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  5. Purrito by Beartrap [Decrypted]

Purrito by Beartrap [Decrypted]

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  • taikeruT
    taikeruT
    taikeru
    wrote on last edited by taikeru
    #1

    I've decompiled the GonsoLicense DLL and successfully decrypted the encrypted files.
    the original FBX file for the avatar cannot be retrieved as Gonso (or whoever packaged the UnityPackage) does NOT include it. thus, there's no way to extract something that doesn't exist.
    the FBX(s) included are decompiled and extracted from the Prefab GameObject, with issues such as missing bones or only tri-gon meshes. use at your own peril.

    despite this, the avatar and all files are not protected by GonsoLicense (it is removed from the package) and can be edited as you wish.

    Original Store Link

    [register or login to view this hidden content]

    edit: updated download link to include all required shader/addon unitypackages

    // avid reverse engineer, long-time software developer

    // "...culture shouldn't exist only for those who can afford it."
    // - Hakita

    1 Reply Last reply
    ❤
    2
    • taikeruT taikeru referenced this topic on
    • taikeruT
      taikeruT
      taikeru
      wrote on last edited by
      #2

      update for Purrito's package:

      • i failed to include the base decrypted Meshes.asset, causing the avatar to not load any of the meshes, it is fixed now

      [register or login to view this hidden content]

      // avid reverse engineer, long-time software developer

      // "...culture shouldn't exist only for those who can afford it."
      // - Hakita

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      0
      • tinykissiesT
        tinykissiesT
        tinykissies
        wrote on last edited by
        #3

        Its still breaking for me sadly 😞 when i go ingame with avatar its stuck in a weird pose..

        :3 hug me you'll feel better.

        taikeruT 1 Reply Last reply
        0
        • tinykissiesT tinykissies

          Its still breaking for me sadly 😞 when i go ingame with avatar its stuck in a weird pose..

          taikeruT
          taikeruT
          taikeru
          wrote on last edited by
          #4

          @tinykissies probably a GoGoLoco issue, the same of which Mochi had (i didn't update the GoGo package on those models)

          import GoGoLoco from the VCC and replace all the Playable Layers referencing GoGo with the ones found in Packages/GoGoLoco/Runtime/Controllers

          for a visual reference, here's the link to the post in my topic on Mochi

          // avid reverse engineer, long-time software developer

          // "...culture shouldn't exist only for those who can afford it."
          // - Hakita

          tinykissiesT 1 Reply Last reply
          0
          • taikeruT taikeru

            @tinykissies probably a GoGoLoco issue, the same of which Mochi had (i didn't update the GoGo package on those models)

            import GoGoLoco from the VCC and replace all the Playable Layers referencing GoGo with the ones found in Packages/GoGoLoco/Runtime/Controllers

            for a visual reference, here's the link to the post in my topic on Mochi

            tinykissiesT
            tinykissiesT
            tinykissies
            wrote on last edited by
            #5

            @taikeru Thank you so much!

            :3 hug me you'll feel better.

            1 Reply Last reply
            👍
            0
            • System moved this topic from Looking for... on
            • ?
              ?
              A Former User
              wrote on last edited by
              #6

              could someone add a new link please? or add it to vrm please

              1 Reply Last reply
              1
              • ᴋᴏʀɪᴋ
                ᴋᴏʀɪᴋ
                ᴋᴏʀɪ
                wrote on last edited by
                #7

                Bump new link

                1 Reply Last reply
                0
                • CamillaC
                  CamillaC
                  Camilla
                  wrote on last edited by
                  #8

                  bump ₍^. ̫.^₎

                  1 Reply Last reply
                  0
                  • CamillaC
                    CamillaC
                    Camilla
                    wrote last edited by
                    #9

                    bump

                    1 Reply Last reply
                    0
                    • CamillaC
                      CamillaC
                      Camilla
                      wrote last edited by
                      #10

                      bump ₍^. ̫.^₎

                      1 Reply Last reply
                      0
                      • CamillaC
                        CamillaC
                        Camilla
                        wrote last edited by
                        #11

                        bump ₍^. ̫.^₎

                        1 Reply Last reply
                        0
                        • CamillaC
                          CamillaC
                          Camilla
                          wrote last edited by
                          #12

                          bump ₍^. ̫.^₎

                          1 Reply Last reply
                          0
                          • CamillaC
                            CamillaC
                            Camilla
                            wrote last edited by
                            #13

                            bump ₍^. ̫.^₎

                            1 Reply Last reply
                            0

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