rouge blender model from nottanj
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wrote on 18 Jan 2025, 22:26 last edited by
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wrote 22 days ago last edited by
I have finally fixed the skeleton
(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lol -
I have finally fixed the skeleton
(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lolwrote 22 days ago last edited by@Febuaryfake That model is looking great and remember don't rush it out and burn yourself out again just take your time with it
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wrote 22 days ago last edited by
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wrote 22 days ago last edited by
some improvement has evolved the last time you worked on it and im very impressed on how it turned out!
and yes, i can agree with Reneplaysg, dont strain yourself and be sure to take your time. it is coming out better than expected
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wrote 20 days ago last edited by
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wrote 11 days ago last edited by
I have now rigged most of Rouge's Skeleton (all of the important parts, her tail, tongue, and other's will be done after)
unfortunately there are a lot of problems that are popping up that I either, don't know how to fix, or I think I CAN'T fix. Besides fixing that, I just need to test her hands in vr to see if they're slightly off or anything, then, after fixing all the weird skeleton problems, add the textures, toggles, and I'm done! -
wrote 11 days ago last edited by
Rip best looking rouge we'll never have
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wrote 11 days ago last edited by
Aight, news is good, rather have progress updates than radio silence, keep up the good work
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wrote 11 days ago last edited by
i second that! keep it up my guy
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wrote 11 days ago last edited by
You're doing great!