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  4. anyone knwo how to fix lil Toon shader breaking after exporting an avi from blender back into unity

anyone knwo how to fix lil Toon shader breaking after exporting an avi from blender back into unity

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  • ReymR
    ReymR
    Reym
    wrote on last edited by Reym
    #2

    what the heck happen there?
    it looks like encrypted avi

    I'm bad at understanding english word

    I fix .vrca/.vrcw stuff for free and for fun! Depending on file, every outcome and vary might be different than the original avatar has due to the toggles and much more, send me a pm if you need an avi that need to fix or cracking a password locked avatar or send me .vrca file or through my pms and i will extract/fix them for you!

    request is CLOSED, only on unencrypted __data file aka .vrca or .vrcw

    fallenabyssF 1 Reply Last reply
    0
    • ReymR Reym

      what the heck happen there?
      it looks like encrypted avi

      fallenabyssF
      fallenabyssF
      fallenabyss
      wrote on last edited by
      #3

      @Reym no clue it happens every time i try to use lil Toon shades after i put a model in blender

      1 Reply Last reply
      0
      • ReymR
        ReymR
        Reym
        wrote on last edited by
        #4

        Have you tried other shaders?

        I'm bad at understanding english word

        I fix .vrca/.vrcw stuff for free and for fun! Depending on file, every outcome and vary might be different than the original avatar has due to the toggles and much more, send me a pm if you need an avi that need to fix or cracking a password locked avatar or send me .vrca file or through my pms and i will extract/fix them for you!

        request is CLOSED, only on unencrypted __data file aka .vrca or .vrcw

        fallenabyssF 1 Reply Last reply
        0
        • ReymR Reym

          Have you tried other shaders?

          fallenabyssF
          fallenabyssF
          fallenabyss
          wrote on last edited by
          #5

          @Reym they work its just that its supposed to use that shader so it looks the best with it

          1 Reply Last reply
          0
          • jackalrabbitJ
            jackalrabbitJ
            jackalrabbit
            wrote on last edited by
            #6

            looks like its the outline on the shader, just go to that in the materials and either turn it down (ie. 0.00003 rather than 0.03) or off

            š˜š˜§ š˜ š˜©š˜¢š˜·š˜¦ š˜µš˜©š˜¦ š˜§š˜Ŗš˜­š˜¦š˜“ š˜§š˜°š˜³ š˜¢š˜Æ š˜¢š˜·š˜¢š˜µš˜¢š˜³, š˜ š˜øš˜Ŗš˜­š˜­ š˜±š˜°š˜“š˜µ š˜µš˜©š˜¦š˜®. š˜š˜§ š˜ š˜©š˜¢š˜·š˜¦ š˜±š˜°š˜“š˜µš˜¦š˜„ š˜µš˜©š˜¦š˜® š˜£š˜¦š˜§š˜°š˜³š˜¦, š˜«š˜¶š˜“š˜µ š˜‹š˜” š˜®š˜¦ š˜¢š˜Æš˜„ š˜'š˜­š˜­ š˜“š˜¦š˜Æš˜„ š˜ŗš˜°š˜¶ š˜¢ š˜Æš˜¦š˜ø š˜­š˜Ŗš˜Æš˜¬ (š˜Ŗš˜§ š˜ š˜“š˜µš˜Ŗš˜­š˜­ š˜©š˜¢š˜·š˜¦ š˜µš˜©š˜¦ š˜§š˜Ŗš˜­š˜¦š˜“).

            š˜—š˜­š˜¦š˜¢š˜“š˜¦ š˜°š˜Æš˜­š˜ŗ š˜£š˜¶š˜®š˜± š˜±š˜°š˜“š˜µš˜“ š˜°š˜Æš˜¤š˜¦ š˜¢ š˜„š˜¢š˜ŗ š˜Ŗš˜§ š˜“š˜°š˜®š˜¦š˜°š˜Æš˜¦ š˜©š˜¢š˜“ š˜¢š˜­š˜³š˜¦š˜¢š˜„š˜ŗ š˜£š˜¶š˜®š˜±š˜¦š˜„ š˜Ŗš˜µ, š˜¶š˜Æš˜­š˜¦š˜“š˜“ š˜ŗš˜°š˜¶'š˜³š˜¦ š˜“š˜©š˜°š˜øš˜Ŗš˜Æš˜Ø š˜Ŗš˜Æš˜µš˜¦š˜³š˜¦š˜“š˜µ š˜Ŗš˜Æ š˜µš˜©š˜¦ š˜±š˜°š˜“š˜µ š˜§š˜°š˜³ š˜µš˜©š˜¦ š˜§š˜Ŗš˜³š˜“š˜µ š˜µš˜Ŗš˜®š˜¦, š˜ŗš˜°š˜¶'š˜³š˜¦ š˜«š˜¶š˜“š˜µ š˜§š˜­š˜°š˜°š˜„š˜Ŗš˜Æš˜Ø š˜Æš˜°š˜µš˜Ŗš˜§š˜Ŗš˜¤š˜¢š˜µš˜Ŗš˜°š˜Æš˜“ š˜°š˜µš˜©š˜¦š˜³š˜øš˜Ŗš˜“š˜¦.

