For the view youll wanna go to the inspector then view position, then adjust that so its between your avatars eyes and a little forward out towards its nose
[image: image.png]
@BrownieBatter48 try this thing then
https://vrmodels.store/other/scripts/479-unity-fbxexporter.html
its the only way to export .asset to fbx, but i think it breaks the UV and the topology of the model..
@KobraLTU unfortrunately no i dont, i think i just used the textures of the human version and it worked, but i dont have the files for that anymore i wish you luck tho
I have the files for it, I've try porting it by no luck since it's using animation rigs, and bolden. but if anyone is able to do so. Let me know! My discord is dwxght_soft
Download Link (drive.google.com)
eventually if someone manages to not make it bindpose for starters, getting the whole model is less likely to happen but i'd rather have a lesser but functioning model.