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  5. LF: Hypno Eyes Shader 3.0 and Hypno Preset Pack by Value Factory

LF: Hypno Eyes Shader 3.0 and Hypno Preset Pack by Value Factory

Scheduled Pinned Locked Moved Textures
hypnoeyesshadershadersfurry
63 Posts 24 Posters 30.1k Views 40 Watching
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  • ThroughTheWireT ThroughTheWire

    @MaxTech Okay, thank you!
    Does the dll work for all 3 files?

    M
    M
    MaxTech
    wrote on last edited by
    #32

    @ThroughTheWire Yes, as evidence the screenshots are there.

    1 Reply Last reply
    0
    • M MaxTech

      @ThroughTheWire d9aed982-0860-4e01-9c3f-5d6ca8a7b883-image.png
      Extract contents to the your VRC Project's main folder. When it asks to overwrite the Packages folder and its contents, do so. it's that simple.

      M
      M
      meowmmoremuma
      wrote on last edited by
      #33

      @MaxTech hi im sorry but I really Dont understand how to do this. Could you break it down even more? I'm so confused

      1 Reply Last reply
      0
      • jaxoyJ
        jaxoyJ
        jaxoy
        wrote on last edited by
        #34
        This post is deleted!
        1 Reply Last reply
        -1
        • BabyMephiB
          BabyMephiB
          BabyMephi
          wrote on last edited by
          #35

          @meowmmoremuma @jaxoy

          Here are instructions, complete with imagery to help guide you properly.

          1. To install the bypass, first open your Unity Project and import the Hypno asset from the .unitypackage that you have. When it pops up asking for a license, just close the window and move on to the next step.

          2. At the bottom of your Unity window is your Asset browser for you project. On the lext side it has a File Tree that lists things like Favorites, Assets, Packages. Find "Packages", right click it and select "Show in Explorer" to open it in Windows File Explorer or whichever relevant file explorer your system is set to use.
            Screenshot_41.png

          3. This will take you to where packages is located in your Windows/Mac/Linux files. Locate your .zip file that contains the bypass and open it up.

          4. Drag the "Packages" folder out of the .zip file and into your Unity project folder that contains the existing "Packages" folder and overwrite them.
            Screenshot_44.png
            Screenshot_45.png

          5. You are now done! Enjoy your cracked shaders!

          jaxoyJ N 2 Replies Last reply
          โ™ฅ
          4
          • BabyMephiB
            BabyMephiB
            BabyMephi
            wrote on last edited by
            #36

            My only real issue now is that I seem to get this error when using the shaders on my avatar. If I attempt to lock the material, or try to upload my avatar, then this warning pops up and prevents me from doing either. Anyone possibly know what causes it and/or how to fix it? Using the latest 3.0 version.

            Screenshot_42.jpg

            BabyMephiB 1 Reply Last reply
            ๐Ÿ’—
            2
            • BabyMephiB BabyMephi

              My only real issue now is that I seem to get this error when using the shaders on my avatar. If I attempt to lock the material, or try to upload my avatar, then this warning pops up and prevents me from doing either. Anyone possibly know what causes it and/or how to fix it? Using the latest 3.0 version.

              Screenshot_42.jpg

              BabyMephiB
              BabyMephiB
              BabyMephi
              wrote on last edited by
              #37

              Adding to this to say that using the old DLL that states 3.0.1.1 instead of 3.0.3.0 fixed this issue for some reason. Not sure why that would be.

              M 1 Reply Last reply
              ๐Ÿ˜ฒ
              1
              • BabyMephiB BabyMephi

                Adding to this to say that using the old DLL that states 3.0.1.1 instead of 3.0.3.0 fixed this issue for some reason. Not sure why that would be.

                M
                M
                MaxTech
                wrote on last edited by
                #38

                @BabyMephi hmm, probably I messed up with something else when I redid the crack. Good to know that the original one fixed the issue (for some reason). Will try to actually just edit the og one to the newer version number.

                1 Reply Last reply
                ๐Ÿ‘
                0
                • BabyMephiB BabyMephi

                  @meowmmoremuma @jaxoy

                  Here are instructions, complete with imagery to help guide you properly.

                  1. To install the bypass, first open your Unity Project and import the Hypno asset from the .unitypackage that you have. When it pops up asking for a license, just close the window and move on to the next step.

                  2. At the bottom of your Unity window is your Asset browser for you project. On the lext side it has a File Tree that lists things like Favorites, Assets, Packages. Find "Packages", right click it and select "Show in Explorer" to open it in Windows File Explorer or whichever relevant file explorer your system is set to use.
                    Screenshot_41.png

                  3. This will take you to where packages is located in your Windows/Mac/Linux files. Locate your .zip file that contains the bypass and open it up.

