rouge blender model from nottanj
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wrote on 29 Jan 2025, 10:46 last edited by
I have finally fixed the skeleton
(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lol -
I have finally fixed the skeleton
(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lolwrote on 29 Jan 2025, 13:57 last edited by@Febuaryfake That model is looking great and remember don't rush it out and burn yourself out again just take your time with it
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wrote on 29 Jan 2025, 16:05 last edited by
Bump
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wrote on 29 Jan 2025, 17:07 last edited by
some improvement has evolved the last time you worked on it and im very impressed on how it turned out!
and yes, i can agree with Reneplaysg, dont strain yourself and be sure to take your time. it is coming out better than expected
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wrote on 31 Jan 2025, 14:48 last edited by
Bump
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wrote on 6 Feb 2025, 20:11 last edited by
bump
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wrote on 7 Feb 2025, 21:54 last edited by
Bump
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wrote on 8 Feb 2025, 23:54 last edited by
I have now rigged most of Rouge's Skeleton (all of the important parts, her tail, tongue, and other's will be done after)
unfortunately there are a lot of problems that are popping up that I either, don't know how to fix, or I think I CAN'T fix. Besides fixing that, I just need to test her hands in vr to see if they're slightly off or anything, then, after fixing all the weird skeleton problems, add the textures, toggles, and I'm done! -
wrote on 9 Feb 2025, 00:13 last edited by
Aight, news is good, rather have progress updates than radio silence, keep up the good work
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wrote on 9 Feb 2025, 01:59 last edited by
i second that! keep it up my guy
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wrote on 9 Feb 2025, 02:48 last edited by
You're doing great!
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wrote on 9 Feb 2025, 03:32 last edited by
Yoooooooo!!
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wrote on 9 Feb 2025, 08:01 last edited by
@Takisch you won't never have it, at most you'll have it but it'll just look like.. that
the only problem i know i CAN'T fix is the weird pose it's at, as that's just how vrchat poses it's avatars. I can fix the shoulders by forcibly twisting them until they're at a better angle, and I can fix the thumbs and pinky by- well idk ^^' hopefully the same way I fix the shouldersoh, and the tongue by sticking it to the mouth lol
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Aight, news is good, rather have progress updates than radio silence, keep up the good work
wrote on 9 Feb 2025, 08:04 last edited by@Volttekka the radio is so silent because this avatar is surprisingly REALLY ANNOYING to work on lmao. most of it isn't even due to the model or unity or vrc, it's due to how, truthfully, I have no idea what I'm doing. So atp it's like walking through mud, having to encounter a problem, see how long it'll take to do, then doing it only to see it'll take even longer. This really has me forgiving how terribly yanderedev did as I'm starting to do a lot of things he did just because I really have no other idea how to fix it lmao. but every so often I try to get something out, even if it's sorta nothing like this.
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wrote on 9 Feb 2025, 08:07 last edited by
every update takes even longer too due to a mixure of how bad I am at unity, and how much I absolutely hate using unity. so I unfortunately keep putting it off. but bat tits bring me back to this avatar at least
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wrote on 9 Feb 2025, 09:01 last edited by
Bump
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wrote on 14 Feb 2025, 20:52 last edited by
buymp
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wrote on 30 Mar 2025, 16:12 last edited by
Bump
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wrote on 4 Apr 2025, 06:38 last edited by
Any updates?
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wrote on 4 Apr 2025, 08:05 last edited by
it will be awhile until we see some more updates, fresh and complete. but im still patient
bump