anyone knwo how to fix lil Toon shader breaking after exporting an avi from blender back into unity
-
plzzzzzz i don't know what to doooooooo

-
-
@Reym no clue it happens every time i try to use lil Toon shades after i put a model in blender
-
-
@Reym they work its just that its supposed to use that shader so it looks the best with it
-
looks like its the outline on the shader, just go to that in the materials and either turn it down (ie. 0.00003 rather than 0.03) or off
-
looks like its the outline on the shader, just go to that in the materials and either turn it down (ie. 0.00003 rather than 0.03) or off
@jackalrabbit okay i will try it
-
that was the problem thank you so much
-
no worries! it does that to me occasionally too, not sure the reasoning but at least its an easy fix
-
-
To prevent this in the future and keep the outline values at their defaults, Aswell as making sure you dont have to resize any physbone radius values the same way, select "FBX All" When you export your avatar from blender

@mom Where in blender is this found? I typed in the search key "transform" and mine looks different.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login