Disko Rexouium 1.7 (Link)
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Lemme Recompile it into a unity package that's easy to add, I'm just currently going through and adding clothing now
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@JamesMAY Let me know if and when you do this
The clothes on the disko are pretty iconic and what most people use on the rex anyways xD -
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Blendshape linking is hit or miss with a lot of clothes that were made for the chest up version of the Disko rex. Some clothing fit on perfectly onto the mesh, but you go into play mode and it doesn't understand the 1.7 armature. Despite the clothing having a chestup bone in its own armature. Most clothing that are skintight will straight up not work if you have any sort of edits to the blendshapes, even with 1.7 correctives that were supposed to mitigate this. I am currently working on adding the meshes from the Disko Rex onto this one and lots of clip quite harshly in playmode in unity. Also the ear fluff, I added that mesh from the 1.7 rex onto this one since the default rex ear fluff was gutted out likely by accident since the Hide_Earfluff doesn't even show the mesh at 0% like on the Disko.

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Blendshape linking is hit or miss with a lot of clothes that were made for the chest up version of the Disko rex. Some clothing fit on perfectly onto the mesh, but you go into play mode and it doesn't understand the 1.7 armature. Despite the clothing having a chestup bone in its own armature. Most clothing that are skintight will straight up not work if you have any sort of edits to the blendshapes, even with 1.7 correctives that were supposed to mitigate this. I am currently working on adding the meshes from the Disko Rex onto this one and lots of clip quite harshly in playmode in unity. Also the ear fluff, I added that mesh from the 1.7 rex onto this one since the default rex ear fluff was gutted out likely by accident since the Hide_Earfluff doesn't even show the mesh at 0% like on the Disko.

I would advise if you want to put more work into it than my lazy ass to add in blender the extra blendshapes to the clothing that the original disko rexouium has to match the in depth muscle, fat, and thinning blendshape that this Avatar has. Its really solid work, I wasn't expecting any of the already made clothes for the chest up version of the disko to work on this one at all. Since 1.6 Clothing - 1.7 Clothing barely works on regular rexouiums. I don't know if its due to the ChestUp being in a different location on the armature on old clothing, not being in chest>chestup>neck more like being chest+checkup>neck. Probably just have to change the hierarchy in blender to make them work properly. I would recommend using Blendshape Sync, I don't have your full blender projecty for this so I can't get the FBX to work with CATS or Blendshape Sync. Just crashes smh.
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Found an easier way, just delete the mesh, dynamics, and other crap off the chestup disko and use the whole avatar as a very large clothing prefab with all the clothes in it. Every single clothing works for it perfectly if you can VRCfury everything together. LOL.
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I don't know how I fixed it either, but parallax height mapping is off center on the eyes. Gonna have to google to fix it


@NotMinty !Mine doesn't have that issue, but regarding the clothing, its basically just a 1.7 rex with the disko butt and new nose and stuff, I've made A LOT of updates including patching a lot of the bugs and adding new sdk face tracking native support
Next week sometime I will make an update to the post addressing some of the stuff
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