Would someone mind rerigging this Vanny model in Blender?
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I've tried re-rigging this Vanny model (by Atumalaca 3D) like three times now, but I'm no good with rigify so I've messed up every time.
This is also my first time actually posting so apologies if I messed up with tags, or should have posted somewhere else.!


I'd prefer if it was rigged with rigify because I do plan on using it for animations, but I won't be picky aslong as the rig isn't like the current one.
Anyway, this is the model: https://t.co/eTUI4rvOYf
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hey dude im not entirely experienced with rigging but i do know that the armatures (rig) that come with the models (a lot of them are like this) do just fine, it seems ok. or are you asking for something that has visible (boxes, circles, gears, arrows, etc.) instead of the actual bones? so when you animate your not clicking a thin piece of pixels on screen?
if so then i can do that (and show you how if you want) on how to change the look of the bones on an armature, IF NOT, then thats all the help i can offer. -
hey dude im not entirely experienced with rigging but i do know that the armatures (rig) that come with the models (a lot of them are like this) do just fine, it seems ok. or are you asking for something that has visible (boxes, circles, gears, arrows, etc.) instead of the actual bones? so when you animate your not clicking a thin piece of pixels on screen?
if so then i can do that (and show you how if you want) on how to change the look of the bones on an armature, IF NOT, then thats all the help i can offer.t
Well, I can pose fine with the rig it has now, it's just that animating rigs like this is a giant pain since I've been spoiled with rigify which gives both IK and FK bones. I'm just used to the boxes, gears, etc etc. This armature is just alien to me, so if ya could edit it to be more visual than I'd appreciate it
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t
Well, I can pose fine with the rig it has now, it's just that animating rigs like this is a giant pain since I've been spoiled with rigify which gives both IK and FK bones. I'm just used to the boxes, gears, etc etc. This armature is just alien to me, so if ya could edit it to be more visual than I'd appreciate it
@Springy456 gotcha fam. ive never used rigify before so its gonna take a LONG while before i can get this up and running/ready for animation. ill make a more visually appealing rig before working on adding fk/ik bones for legs or arms if they arent there yet.
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t
Well, I can pose fine with the rig it has now, it's just that animating rigs like this is a giant pain since I've been spoiled with rigify which gives both IK and FK bones. I'm just used to the boxes, gears, etc etc. This armature is just alien to me, so if ya could edit it to be more visual than I'd appreciate it
@Springy456 MY DUDE I ALMOST GOT IT FINISHED, still used the same rig as it came with BUT i added a few features.
- added some IK bone constraints to the arms so you have more felxibilty
2.made the legs now FK compatible as well instead of doomed to IK forever - added a MUCH more friendly animation rig PLUS colored it since i take pride in my work and respect others workflow
HOWEVER, i am currently trying to add some extra stuff (like a slider to turn FK and IK off and on easier instead of going through the bone constraint menus) aside from that she is practically ready. i wont share the file YET, mainly due to it would be a pain to animate with in its current state, HOWEVER, i plan to be done in the next hour or so and then ill post it here.
- added some IK bone constraints to the arms so you have more felxibilty
-
@Springy456 MY DUDE I ALMOST GOT IT FINISHED, still used the same rig as it came with BUT i added a few features.
- added some IK bone constraints to the arms so you have more felxibilty
2.made the legs now FK compatible as well instead of doomed to IK forever - added a MUCH more friendly animation rig PLUS colored it since i take pride in my work and respect others workflow
HOWEVER, i am currently trying to add some extra stuff (like a slider to turn FK and IK off and on easier instead of going through the bone constraint menus) aside from that she is practically ready. i wont share the file YET, mainly due to it would be a pain to animate with in its current state, HOWEVER, i plan to be done in the next hour or so and then ill post it here.
@dav3y-j0n35 i wish you luck!!
- added some IK bone constraints to the arms so you have more felxibilty
-
@Springy456 MY DUDE I ALMOST GOT IT FINISHED, still used the same rig as it came with BUT i added a few features.
- added some IK bone constraints to the arms so you have more felxibilty
2.made the legs now FK compatible as well instead of doomed to IK forever - added a MUCH more friendly animation rig PLUS colored it since i take pride in my work and respect others workflow
