Would someone mind rerigging this Vanny model in Blender?
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I've tried re-rigging this Vanny model (by Atumalaca 3D) like three times now, but I'm no good with rigify so I've messed up every time.
This is also my first time actually posting so apologies if I messed up with tags, or should have posted somewhere else.!


I'd prefer if it was rigged with rigify because I do plan on using it for animations, but I won't be picky aslong as the rig isn't like the current one.
Anyway, this is the model: https://t.co/eTUI4rvOYf
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hey dude im not entirely experienced with rigging but i do know that the armatures (rig) that come with the models (a lot of them are like this) do just fine, it seems ok. or are you asking for something that has visible (boxes, circles, gears, arrows, etc.) instead of the actual bones? so when you animate your not clicking a thin piece of pixels on screen?
if so then i can do that (and show you how if you want) on how to change the look of the bones on an armature, IF NOT, then thats all the help i can offer. -
hey dude im not entirely experienced with rigging but i do know that the armatures (rig) that come with the models (a lot of them are like this) do just fine, it seems ok. or are you asking for something that has visible (boxes, circles, gears, arrows, etc.) instead of the actual bones? so when you animate your not clicking a thin piece of pixels on screen?
if so then i can do that (and show you how if you want) on how to change the look of the bones on an armature, IF NOT, then thats all the help i can offer.t
Well, I can pose fine with the rig it has now, it's just that animating rigs like this is a giant pain since I've been spoiled with rigify which gives both IK and FK bones. I'm just used to the boxes, gears, etc etc. This armature is just alien to me, so if ya could edit it to be more visual than I'd appreciate it
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t
Well, I can pose fine with the rig it has now, it's just that animating rigs like this is a giant pain since I've been spoiled with rigify which gives both IK and FK bones. I'm just used to the boxes, gears, etc etc. This armature is just alien to me, so if ya could edit it to be more visual than I'd appreciate it
@Springy456 gotcha fam. ive never used rigify before so its gonna take a LONG while before i can get this up and running/ready for animation. ill make a more visually appealing rig before working on adding fk/ik bones for legs or arms if they arent there yet.
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t
Well, I can pose fine with the rig it has now, it's just that animating rigs like this is a giant pain since I've been spoiled with rigify which gives both IK and FK bones. I'm just used to the boxes, gears, etc etc. This armature is just alien to me, so if ya could edit it to be more visual than I'd appreciate it
@Springy456 MY DUDE I ALMOST GOT IT FINISHED, still used the same rig as it came with BUT i added a few features.
- added some IK bone constraints to the arms so you have more felxibilty
2.made the legs now FK compatible as well instead of doomed to IK forever - added a MUCH more friendly animation rig PLUS colored it since i take pride in my work and respect others workflow
HOWEVER, i am currently trying to add some extra stuff (like a slider to turn FK and IK off and on easier instead of going through the bone constraint menus) aside from that she is practically ready. i wont share the file YET, mainly due to it would be a pain to animate with in its current state, HOWEVER, i plan to be done in the next hour or so and then ill post it here.
- added some IK bone constraints to the arms so you have more felxibilty
-
@Springy456 MY DUDE I ALMOST GOT IT FINISHED, still used the same rig as it came with BUT i added a few features.
- added some IK bone constraints to the arms so you have more felxibilty
2.made the legs now FK compatible as well instead of doomed to IK forever - added a MUCH more friendly animation rig PLUS colored it since i take pride in my work and respect others workflow
HOWEVER, i am currently trying to add some extra stuff (like a slider to turn FK and IK off and on easier instead of going through the bone constraint menus) aside from that she is practically ready. i wont share the file YET, mainly due to it would be a pain to animate with in its current state, HOWEVER, i plan to be done in the next hour or so and then ill post it here.
@dav3y-j0n35 i wish you luck!!
- added some IK bone constraints to the arms so you have more felxibilty
-
@Springy456 MY DUDE I ALMOST GOT IT FINISHED, still used the same rig as it came with BUT i added a few features.
- added some IK bone constraints to the arms so you have more felxibilty
2.made the legs now FK compatible as well instead of doomed to IK forever - added a MUCH more friendly animation rig PLUS colored it since i take pride in my work and respect others workflow
HOWEVER, i am currently trying to add some extra stuff (like a slider to turn FK and IK off and on easier instead of going through the bone constraint menus) aside from that she is practically ready. i wont share the file YET, mainly due to it would be a pain to animate with in its current state, HOWEVER, i plan to be done in the next hour or so and then ill post it here.
@dav3y-j0n35 I'll wait for it eagerly, good person nwn
- added some IK bone constraints to the arms so you have more felxibilty
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