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  5. Disko Rexouium 1.7 (Link)

Disko Rexouium 1.7 (Link)

Scheduled Pinned Locked Moved Unsolved Furry Avatars
diskorexouiumv1.7face trackingrexthiccthickbutt
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  • JamesMAYJ JamesMAY

    This is a fully updated Disko Rex built on the Rexouium 1.7 base, so it has all the 1.7 features (VRCFury toggles, correctives, ear controls, the works). On top of that it’s had a lot of love:

    sculpted nose transplanted in, with all the nose, viseme and mouth blendshapes rebuilt to fit it
    Hand-placed cheek floof and inner-ear floof that follow every ear and cheek blendshape
    Disko’s hair with its full physbone rig, plus Disko’s tail fluff
    Feathers on the head, back, elbows, wrists and tail, with their bones, and a second spiky tail fluff
    Disko’s sculpted butt and navel, re-projected to work with all the body shapes
    A low-poly version that sits under 70k triangles and rates Poor instead of Very Poor

    Have fun!
    DOWNLOAD EDIT

    #rexouium #disko #1.7 #facetracking

    white-powderW
    white-powderW
    white-powder
    wrote last edited by
    #3

    @JamesMAY there are errors preventing me from opening gesture manager

    https://lostmediawiki.com/Jeff_the_Killer_(lost_unedited_image_of_Creepypasta_character;_date_unknown)

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    • JamesMAYJ
      JamesMAYJ
      JamesMAY
      wrote last edited by
      #4

      Lemme Recompile it into a unity package that's easy to add, I'm just currently going through and adding clothing now

      N 1 Reply Last reply
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      • N
        N
        NotMinty
        wrote last edited by
        #5

        Bump! Really cool stuff

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        0
        • white-powderW
          white-powderW
          white-powder
          wrote last edited by
          #6

          bump

          https://lostmediawiki.com/Jeff_the_Killer_(lost_unedited_image_of_Creepypasta_character;_date_unknown)

          1 Reply Last reply
          0
          • K
            K
            kevinaxe
            wrote last edited by
            #7

            bump

            1 Reply Last reply
            0
            • JamesMAYJ JamesMAY

              Lemme Recompile it into a unity package that's easy to add, I'm just currently going through and adding clothing now

              N
              N
              NotMinty
              wrote last edited by
              #8

              @JamesMAY Let me know if and when you do this 🙂 The clothes on the disko are pretty iconic and what most people use on the rex anyways xD

              JamesMAYJ 1 Reply Last reply
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              • N NotMinty

                @JamesMAY Let me know if and when you do this 🙂 The clothes on the disko are pretty iconic and what most people use on the rex anyways xD

                JamesMAYJ
                JamesMAYJ
                JamesMAY
                wrote last edited by
                #9

                @NotMinty It might be a week cause I have midterms, but I'm hoping to move over some of the clothing pieces soon™

                1 Reply Last reply
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                • white-powderW
                  white-powderW
                  white-powder
                  wrote last edited by
                  #10

                  bump

                  https://lostmediawiki.com/Jeff_the_Killer_(lost_unedited_image_of_Creepypasta_character;_date_unknown)

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                  • N
                    N
                    NotMinty
                    wrote last edited by
                    #11

                    Blendshape linking is hit or miss with a lot of clothes that were made for the chest up version of the Disko rex. Some clothing fit on perfectly onto the mesh, but you go into play mode and it doesn't understand the 1.7 armature. Despite the clothing having a chestup bone in its own armature. Most clothing that are skintight will straight up not work if you have any sort of edits to the blendshapes, even with 1.7 correctives that were supposed to mitigate this. I am currently working on adding the meshes from the Disko Rex onto this one and lots of clip quite harshly in playmode in unity. Also the ear fluff, I added that mesh from the 1.7 rex onto this one since the default rex ear fluff was gutted out likely by accident since the Hide_Earfluff doesn't even show the mesh at 0% like on the Disko.

                    Animation.gif

                    N 1 Reply Last reply
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                    • N NotMinty

                      Blendshape linking is hit or miss with a lot of clothes that were made for the chest up version of the Disko rex. Some clothing fit on perfectly onto the mesh, but you go into play mode and it doesn't understand the 1.7 armature. Despite the clothing having a chestup bone in its own armature. Most clothing that are skintight will straight up not work if you have any sort of edits to the blendshapes, even with 1.7 correctives that were supposed to mitigate this. I am currently working on adding the meshes from the Disko Rex onto this one and lots of clip quite harshly in playmode in unity. Also the ear fluff, I added that mesh from the 1.7 rex onto this one since the default rex ear fluff was gutted out likely by accident since the Hide_Earfluff doesn't even show the mesh at 0% like on the Disko.

                      Animation.gif

                      N
                      N
                      NotMinty
                      wrote last edited by
                      #12

                      I would advise if you want to put more work into it than my lazy ass to add in blender the extra blendshapes to the clothing that the original disko rexouium has to match the in depth muscle, fat, and thinning blendshape that this Avatar has. Its really solid work, I wasn't expecting any of the already made clothes for the chest up version of the disko to work on this one at all. Since 1.6 Clothing - 1.7 Clothing barely works on regular rexouiums. I don't know if its due to the ChestUp being in a different location on the armature on old clothing, not being in chest>chestup>neck more like being chest+checkup>neck. Probably just have to change the hierarchy in blender to make them work properly. I would recommend using Blendshape Sync, I don't have your full blender projecty for this so I can't get the FBX to work with CATS or Blendshape Sync. Just crashes smh.

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                      • N
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                        NotMinty
                        wrote last edited by
                        #13

                        I don't know how I fixed it either, but parallax height mapping is off center on the eyes. Gonna have to google to fix it 😛

                        Screenshot 2026-10-21 160844.png

                        JamesMAYJ 1 Reply Last reply
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                        • N
                          N
                          NotMinty
                          wrote last edited by
                          #14

                          Found an easier way, just delete the mesh, dynamics, and other crap off the chestup disko and use the whole avatar as a very large clothing prefab with all the clothes in it. Every single clothing works for it perfectly if you can VRCfury everything together. LOL.

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                          • N
                            N
                            NotMinty
                            wrote last edited by
                            #15

                            5 minutes + however long it takes to merge the controller of the disko to this Rex

                            1 Reply Last reply
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                            • N NotMinty

                              I don't know how I fixed it either, but parallax height mapping is off center on the eyes. Gonna have to google to fix it 😛

                              Screenshot 2026-10-21 160844.png

                              JamesMAYJ
                              JamesMAYJ
                              JamesMAY
                              wrote last edited by
                              #16

                              @NotMinty !![alt text](Screenshot 2026-10-24 164932.png image url)

                              Mine doesn't have that issue, but regarding the clothing, its basically just a 1.7 rex with the disko butt and new nose and stuff, I've made A LOT of updates including patching a lot of the bugs and adding new sdk face tracking native support

                              Next week sometime I will make an update to the post addressing some of the stuff

                              1 Reply Last reply
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                              • JamesMAYJ
                                JamesMAYJ
                                JamesMAY
                                wrote last edited by
                                #17

                                Each piece of clothing will have to be adapted, but I've been working through a few native pieces of clothing one at a time and getting them to work with the 1.7 rig
                                It's definitely going to take a PHAT minute tho

                                1 Reply Last reply
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                                • JamesMAYJ
                                  JamesMAYJ
                                  JamesMAY
                                  wrote last edited by
                                  #18

                                  By chance does anyone have a link to all the disko clothing pieces and what gumroad/jinxy links they came from so I can acquire all the spp files

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