                  4. Drag the "Packages" folder out of the .zip file and into your Unity project folder that contains the existing "Packages" folder and overwrite them.
                    Screenshot_44.png
                    Screenshot_45.png

                  5. You are now done! Enjoy your cracked shaders!

                  jaxoyJ
                  jaxoyJ
                  jaxoy
                  wrote on last edited by
                  #39

                  @BabyMephi Thank you for this, it worked perfectly, you explained it so well that I didn't need a video.
                  Though I have no idea still how to use this shader on a booth model yet, it's a step. :'D

                  BabyMephiB 1 Reply Last reply
                  ๐Ÿ‘
                  0
                  • jaxoyJ jaxoy

                    @BabyMephi Thank you for this, it worked perfectly, you explained it so well that I didn't need a video.
                    Though I have no idea still how to use this shader on a booth model yet, it's a step. :'D

                    BabyMephiB
                    BabyMephiB
                    BabyMephi
                    wrote on last edited by BabyMephi
                    #40

                    @jaxoy Underneath the shader in your Inspector on the right side of your Unity Window (when you have the material selected), there should be a section called "Quick Setup". Underneath that, there should be a section called "Manual Positioning". This manual positioning allows you to change the position of the shader to line up with the avatar's eyes, allowing it to be compatible with any avatar. It might be a good idea to fiddle around with this and try making it fit. Here's an image to show where I mean:
                    Screenshot_46.jpg

                    Hopefully this helps!

                    Edit: It's key to note that this does not seem to work on any of the materials under the "Examples" folder specifically. It will work on any custom materials or the materials under "Exotic Materials" and all the other folders except for "Examples".

                    jaxoyJ 2 Replies Last reply
                    0
                    • BabyMephiB BabyMephi

                      @jaxoy Underneath the shader in your Inspector on the right side of your Unity Window (when you have the material selected), there should be a section called "Quick Setup". Underneath that, there should be a section called "Manual Positioning". This manual positioning allows you to change the position of the shader to line up with the avatar's eyes, allowing it to be compatible with any avatar. It might be a good idea to fiddle around with this and try making it fit. Here's an image to show where I mean:
                      Screenshot_46.jpg

                      Hopefully this helps!

                      Edit: It's key to note that this does not seem to work on any of the materials under the "Examples" folder specifically. It will work on any custom materials or the materials under "Exotic Materials" and all the other folders except for "Examples".

                      jaxoyJ
                      jaxoyJ
                      jaxoy
                      wrote on last edited by
                      #41

                      @BabyMephi I'll try this out and see if it works, I'll lyk how it goes!! c':

                      1 Reply Last reply
                      ๐Ÿ‘
                      1
                      • GengarG
                        GengarG
                        Gengar
                        wrote on last edited by
                        #42

                        Well damn, wish I saw this thread before I bought the bundle.

                        ๐•€๐•— ๐•ž๐•ช ๐•—๐•š๐•๐•–๐•ค ๐Ÿœ๐Ÿ˜๐Ÿœ ๐•“๐•๐•’๐•ž๐•– ๐•ฅ๐•™๐•– ๐•—๐•–๐••๐•ค
                        +๐•ฃ๐•–๐•ก ๐•ž๐•– ๐•—๐• ๐•ฃ ๐•ž๐• ๐•ฃ๐•– ๐•๐•–๐•’๐•œ๐•ค

                        1 Reply Last reply
                        0
                        • BabyMephiB BabyMephi

                          @jaxoy Underneath the shader in your Inspector on the right side of your Unity Window (when you have the material selected), there should be a section called "Quick Setup". Underneath that, there should be a section called "Manual Positioning". This manual positioning allows you to change the position of the shader to line up with the avatar's eyes, allowing it to be compatible with any avatar. It might be a good idea to fiddle around with this and try making it fit. Here's an image to show where I mean:
                          Screenshot_46.jpg

                          Hopefully this helps!

                          Edit: It's key to note that this does not seem to work on any of the materials under the "Examples" folder specifically. It will work on any custom materials or the materials under "Exotic Materials" and all the other folders except for "Examples".

