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  4. Does anyone know how to add a wholesome Lollipop to a quest avatar?

Does anyone know how to add a wholesome Lollipop to a quest avatar?

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wholesomedps
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  • AMPLIFIEDA
    AMPLIFIEDA
    AMPLIFIED
    wrote on last edited by
    #9

    Sps dosent work on quest due to the android platforms on vrchat not support mesh deformation (if i recall correctly)

    1 Reply Last reply
    0
    • AMPLIFIEDA
      AMPLIFIEDA
      AMPLIFIED
      wrote on last edited by
      #10

      the only way i could think of it working is possibly a custom system that would align the lollipop bones to a target, a sort of IK rig but then again, it probably wont be possible due to limitations

      1 Reply Last reply
      0
      • SSNU0S SSNU0

        Any tips on adding a wholesome lollipop to an avatar?
        If anyone can link a video, write out in specifics/show pictures on HOW to do it then that would be lovely.

        chickaC
        chickaC
        chicka
        wrote last edited by chicka
        #11

        @SSNU0 @Thisistest2 @sameswitchx https://booth.pm/en/items/8524004

        1 Reply Last reply
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        • J
          J
          Jdoe12666
          wrote last edited by
          #12

          You can add wholesome but it won't function like on PC. It also has 5 physbones. Limit is 8 on quest. Go over and all physbones are disabled on upload. You can leave the ball physbones out and just use the other 3. So make sure to delete some other physbones from the avatar to compensate. You also need to convert the unity constraints to vrchat constarints.This is so the flaccid/erect funtion works. Should be an autofix button in the sdk panel. After all this it will have physbones in game and people can still grab it or move it. But no sps.

          I have tried this new qps system though. it appears to work in unity but I play on PC so gotta wait for a quest friend so they can tell me if it's actually working in game.

          BunnyBoiB 1 Reply Last reply
          0
          • J Jdoe12666

            You can add wholesome but it won't function like on PC. It also has 5 physbones. Limit is 8 on quest. Go over and all physbones are disabled on upload. You can leave the ball physbones out and just use the other 3. So make sure to delete some other physbones from the avatar to compensate. You also need to convert the unity constraints to vrchat constarints.This is so the flaccid/erect funtion works. Should be an autofix button in the sdk panel. After all this it will have physbones in game and people can still grab it or move it. But no sps.

            I have tried this new qps system though. it appears to work in unity but I play on PC so gotta wait for a quest friend so they can tell me if it's actually working in game.

            BunnyBoiB
            BunnyBoiB
            BunnyBoi
            wrote last edited by
            #13

            @Jdoe12666 The flaccid/erect states aren't working for me, and I'm not sure why. Any advice? I already have the constraints changed.

            J 1 Reply Last reply
            0
            • BunnyBoiB BunnyBoi

              @Jdoe12666 The flaccid/erect states aren't working for me, and I'm not sure why. Any advice? I already have the constraints changed.

              J
              J
              Jdoe12666
              wrote last edited by
              #14

              @BunnyBoi If I remember correctly there are 3 physbones for the shaft of the lollipop. I think one for each state plus another? I don't fully understand it but there is 3 for the shaft. And I beleieve all three are needed for it to work. Only 8 physbones are allowed on quest. If you have too many it will just disable all of them on upload. so delete some other ones if you have too.

              BunnyBoiB 1 Reply Last reply
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              • J Jdoe12666

                @BunnyBoi If I remember correctly there are 3 physbones for the shaft of the lollipop. I think one for each state plus another? I don't fully understand it but there is 3 for the shaft. And I beleieve all three are needed for it to work. Only 8 physbones are allowed on quest. If you have too many it will just disable all of them on upload. so delete some other ones if you have too.

                BunnyBoiB
                BunnyBoiB
                BunnyBoi
                wrote last edited by
                #15

                @Jdoe12666 I kept those ^-^ I'll see if they're messed up at all, but all my other bones are working just fine. The flaccid animation isn't working either ;-;

                J 1 Reply Last reply
                0
                • BunnyBoiB BunnyBoi

                  @Jdoe12666 I kept those ^-^ I'll see if they're messed up at all, but all my other bones are working just fine. The flaccid animation isn't working either ;-;

                  J
                  J
                  Jdoe12666
                  wrote last edited by
                  #16

                  @BunnyBoi Are you sure you converted the constraints properly? I think theres an auto fix option in the sdk panel to convert the constraints. Id reimport the lollipop and try again. idk

                  BunnyBoiB 1 Reply Last reply
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                  • J Jdoe12666

                    @BunnyBoi Are you sure you converted the constraints properly? I think theres an auto fix option in the sdk panel to convert the constraints. Id reimport the lollipop and try again. idk

                    BunnyBoiB
                    BunnyBoiB
                    BunnyBoi
                    wrote last edited by
                    #17

                    @Jdoe12666 No worries! I ended up figuring the issue out! Apparently, removing a rotation constraint on the model stops its animations and physbones from working 😄 Just had to not remove that

                    1 Reply Last reply
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                    • sameswitchxS
                      sameswitchxS
                      sameswitchx
                      wrote last edited by
                      #18

                      I wish someone made a video of it. Words alone doesn't always help for everyone xD imma give it a try though on one of my old avis

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