<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Rip Tool Development Progress]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1792701672249-%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88-2026-10-19-074337.png" alt="スクリーンショット 2026-10-19 074337.png" class="img-markdown  img-fluid" /></p>
<p dir="auto">I'm developing a VRChat ripping tool for public use, supporting both worlds and avatars. I've successfully extracted my own private avatar in offline mode.</p>
<p dir="auto">loader.exe uses CreateRemoteThread to invoke LoadLibraryW and inject a DLL into the target process. The tool copies decrypted AssetBundle data for avatars displayed in-game directly from in-memory output buffers, rather than retrieving the cache protection key for \VRChat\Cache-WindowsPlayer.</p>
<p dir="auto">The remaining task is EAC bypass. I plan to implement a BYOVD (Bring Your Own Vulnerable Driver)-based bypass, followed by online testing.</p>
]]></description><link>https://forum.ripper.store/topic/145646/rip-tool-development-progress</link><generator>RSS for Node</generator><lastBuildDate>Fri, 23 Oct 2026 10:17:33 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/145646.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 22 Oct 2026 20:45:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Rip Tool Development Progress on Thu, 22 Oct 2026 20:54:13 GMT]]></title><description><![CDATA[<p dir="auto">lmk when its out pls</p>
]]></description><link>https://forum.ripper.store/post/2417764</link><guid isPermaLink="true">https://forum.ripper.store/post/2417764</guid><dc:creator><![CDATA[LETHAL]]></dc:creator><pubDate>Thu, 22 Oct 2026 20:54:13 GMT</pubDate></item></channel></rss>