Purrito by Beartrap [Decrypted]
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I've decompiled the GonsoLicense DLL and successfully decrypted the encrypted files.
the original FBX file for the avatar cannot be retrieved as Gonso (or whoever packaged the UnityPackage) does NOT include it. thus, there's no way to extract something that doesn't exist.
the FBX(s) included are decompiled and extracted from the Prefab GameObject, with issues such as missing bones or only tri-gon meshes. use at your own peril.despite this, the avatar and all files are not protected by GonsoLicense (it is removed from the package) and can be edited as you wish.
Purrito By Beartrap (workupload)
edit: updated download link to include all required shader/addon unitypackages
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update for Purrito's package:
- i failed to include the base decrypted Meshes.asset, causing the avatar to not load any of the meshes, it is fixed now
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Its still breaking for me sadly when i go ingame with avatar its stuck in a weird pose..
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@tinykissies probably a GoGoLoco issue, the same of which Mochi had (i didn't update the GoGo package on those models)
import GoGoLoco from the VCC and replace all the
Playable Layers
referencing GoGo with the ones found inPackages/GoGoLoco/Runtime/Controllers
for a visual reference, here's the link to the post in my topic on Mochi
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