HOWEVER, i am currently trying to add some extra stuff (like a slider to turn FK and IK off and on easier instead of going through the bone constraint menus) aside from that she is practically ready. i wont share the file YET, mainly due to it would be a pain to animate with in its current state, HOWEVER, i plan to be done in the next hour or so and then ill post it here.
@dav3y-j0n35 I'll wait for it eagerly, good person nwn
- added some IK bone constraints to the arms so you have more felxibilty
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update. (albeit sadly) forgot a few constraints and to also set up a proper IK/FK toggle SO, i probably wont finish for maybe a day. (drivers are VERY complicated since i have NO idea how python works, but fuck it, we ball)
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Many many thanks man!! The extra's are greatly appreciated, good luck on finishing!!
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Many many thanks man!! The extra's are greatly appreciated, good luck on finishing!!
@Springy456 alright its more or less where i want it to be FOR NOW, ill share it so you guys can see what ive done so far, BUTT (i like big ones) i am gonna add a few other things, like a proper IK/FK for the legs since its kinda weird right now.
heres what ive done so far
- changed up the drivers and added a menu in the rig itself to control aspects of (but not limited too) outfits, headwear, pube and futa toggles, etc.
- the menu itself has three different bones (to control different aspects) one for outfits and controlling them, another for modifiers (like the futa and pubes option) and the last for rig settings.
PLEASE NOTE, its NOT the final edit and i plan to add some more drivers and custom properties to let anyone messing with it really have some customizability and fun with it.
also try to notify me when these links go down (if they ever do im not sure) i wanna make sure its all available. aside from that i know mega is pretty tight but if that doesnt work i can find a different outlet if needed.
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@Springy456 alright its more or less where i want it to be FOR NOW, ill share it so you guys can see what ive done so far, BUTT (i like big ones) i am gonna add a few other things, like a proper IK/FK for the legs since its kinda weird right now.
heres what ive done so far
- changed up the drivers and added a menu in the rig itself to control aspects of (but not limited too) outfits, headwear, pube and futa toggles, etc.
- the menu itself has three different bones (to control different aspects) one for outfits and controlling them, another for modifiers (like the futa and pubes option) and the last for rig settings.
PLEASE NOTE, its NOT the final edit and i plan to add some more drivers and custom properties to let anyone messing with it really have some customizability and fun with it.
also try to notify me when these links go down (if they ever do im not sure) i wanna make sure its all available. aside from that i know mega is pretty tight but if that doesnt work i can find a different outlet if needed.
@dav3y-j0n35 will gracefully download and try it out, i appreciate your hard work!!!
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@dav3y-j0n35 will gracefully download and try it out, i appreciate your hard work!!!
@hotpoker be sure to tell me if anything needs improving, my second time applying custom bone shapes and my first time using drivers and custom properties
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UPDATE: after doing some cross referencing of other models and some research on walk cycles the FEET ARE NOT READY YET, PLEASE keep that in mind and i am currnetly trying to fix that now so it has a proper foot roll in IK mode and something similar in FK mode
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UPDATE: after doing some cross referencing of other models and some research on walk cycles the FEET ARE NOT READY YET, PLEASE keep that in mind and i am currnetly trying to fix that now so it has a proper foot roll in IK mode and something similar in FK mode
@dav3y-j0n35

pretty good:3 would like to make an animation test but i only have time for a pose with a random mimikyu model i had -
UPDATE: after doing some cross referencing of other models and some research on walk cycles the FEET ARE NOT READY YET, PLEASE keep that in mind and i am currnetly trying to fix that now so it has a proper foot roll in IK mode and something similar in FK mode
@dav3y-j0n35

i didnt use it much but the having the hand location and rotation bones be separate feels weird, but thats probably be being new to blender n stuff
theres also 'tears' that happen on the knee and on the armpit when the model is posed in certain ways like in this picture, but overall its pretty comfy and i enjoyed posing it!!
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