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  4. Blender messes up my mesh's face.

Blender messes up my mesh's face.

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blendermaterialboothmanukaoptimized
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  • tabsT
    tabsT
    tabs
    wrote on last edited by tabs
    #1

    First time fully optimizing an avatar in blender, i was trying to atlas and noticed when i import into unity my mesh is all messed up. i tried importing it with no atlasing and it still looks all weird, im not sure why its messed up all i did was combine the body and head, and make 1 shapekey. Anyone can help?Screenshot 2025-04-26 192018.png Screenshot 2025-04-26 191949.png

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    • MyongM
      MyongM
      Myong
      wrote on last edited by
      #2

      You might want to try smoothing or resetting your Normal's vectors

      tabsT 1 Reply Last reply
      🀑
      0
      • MyongM Myong

        You might want to try smoothing or resetting your Normal's vectors

        tabsT
        tabsT
        tabs
        wrote on last edited by
        #3

        @Myong smoothing wont fix it. im not using a normal map

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        • 0x00
          0x00
          0x0
          wrote on last edited by
          #4

          image.png make sure this is activated on the fbx

          β™‘ 𝘢𝘱𝘷𝘰𝘡𝘦𝘴 𝘒𝘯π˜₯ 𝘬π˜ͺ𝘯π˜₯𝘯𝘦𝘴𝘴 𝘒𝘳𝘦 𝘒𝘱𝘱𝘳𝘦𝘀π˜ͺ𝘒𝘡𝘦π˜₯

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          πŸ‘
          0
          • TyeXOT
            TyeXOT
            TyeXO
            wrote on last edited by
            #5

            Go to vrc sdk where you upload and auto fix the errors

            I collect shit and I share shit, lets all shit together :D

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