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  4. Asset w/ Animation to another Avatar

Asset w/ Animation to another Avatar

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  • O
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    orealboleiro
    wrote on last edited by
    #1

    Anyone knows how you do if you get an asset with animation and transfer it to another avatar?

    The asset in specific has bones and its part of an armature. W/o the animations it doesn't animate properly like if you walk left/right, it always point to the same direction independently.

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      TheReGodfather
      wrote on last edited by
      #2

      did you retarget all the bones?

      My drops are only up for 5 days.

      Don't ask me to reupload something if I look at your profile and you contributed nothing to the site. Nothing includes items that you got from someone else are are just using to leech more paid items.

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        u378ry278239
        wrote on last edited by
        #3

        animations work by specific directories, and naming is really important. if you want to transfer the animation, you'd need to make sure the path to the armatures is the exact same.
        for example, if i had a dance for avatar X, and their hierarchy looked like "Avatar X > Armature > Hips > Spine" and then a keyframe, and you wanted the same dance to happen for avatar Y, you would make sure that their hierarchy had the exact same naming and spelling.

        I'm not very good at explaining. I hope that was useful to you, however. I was able to retarget a headpat animation from Binaco to Leefa easily by renaming the bones to the same ones required in the animation.

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        • U u378ry278239

          animations work by specific directories, and naming is really important. if you want to transfer the animation, you'd need to make sure the path to the armatures is the exact same.
          for example, if i had a dance for avatar X, and their hierarchy looked like "Avatar X > Armature > Hips > Spine" and then a keyframe, and you wanted the same dance to happen for avatar Y, you would make sure that their hierarchy had the exact same naming and spelling.

          I'm not very good at explaining. I hope that was useful to you, however. I was able to retarget a headpat animation from Binaco to Leefa easily by renaming the bones to the same ones required in the animation.

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          orealboleiro
          wrote on last edited by
          #4

          @pompon Yes, I got the wings assets from the Sol model, and the problem I've is that when I walk be left/right they always go to the same direction. I thought that perhaps it was because the model has animations. I put correctly in the hierarchy but is not working at all

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          • T TheReGodfather

            did you retarget all the bones?

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            orealboleiro
            wrote on last edited by
            #5

            @TheReGodfather You mean correctly assigning to the armature? Above I explain a bit more the situation

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            • O orealboleiro

              @pompon Yes, I got the wings assets from the Sol model, and the problem I've is that when I walk be left/right they always go to the same direction. I thought that perhaps it was because the model has animations. I put correctly in the hierarchy but is not working at all

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              u378ry278239
              wrote on last edited by
              #6

              @orealboleiro Hmm. Are these locomotion animations you're talking about? Maybe physbones could be fucking with it. Could you provide some pictures/gifs to help explain your problem?

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              • O orealboleiro

                @TheReGodfather You mean correctly assigning to the armature? Above I explain a bit more the situation

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                TheReGodfather
                wrote on last edited by
                #7

                @orealboleiro like going to the armature and renaming the targets.

                My drops are only up for 5 days.

                Don't ask me to reupload something if I look at your profile and you contributed nothing to the site. Nothing includes items that you got from someone else are are just using to leech more paid items.

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                • U u378ry278239

                  @orealboleiro Hmm. Are these locomotion animations you're talking about? Maybe physbones could be fucking with it. Could you provide some pictures/gifs to help explain your problem?

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                  orealboleiro
                  wrote on last edited by
                  #8

                  @pompon @TheReGodfather No, they're a FX from another character. My problem is that when I transfer the object its animations don't work. I can't play them be with Gesture Manager nor the Animation console - its grayed out - and not sure why. The steps I did so far:
                  1 - Got animationsclip, materials, mesh, shaders, parameters and made a Prefab.
                  /- imported & unpacked -/
                  2 - Organized the bones as close to the source, merged the source FX with target as well as its parameters

                  Things that a manually had to do was assign a root bone for object, and change to "update off-screen" since it was disappearing up close.

                  Default:
                  21bb669c-2b05-4dc9-b99a-aefa93af5133-image.png

                  Disappear when I test:
                  e1a14762-b39f-4640-9905-30a641858a9d-image.png

                  Can't play in animation console:
                  ca8f39e3-fb9f-4d03-8fa5-e1273306bc4b-image.png

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                  • T TheReGodfather

                    @orealboleiro like going to the armature and renaming the targets.

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                    orealboleiro
                    wrote on last edited by
                    #9

                    @TheReGodfather Do I need to change anything?

                    Source avatar:
                    5262ebd4-3853-4fd2-97fe-6a65dcb70029-image.png

                    Target:
                    5cfce6eb-c13b-40d6-a164-e67de2216e01-image.png

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                      TheReGodfather
                      wrote on last edited by TheReGodfather
                      #10

                      no you have everything right there, so your good for that. Have you added the animation to your layer that you are using to run and/or toggle the animation?

                      also what you want to do is move whatever layer you are using to control the animation to the animator and then controller slot to test the animation in your preview screen. If its functioning, then there is something overriding the animation. If its not functioning in the preview something is not attached properly. I dont know what without having the actual avatar to poke around in

                      My drops are only up for 5 days.

                      Don't ask me to reupload something if I look at your profile and you contributed nothing to the site. Nothing includes items that you got from someone else are are just using to leech more paid items.

                      O 1 Reply Last reply
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                      • T TheReGodfather

                        no you have everything right there, so your good for that. Have you added the animation to your layer that you are using to run and/or toggle the animation?

                        also what you want to do is move whatever layer you are using to control the animation to the animator and then controller slot to test the animation in your preview screen. If its functioning, then there is something overriding the animation. If its not functioning in the preview something is not attached properly. I dont know what without having the actual avatar to poke around in

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                        O
                        orealboleiro
                        wrote on last edited by
                        #11

                        @TheReGodfather I managed to fix it, if you ever need to fix yours, the issue of mine was the animation path that was different from the source avatar, and yes it's caps sensitive. However, now for some odd reason when I add it to the FX controller - only when it has a weight of 1 - all my other menus doesn't work properly. I can't toggle on but not toggle off.

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