Rip Tool Development Progress
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I'm developing a VRChat ripping tool for public use, supporting both worlds and avatars. I've successfully extracted my own private avatar in offline mode.
loader.exe uses CreateRemoteThread to invoke LoadLibraryW and inject a DLL into the target process. The tool copies decrypted AssetBundle data for avatars displayed in-game directly from in-memory output buffers, rather than retrieving the cache protection key for \VRChat\Cache-WindowsPlayer.
The remaining task is EAC bypass. I plan to implement a BYOVD (Bring Your Own Vulnerable Driver)-based bypass, followed by online testing.
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