novabeast nsfw if possible please
-
Thank you they work now!
-
you're welcome. let me know if you guys spot some obvious issues. i'll try to fix em for you
-
@Dangernoodle48 Thank you soooo much mate
-
@Dangernoodle48 Thanks! That's exactly what I was looking for
Only problems I found were:
\Don't add leaf bones when exporting (they weren't present in the original model and they cause problems with quest physbones limits)
\Scaling got messed up when exporting. In the original mesh, body was 2.54, in that fbx is 0.0254. Try Apply Scalings: All Local or FBX Units -
@Didn-tDoIt Try this https://workupload.com/file/QGkySLrH9cz
With the scaling fixed, you could just overwrite the original mesh Novabeast.fbx and everything should be ready to go (maybe make a backup before)
Just a note, that fbx needs a 7th material on the body, compared to the original novabeast. You have to add the same material you use on the 1st -
Thanks a bunch
-
@Dangernoodle48 i know nothing abt avatar stuff but im gonna try to learn, but anyway with the no fluff the nipples are in place as if there was boobs, how would i get said boobs? im a tad bit- dumb
-
@WompiusRe its all good the nipples have a shapekey for them. if you hit the little triangle icon on the right side, with a shapekey that says flat and boobs scale it all the way to 1.00 and it should activate them being flat
-
@WompiusRe oh shoot lol, you can also do it in unity. just click the nipples till you get the orange outline on them, in the inspector tab, you should see a drop down menu called blendshapes. can scale it on there
-
So, I did exactly as instructed using this thread.. and I ran into some sort of problem. I've gotten the overwrite to work properly, meta intact. Things look good.. but when hitting play, using gesture manager, or anything like that- The avatar crumples into a ball. Happens every time I try to adjust the FBX in general, and I cannot for the life of me figure this out.
-
@NothingIsAnyway i fixed this by going into the rig on unity and setting it to generic then back to humanoid and tho if you do this you have to go into the rig and set the chest back into its slot
-
I think i see why the breast blendshapes don't work. Instead of merging the nipples to the bone of the breast, the nipples are instead taking the place of the breast blendshapes.
-
@NothingIsAnyway So, in this case. It is shrinking the actual chest mesh, and increasing the scale/position of the nip assets
-
@NothingIsAnyway right i did notice that the nips flat blendshape if you bind it to the breats one for animation purposes flattens the nips as the chests gets larger