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  4. Stelle (Honkai Star Rail) NSFW model by SegsUltimate (VRC Ready)

Stelle (Honkai Star Rail) NSFW model by SegsUltimate (VRC Ready)

Scheduled Pinned Locked Moved General Assets
stellensfwhonkai starrailblenderfixunityvrc ready
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  • VV1nTeR__V
    VV1nTeR__V
    VV1nTeR__
    wrote last edited by VV1nTeR__
    #1

    Hi everyone! I’d like to present my first fix of this kind specifically, exporting a rig from Blender and adapting it for VRChat. This is my first time doing something like this, so it took about a week of my spare time to complete, involving a more detailed study of both Blender and Unity.

    Original rig model by SegsUltimate: https://smutba.se/project/9d944220-3ab3-4455-b9a5-f264d14ce6ba/
    Fix VRC Ready By: VV1nTer__ [register or login to view this hidden content] (V1.5.1)

    (The folder contains a Unity package and my Blender file, in case you want to make any changes yourself.)

    Since this is my first project of this kind, I’m sure there are flaws I might have overlooked during development. I would really appreciate it if anyone who tests it in detail could point out specific issues and ideally suggest how to fix them, this would be incredibly helpful for me when working on future fixes.
    Снимок экрана 2026-09-16 093450.png

    In terms of basic functionality, there are several types of clothing, SPS, DPS, GoLoco and Swap Hair, and all the avatar's gestures are concentrated in the left hand.

    For the project to function correctly, the following will be required:

    • Poyomi Toon Shader
    • VRCFury
    • Modular Avatar
    • Gogoloco
    • wholesome© Dependencies
    • wholesome© SPS Configurator
    • Avatar Limb Scaling
    • Eden Mesh Studio
    • D4rkAvatarOptimizer
    • VRCQuestTools
    • InsideView

    Since I don't have VR and FBT At the same time, I’d like to ask you to test it for something like that :')

    In the future, I want to add support Face Tracking (I am buying Steam Frame) and correct the errors that you point out here over time.


    PATCH NOTE V1.1 (16.09.26) :

    • Stelle now with HoyoToon! The shader was changed to HoyoToon (If you wish, you can transfer it back to liltoon)
    • Along with this, eye emission was added!
      VRChat_2026-09-16_08-47-52.653_2560x1440.png
    • The body textures have been reworked, her abs are not visible in greater detail
      Снимок экрана 2026-09-16 094124.png
    • For some reason unknown to me, the hair bones got messed up, but now they’re back in place!
      Снимок экрана 2026-09-16 095227.png
    • Clipping was observed in the gestures RocknRoll and ThumpsUp. That shouldn't happen anymore.
      Снимок экрана 2026-09-16 082820.png
    • The "peace" gesture was updated because it turned out to be similar to another one of their gestures.
    • For the project to function correctly, it is also advisable to install EDEN MESH STUDIO [register or login to view this hidden content]

    PATCH NOTE V1.2 (16.09.26) :

    • Stelle now Quest Compatible! The work will require VRCQuestTools and D4rkAvatarOptimizer
      Снимок экрана 2026-09-16 120055.png
      The unity package will contain two versions of this avatar. All that’s left is to arrange them properly, and it’s ready!
      However, for the sake of optimization, a significant portion of the functionality had to be sacrificed; the Android version lacks options for changing hairstyles and a variety of clothing, DPS and SPS.
      Снимок экрана 2026-09-16 121421.png
      Снимок экрана 2026-09-16 115942.png
      But now you are seen by the representatives of the Android versions figures respected by us all :'D

    PATCH NOTE V1.3 (17.09.26) :
    Снимок экрана 2026-09-17 091551.png

    • A texture error was spotted in the Quest version of the avatar; the shader has been changed to the "Toon Standart" standard one.
      Снимок экрана 2026-09-17 125805.png
      (I can't explain yet what's causing this; it was working for me before I created the Android version of the prefab. :"D)

    • The physics bones for the entire avatar have been reworked; clothing should now experience less clipping.
      Снимок экрана 2026-09-17 124045.png

    • Since the shader was changed, a white outline remained on the chain, this couldn't be fixed via the alpha channel, so it was changed to match the color of the jacket.
      Снимок экрана 2026-09-17 082122.png

    • Everything in the project is now neatly organized! Everything is sorted into folder simply look for the prefab you need in the designated folder!
      Снимок экрана 2026-09-17 123849.png

    • An issue specifically concerning additional hair (or rather, bone weights) was identified and resolved.
      Снимок экрана 2026-09-17 095900.png

    • Due to the peculiarity of the prefab with Lolipop It cannot work with the shader HoyoToon, times of transfer to Poyomi

    • Native support for webcam-based face tracking has been added.Снимок экрана 2026-09-17 134005.png


    PATCH NOTE V1.4 (20.09.26) :

    • Bye Bye HoyoToon! And Hello Poyomi! (again) Due to technical reasons HoyoToon don't want working with Lolipop,and I also couldn't properly fine-tune the shadows or create an avatar with shaders that looked like those in Hoyo games. But after switching to Poiyomi and learning how to configure it, I was able to achieve the desired result!
      VRChat_2026-09-20_15-14-38.561_1080x1920.png
      VRChat_2026-09-20_15-29-40.172_1920x1080.png VRChat_2026-09-20_10-57-35.168_1920x1080.png VRChat_2026-09-20_10-49-49.714_1920x1080.png
      VRChat_2026-09-20_15-25-47.466_1080x1920.png VRChat_2026-09-20_15-42-48.261_1080x1920.png

