LF: Help with Assetripper/Ripped AVIS
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@m1zuki could you maybe help? ive seen you fix vrca's, id like some help if you can offer it
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@ffffffafafa Id recommend using ARC instead of asset ripper. ARC is way easier to use and much cleaner
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@ffffffafafa Id recommend using ARC instead of asset ripper. ARC is way easier to use and much cleaner
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@ffffffafafa you have to join their discord server for a key so you can actually use it, I’d recommend using a burner VRChat account. Once you join the discord there should be a channel where you can do /key generate or something like that. They’ll dm you a key, input that in the setting tabs after you press auth. Back to the vrchat account, it’s optional to put an account in but it’s mainly to look up avatars and take the VRCA which is supporter only. Once auth go to VRCA and there should be an input output system (Load VRCA / Extract VRCA). And it should fix it for you, you can also extract it to a unity package with a click of a box. Hopefully that makes sense
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So i used asset ripper to turn a vrca into a unity project, and when i imported it, the avatar turned out like this
all the materials are messed up, and i cannot add any components onto the avatar, im really new to this so i would like some help. THANKS!!!!@ffffffafafa if you plan on using AssetRipper, you need to, when exporting:
Export -> Export all files -> Export Unity Project
Then you need to open Exported -> Assets and rename shader and scripts to .shader and .scripts
Then put the Assets folder into your Unity project, after that just follow this (timestamp on purpose, don't go to the beginning). -
@ffffffafafa you have to join their discord server for a key so you can actually use it, I’d recommend using a burner VRChat account. Once you join the discord there should be a channel where you can do /key generate or something like that. They’ll dm you a key, input that in the setting tabs after you press auth. Back to the vrchat account, it’s optional to put an account in but it’s mainly to look up avatars and take the VRCA which is supporter only. Once auth go to VRCA and there should be an input output system (Load VRCA / Extract VRCA). And it should fix it for you, you can also extract it to a unity package with a click of a box. Hopefully that makes sense
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@M1zuki ive done that, but i am still not able to use anything on the ARC, i alos get this notification everytime i load up ARC

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So i used asset ripper to turn a vrca into a unity project, and when i imported it, the avatar turned out like this
all the materials are messed up, and i cannot add any components onto the avatar, im really new to this so i would like some help. THANKS!!!!@ffffffafafa try using asset ripper
the step should be easy to do here
https://github.com/AssetRipper/AssetRipper
step by stepextract the zip file run the program, the exe (AssetRipper.GUI.Free.exe) a browser will open to the interface of assetripper click file and click open file locate where you put your vrca/vrcw file select your vrca/vrcw and click open click export and then click export all files and then click select folder locate where you want to extract it (MAKE SURE THE DIRECTORY YOU CHOOSE IS AN EMPTY FOLDER OR ELSE IF YOU PICK THE FOLDER THAT HAS LOT OF FILES IT WILL BE DELETED) once you select an empty folder click export unity project and wait, after a while the file will be exported to the folder you selected.next step is to download FACS Utilities
github.com/FACS01-01/FACS_Utilities
make a new project in VCC not in Unity Hub! make sure the Vrchat SDK is fully installed on the package list, start up the project, while its loading head over to the folder where you extracted the vrca/vrcw, change the folder called script to .script so that unity doesn't get angry at that... from experience, next move the folder containing the extracted vrca/vrcw to the unity project folder that you have created
example: C:\VRChatProjects(your project folder name)\Assets and paste the folder into the Assets folder, the folder name will not get conflicted so don't worryafter unity has fully loaded drag the .unitypackage of FACS Utilities into the unity, wait for it to load and then press Import, wait for it to finish copying and there should be a new tab on the top called FACS, click it and head over to a tab called Script, and then select fix script, drag the folder where it contain the extracted vrca/vrcw, and press Run Fix! Give it a few moment and when its done, head over to the animation tab, select Fix Animation, Put the avatar prefab in the Animation Roots object selector, the name should be (avatar id here).prefab and press Auto Detect, and then press Run! button, give it a few moment again and then drag the prefab into the Hierarchy, and done! the avatar is fixed, except the shader it will look very bad
if you want to learn more about the tools here is the wiki
https://github.com/FACS01-01/FACS_Utilities/wikiif you are still confused, i will try to assist, just tag me and i will check it when i have time
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