink here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releases VRC Creator Companion has an option to install AudioLink in the project settings. AudioLink "readback" option must be enabled for VRC world projects Built-In Render Pipeline Shaders move locally with Unity game objects World assets come with scripts that controls the shader. Main Features / Customizations: Color Selection: Shader supports the selection of 2 colors Quality Control: Balance the shader for the perfect balance of quality and performance Lighting Control: Configure the brightness audio effects Speed Control: Control the speed/intensity of the audio effects. Shape Control: Change the overall shape of the shader Edges Control: Change how curved the cube edges are Scale Control: Change size of the shader Rotation Control: Rotate or reposition the shader manually if needed (Avatar Version Only) VRChat World Setup (IN THIS ORDER!): In Creator Companion, install the newest version of AudioLink to your project. Inside project, goto Window > TextMeshPro > Import TMP Essential Resources Import world package (AudioPixels_World.unitypackage) Within the newly imported files is a prefab. Drag and drop this into your world, there is also an example scene if you need a working example Add the AudioLink asset if it is not in the scene already. (Found at /Packages/AudioLink/Runtime/AudioLink) Click on the Audiolink object once it is in your scene and in the Inspector, enable readback. Inside the AudioPixels object hierarchy is a 'Shader' object. This 'Shader' object has a script, drag the AudioLink object into the 'AudioLink Component' field inside that script On that same script is a toggle to enable quest mode, this option only takes effect on start. Terms and Conditions: Use on public models is allowed. This is a non-refundable purchase. Resale or redistribution of this asset, is strictly prohibited. You are not allowed to claim this asset as your own, edited or not.

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    • TheLonelyBunnyT Offline
      TheLonelyBunnyT Offline
      TheLonelyBunny
      wrote on last edited by
      #2

      bump

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      • TheLonelyBunnyT Offline
        TheLonelyBunnyT Offline
        TheLonelyBunny
        wrote on last edited by
        #3

        bump

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        • TheLonelyBunnyT Offline
          TheLonelyBunnyT Offline
          TheLonelyBunny
          wrote last edited by
          #4
          This post is deleted!
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          • TheLonelyBunnyT Offline
            TheLonelyBunnyT Offline
            TheLonelyBunny
            wrote last edited by
            #5

            bump

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