VRCW Recovery Tool. Get Fully Working Unity Projects Out of VRCW Files
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@kirin35 1.3 was a big improvement i am now a member paying for your coffee lol one thing i am noticing with some shaders is in vr the left eye looks great but the right eye has some shaders follow your line of sight and stretch and stuff
@kirin35 1.3 was a big improvement i am now a member paying for your coffee lol one thing i am noticing with some shaders is in vr the left eye looks great but the right eye has some shaders follow your line of sight and stretch and stuff
This was an issue with how the shader decompiler handled the matrix arrays. I have now written my own shader decompiler for this program, and this issue is fixed on it. So the next version (1.4) should fix the issue you are describing.
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@DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.
@DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.
The program actually auto applies the real shaders, if it has access to the real shader package. So ProTV almost always look right.
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Thank you so much for this amazing tool!
I'm running into an issue during the consolidation process. After 1800 seconds (30 minutes), it fails with the following error:
consolidation: failed consolidate timed out after 1800sIs the 1800-second timeout an intentional limit, or does this indicate that something is going wrong? If this isn't expected behavior, is there anything I can do to fix it?



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@DreamDeku ii can help with this sir/ma'am. that problem is most likely a broken video screen shader. (proTV, Vidzi, etc) the way to fix this is to delete the video screen shader and apply the real one.
The program actually auto applies the real shaders, if it has access to the real shader package. So ProTV almost always look right.
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Thank you so much for this amazing tool!
I'm running into an issue during the consolidation process. After 1800 seconds (30 minutes), it fails with the following error:
consolidation: failed consolidate timed out after 1800sIs the 1800-second timeout an intentional limit, or does this indicate that something is going wrong? If this isn't expected behavior, is there anything I can do to fix it?



Thank you so much for this amazing tool!
I'm running into an issue during the consolidation process. After 1800 seconds (30 minutes), it fails with the following error:
consolidation: failed consolidate timed out after 1800sIs the 1800-second timeout an intentional limit, or does this indicate that something is going wrong? If this isn't expected behavior, is there anything I can do to fix it?



On the recovery page, if you click on Advanced there is an option to specify the Unity time out limit, try putting a large number there(it is in minutes do like 120, that should be fine.). On big worlds; basically anything above 1GB .vrcw file, it is the expected behaviour.
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Is this what you meant...?
I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?π₯Ή

Is this what you meant...?
I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?π₯ΉOpen a terminal where you have the .exe;
Type this command:Start-Process .\VRCW-Recovery-1.3.0.exe -ArgumentList 'recover','"C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw"','--output-root','"E:\VRC-Recovery"','--depth','standard','--reuse-staging','--tool-timeout-seconds','0','--unity-timeout-seconds','18000' -Wait -NoNewWindowChange "C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw" with your actual path to .vrcw, if u deleted the .staging folder remove --reuse-staging flag.
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@kirin35 Do you have the version for VRCA?
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@kirin35 Do you have the version for VRCA?
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Will the 1.3 or 1.4 be released with a free equivalent version as well?
Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.
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With your input, this post could be even better π
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