novabeast nsfw if possible please
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Gruntwrote on 3 Mar 2024, 03:55 last edited by BrownieBatter48 3 Mar 2024, 03:57
Did the best i could lol got you guys a temporary build with nipples and a vag, the stuffing and nipples are a toggable item, and the vag being a shapekey. Be mindful the fbx is going to have some wonky shading in blender due to me having to subdivide the area a good bit, but it's not noticeable once you add the texture. will have to color the nipples though. Here's a https://workupload.com/file/sfs7yfZ6jZF ver and non https://workupload.com/file/f4KVAfaZRxe for the other person that asked
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Did the best i could lol got you guys a temporary build with nipples and a vag, the stuffing and nipples are a toggable item, and the vag being a shapekey. Be mindful the fbx is going to have some wonky shading in blender due to me having to subdivide the area a good bit, but it's not noticeable once you add the texture. will have to color the nipples though. Here's a https://workupload.com/file/sfs7yfZ6jZF ver and non https://workupload.com/file/f4KVAfaZRxe for the other person that asked
wrote on 3 Mar 2024, 03:57 last edited by@Dangernoodle48 seems like the one with fluff does not work
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wrote on 3 Mar 2024, 03:58 last edited by
Neither link works for me
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Neither link works for me
@Hatiel sorry these links are wonky for me Fluff https://workupload.com/file/m6Fv9MxeNFU
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wrote on 3 Mar 2024, 04:01 last edited by
Thank you they work now!
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you're welcome. let me know if you guys spot some obvious issues. i'll try to fix em for you
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wrote on 3 Mar 2024, 13:49 last edited by
@Dangernoodle48 Thank you soooo much mate
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wrote on 3 Mar 2024, 13:56 last edited by
Question, how are we supposed to get the nipples and vag onto our own novabeast?
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wrote on 3 Mar 2024, 15:51 last edited by
@Dangernoodle48 Thanks! That's exactly what I was looking for
Only problems I found were:
\Don't add leaf bones when exporting (they weren't present in the original model and they cause problems with quest physbones limits)
\Scaling got messed up when exporting. In the original mesh, body was 2.54, in that fbx is 0.0254. Try Apply Scalings: All Local or FBX Units -
@Dangernoodle48 Thanks! That's exactly what I was looking for
Only problems I found were:
\Don't add leaf bones when exporting (they weren't present in the original model and they cause problems with quest physbones limits)
\Scaling got messed up when exporting. In the original mesh, body was 2.54, in that fbx is 0.0254. Try Apply Scalings: All Local or FBX Unitswrote on 3 Mar 2024, 16:31 last edited by@Anon043 can you apply those and share it?
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@Anon043 can you apply those and share it?
wrote on 3 Mar 2024, 16:52 last edited by@Didn-tDoIt Try this https://workupload.com/file/QGkySLrH9cz
With the scaling fixed, you could just overwrite the original mesh Novabeast.fbx and everything should be ready to go (maybe make a backup before)
Just a note, that fbx needs a 7th material on the body, compared to the original novabeast. You have to add the same material you use on the 1st -
@Didn-tDoIt Try this https://workupload.com/file/QGkySLrH9cz
With the scaling fixed, you could just overwrite the original mesh Novabeast.fbx and everything should be ready to go (maybe make a backup before)
Just a note, that fbx needs a 7th material on the body, compared to the original novabeast. You have to add the same material you use on the 1stwrote on 3 Mar 2024, 17:20 last edited byThanks a bunch
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@Didn-tDoIt Try this https://workupload.com/file/QGkySLrH9cz
With the scaling fixed, you could just overwrite the original mesh Novabeast.fbx and everything should be ready to go (maybe make a backup before)
Just a note, that fbx needs a 7th material on the body, compared to the original novabeast. You have to add the same material you use on the 1st@Anon043 ah snap! thank you for the heads up! i didnt realize i janked the scaling. i appreciate you fixing it.
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you're welcome. let me know if you guys spot some obvious issues. i'll try to fix em for you
wrote on 3 Mar 2024, 21:53 last edited by@Dangernoodle48 i know nothing abt avatar stuff but im gonna try to learn, but anyway with the no fluff the nipples are in place as if there was boobs, how would i get said boobs? im a tad bit- dumb
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@Dangernoodle48 i know nothing abt avatar stuff but im gonna try to learn, but anyway with the no fluff the nipples are in place as if there was boobs, how would i get said boobs? im a tad bit- dumb
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wrote on 4 Mar 2024, 09:20 last edited by
let me download blender T-T
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let me download blender T-T
@WompiusRe oh shoot lol, you can also do it in unity. just click the nipples till you get the orange outline on them, in the inspector tab, you should see a drop down menu called blendshapes. can scale it on there
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wrote on 5 Mar 2024, 01:51 last edited by
So, I did exactly as instructed using this thread.. and I ran into some sort of problem. I've gotten the overwrite to work properly, meta intact. Things look good.. but when hitting play, using gesture manager, or anything like that- The avatar crumples into a ball. Happens every time I try to adjust the FBX in general, and I cannot for the life of me figure this out.
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So, I did exactly as instructed using this thread.. and I ran into some sort of problem. I've gotten the overwrite to work properly, meta intact. Things look good.. but when hitting play, using gesture manager, or anything like that- The avatar crumples into a ball. Happens every time I try to adjust the FBX in general, and I cannot for the life of me figure this out.
wrote on 5 Mar 2024, 01:56 last edited by@NothingIsAnyway i fixed this by going into the rig on unity and setting it to generic then back to humanoid and tho if you do this you have to go into the rig and set the chest back into its slot