                          jaxoyJ
                          jaxoyJ
                          jaxoy
                          wrote on last edited by
                          #43
                          This post is deleted!
                          xXAlphaWolfXxX BabyMephiB 2 Replies Last reply
                          -1
                          • jaxoyJ jaxoy
                            [[topic:post-is-deleted]]
                            xXAlphaWolfXxX
                            xXAlphaWolfXxX
                            xXAlphaWolfXx
                            wrote on last edited by
                            #44

                            @jaxoy Shaders don't typically "move" unless the shader calculates view position or world position; this is not a default behaviour, it is something that needs to be added to a shader. The shader uses UV coordinates for the position of the middle of the eye. So no, it does not have any parallax or position-based behaviours and yes, it will move with the eyes.

                            Owing allegiance to neither God nor man
                            Intellectual property is for chudcels

                            1 Reply Last reply
                            1
                            • jaxoyJ jaxoy
                              [[topic:post-is-deleted]]
                              BabyMephiB
                              BabyMephiB
                              BabyMephi
                              wrote on last edited by BabyMephi
                              #45

                              @jaxoy Like what @xXAlphaWolfXx said in their post. The shader should be attached to the eyes if the avatar is made correctly and the shader is attached to the correct part of the avatar. So they should move with the eyes rather than separately.

                              jaxoyJ 1 Reply Last reply
                              0
                              • BabyMephiB BabyMephi

                                @jaxoy Like what @xXAlphaWolfXx said in their post. The shader should be attached to the eyes if the avatar is made correctly and the shader is attached to the correct part of the avatar. So they should move with the eyes rather than separately.

                                jaxoyJ
                                jaxoyJ
                                jaxoy
                                wrote on last edited by
                                #46

                                @BabyMephi I don't really know why I don't understand how to do this, I've tried youtube videos and see how to put eye shaders on a model, but it never looks right. ๐Ÿ˜•

                                BabyMephiB 1 Reply Last reply
                                0
                                • jaxoyJ jaxoy

                                  @BabyMephi I don't really know why I don't understand how to do this, I've tried youtube videos and see how to put eye shaders on a model, but it never looks right. ๐Ÿ˜•

                                  BabyMephiB
                                  BabyMephiB
                                  BabyMephi
                                  wrote on last edited by
                                  #47

                                  @jaxoy Sorry for the late response. I guess I'll have a go with one of the booth avatars I have and see what I can find.

                                  1 Reply Last reply
                                  0
                                  • TheCoolioT
                                    TheCoolioT
                                    TheCoolio
                                    wrote on last edited by
                                    #48

                                    Bumping since the topic stepped off its direction a bit. Bumping for presets!

                                    1 Reply Last reply
                                    0
                                    • H Hartley referenced this topic on
                                    • BabyMephiB BabyMephi

                                      @meowmmoremuma @jaxoy

                                      Here are instructions, complete with imagery to help guide you properly.

                                      1. To install the bypass, first open your Unity Project and import the Hypno asset from the .unitypackage that you have. When it pops up asking for a license, just close the window and move on to the next step.

                                      2. At the bottom of your Unity window is your Asset browser for you project. On the lext side it has a File Tree that lists things like Favorites, Assets, Packages. Find "Packages", right click it and select "Show in Explorer" to open it in Windows File Explorer or whichever relevant file explorer your system is set to use.
                                        Screenshot_41.png

                                      3. This will take you to where packages is located in your Windows/Mac/Linux files. Locate your .zip file that contains the bypass and open it up.

                                      4. Drag the "Packages" folder out of the .zip file and into your Unity project folder that contains the existing "Packages" folder and overwrite them.
                                        Screenshot_44.png
                                        Screenshot_45.png

                                      5. You are now done! Enjoy your cracked shaders!

                                      N
                                      N
                                      NOT_HORROR
                                      wrote on last edited by
                                      #49

                                      @BabyMephi video? I can't drag packages out the zip

                                      1 Reply Last reply
                                      0
                                      • x3X x3

                                        https://forum.ripper.store/post/1631669

                                        x3X
                                        x3X
                                        x3
                                        wrote on last edited by x3
                                        #50

                                        https://forum.ripper.store/post/1631669

                                        โ€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ใ€€ใ€€โ‹†ห™โŸก๐“†ฉโ™ก๐“†ชโŸกห™โ‹†
                                        ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ She/Her ; Unity Dev
                                        ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ ใ€€ Give me rep.. I need rep..

                                        HornyJailH 1 Reply Last reply
                                        1
                                        • x3X x3

                                          https://forum.ripper.store/post/1631669

                                          HornyJailH
                                          HornyJailH
                                          HornyJail
                                          wrote on last edited by HornyJail
                                          #51

                                          @x3 Work In Progress

                                          dm me, if you have unity script\package files that have a license check, I will try to hack it when I have time.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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                                          With your input, this post could be even better ๐Ÿ’—

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