    • I also reworked the physics-based bone behavior originally, I wanted the skirt which, logically speaking, is an office-style skirt that hugs the character's hips to move naturally. However, due to Unity's limitations, I couldn't get them to behave properly, so the front section is essentially "glued" in place. Logically, this could be fixed by adding a whole lot more bones to the skirt, but the avatar is already heavily weighted with bones plus, I haven't tackled that yet. So, alas, if there is any clipping, it’ll at least be less severe so there's that, anyway.

    Снимок экрана 2026-09-20 131738.png Снимок экрана 2026-09-20 140822.png

    • Also, textures are no longer just jumbled together in a single folder; they have been sorted into their own folders.
      There are far fewer of them now, along with the avatar materials.
      Снимок экрана 2026-09-20 160306.png
      Снимок экрана 2026-09-20 160424.png

    • As for minor tweaks, I can really only list fixes for the T-shirt clipping through the cape in certain spots. ^^


    PATCH NOTE V1.4.5 (20.09.26) :

    • This patch wasn't supposed to be released, but the main thing is that I spotted it in time. I had been setting up the SPS and DPS incorrectly all this time the lighting in the avatar is clear proof of that. My mistake, I admit it. So, if any of you downloaded the avatar before now, please UPDATE it.
      Снимок экрана 2026-09-20 171722.png
      Снимок экрана 2026-09-20 171745.png
    • The SPS and DPS systems have been updated, and added InsideView
    • For the project to function correctly, the following is now required SPS-Configurator
      (I’m actually surprised no one told me SPS isn’t working)
      Снимок экрана 2026-09-20 170802.png
      image.jpeg

    PATCH NOTE V1.5 (21.09.26) :

    MMD Support!
    Снимок экрана 2026-09-21 171932.png

    • I’ve finally managed to get the hang of Blender again and add specific blendshapes to ensure it works correctly.

    Снимок экрана 2026-09-21 170149.png Снимок экрана 2026-09-21 170818.png

    • And other fixes regarding textures and physical bone behavior. ^^

    PATCH NOTE V1.5.1 (22.09.26) :

    • Guys, my mistake I was changing the avatar all this time but forgot to update its prefab. Please update the archive ^^"
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    • VV1nTeR__V
      VV1nTeR__V
      VV1nTeR__
      wrote last edited by
      #2
      This post is deleted!
      1 Reply Last reply
      0
      • Cifera3.4C
        Cifera3.4C
        Cifera3.4
        wrote last edited by
        #3

        any way to make this for quest?

        VV1nTeR__V lotusprincessL 2 Replies Last reply
        0
        • Cifera3.4C Cifera3.4

          any way to make this for quest?

          VV1nTeR__V
          VV1nTeR__V
          VV1nTeR__
          wrote last edited by
          #4

          @Cifera3.4
          I haven't really done much of that sort of thing, but since there's a request for it, I'll try to look into it in the next few days. However, I don't have a standalone VR on hand, so for now, I'll have to leave it as an open question.

          1 Reply Last reply
          0
          • Cifera3.4C Cifera3.4

            any way to make this for quest?

            lotusprincessL
            lotusprincessL
            lotusprincess
            wrote last edited by
            #5

            @Cifera3.4 use vrcquesttools, you can lower textures and delete stuff like sps to save memory.

            the fairy of simulanka. ᢉ𐭩
            lets wish together ~

            VV1nTeR__V 1 Reply Last reply
            0
            • lotusprincessL lotusprincess

              @Cifera3.4 use vrcquesttools, you can lower textures and delete stuff like sps to save memory.

              VV1nTeR__V
              VV1nTeR__V
              VV1nTeR__
              wrote last edited by
              #6

              @lotusprincess I’ve done it; there is no longer any need. 😄

              Cifera3.4C 2 Replies Last reply
              0
              • VV1nTeR__V VV1nTeR__

                @lotusprincess I’ve done it; there is no longer any need. 😄

                Cifera3.4C
                Cifera3.4C
                Cifera3.4
                wrote last edited by
                #7

                @VV1nTeR__ oh thank you^^

                1 Reply Last reply
                0
                • VV1nTeR__V VV1nTeR__

                  @lotusprincess I’ve done it; there is no longer any need. 😄

                  Cifera3.4C
                  Cifera3.4C
                  Cifera3.4
                  wrote last edited by
                  #8

                  @VV1nTeR__ well uhh could you post the quest version?

                  VV1nTeR__V 1 Reply Last reply
                  0
                  • Cifera3.4C Cifera3.4

                    @VV1nTeR__ well uhh could you post the quest version?

                    VV1nTeR__V
                    VV1nTeR__V
                    VV1nTeR__
                    wrote last edited by
                    #9

                    @Cifera3.4 The version for the quest is located in the shared folder. Everything required for the project to function correctly is listed above. Снимок экрана 2026-09-17 045932.png Update the archive, since I update it constantly.

                    1 Reply Last reply
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