            fallenabyssF 1 Reply Last reply
            0
            • jackalrabbitJ jackalrabbit

              looks like its the outline on the shader, just go to that in the materials and either turn it down (ie. 0.00003 rather than 0.03) or off

              fallenabyssF
              fallenabyssF
              fallenabyss
              wrote on last edited by
              #7

              @jackalrabbit okay i will try it

              1 Reply Last reply
              0
              • fallenabyssF
                fallenabyssF
                fallenabyss
                wrote on last edited by
                #8

                that was the problem thank you so much

                1 Reply Last reply
                0
                • jackalrabbitJ
                  jackalrabbitJ
                  jackalrabbit
                  wrote on last edited by
                  #9

                  no worries! it does that to me occasionally too, not sure the reasoning but at least its an easy fix

                  š˜š˜§ š˜ š˜©š˜¢š˜·š˜¦ š˜µš˜©š˜¦ š˜§š˜Ŗš˜­š˜¦š˜“ š˜§š˜°š˜³ š˜¢š˜Æ š˜¢š˜·š˜¢š˜µš˜¢š˜³, š˜ š˜øš˜Ŗš˜­š˜­ š˜±š˜°š˜“š˜µ š˜µš˜©š˜¦š˜®. š˜š˜§ š˜ š˜©š˜¢š˜·š˜¦ š˜±š˜°š˜“š˜µš˜¦š˜„ š˜µš˜©š˜¦š˜® š˜£š˜¦š˜§š˜°š˜³š˜¦, š˜«š˜¶š˜“š˜µ š˜‹š˜” š˜®š˜¦ š˜¢š˜Æš˜„ š˜'š˜­š˜­ š˜“š˜¦š˜Æš˜„ š˜ŗš˜°š˜¶ š˜¢ š˜Æš˜¦š˜ø š˜­š˜Ŗš˜Æš˜¬ (š˜Ŗš˜§ š˜ š˜“š˜µš˜Ŗš˜­š˜­ š˜©š˜¢š˜·š˜¦ š˜µš˜©š˜¦ š˜§š˜Ŗš˜­š˜¦š˜“).

                  š˜—š˜­š˜¦š˜¢š˜“š˜¦ š˜°š˜Æš˜­š˜ŗ š˜£š˜¶š˜®š˜± š˜±š˜°š˜“š˜µš˜“ š˜°š˜Æš˜¤š˜¦ š˜¢ š˜„š˜¢š˜ŗ š˜Ŗš˜§ š˜“š˜°š˜®š˜¦š˜°š˜Æš˜¦ š˜©š˜¢š˜“ š˜¢š˜­š˜³š˜¦š˜¢š˜„š˜ŗ š˜£š˜¶š˜®š˜±š˜¦š˜„ š˜Ŗš˜µ, š˜¶š˜Æš˜­š˜¦š˜“š˜“ š˜ŗš˜°š˜¶'š˜³š˜¦ š˜“š˜©š˜°š˜øš˜Ŗš˜Æš˜Ø š˜Ŗš˜Æš˜µš˜¦š˜³š˜¦š˜“š˜µ š˜Ŗš˜Æ š˜µš˜©š˜¦ š˜±š˜°š˜“š˜µ š˜§š˜°š˜³ š˜µš˜©š˜¦ š˜§š˜Ŗš˜³š˜“š˜µ š˜µš˜Ŗš˜®š˜¦, š˜ŗš˜°š˜¶'š˜³š˜¦ š˜«š˜¶š˜“š˜µ š˜§š˜­š˜°š˜°š˜„š˜Ŗš˜Æš˜Ø š˜Æš˜°š˜µš˜Ŗš˜§š˜Ŗš˜¤š˜¢š˜µš˜Ŗš˜°š˜Æš˜“ š˜°š˜µš˜©š˜¦š˜³š˜øš˜Ŗš˜“š˜¦.

                  1 Reply Last reply
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                  • momM
                    momM
                    mom
                    wrote on last edited by
                    #10

                    To prevent this in the future and keep the outline values at their defaults, Aswell as making sure you dont have to resize any physbone radius values the same way, select "FBX All" When you export your avatar from blender fbxall.png

                    ☾✩☽
                    she/her! / local mom / Have a wonderful day!! (Not interested in trades, lol. Just share to everyone instead.) Don't forget to upvote your local asset providers!
                    ☾✩☽

                    PumpkinSpicedP 1 Reply Last reply
                    0
                    • momM mom

                      To prevent this in the future and keep the outline values at their defaults, Aswell as making sure you dont have to resize any physbone radius values the same way, select "FBX All" When you export your avatar from blender fbxall.png

                      PumpkinSpicedP
                      PumpkinSpicedP
                      PumpkinSpiced
                      wrote on last edited by
                      #11

                      @mom Where in blender is this found? I typed in the search key "transform" and mine looks different.

                      ~Milltina hoarder~

                      1 Reply Last reply
                      0

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