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  4. Gumroad/Payhip Avatars
  5. Frieren by Kleymir_

Frieren by Kleymir_

Scheduled Pinned Locked Moved Gumroad/Payhip Avatars
looking forpatreonfrieren
120 Posts 46 Posters 8.8k Views 89 Watching
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  • BasedKawaiiB Offline
    BasedKawaiiB Offline
    BasedKawaii
    wrote on last edited by
    #48

    @Takisch if you're just going to hate on someone actually trying to help out, then just leave, not a single person wants that energy here, big bump for mystic ❤

    ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

    1 Reply Last reply
    🤡
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #49

      @Takisch you also bump stuff. Please try and be respectful. :))

      1 Reply Last reply
      🤡
      1
      • MysticPixalM Offline
        MysticPixalM Offline
        MysticPixal
        wrote on last edited by
        #50

        @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

        BasedKawaiiB ? IceyMyuuI WandringMinstrel 0W J 5 Replies Last reply
        ❤
        5
        • MysticPixalM MysticPixal

          @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

          BasedKawaiiB Offline
          BasedKawaiiB Offline
          BasedKawaii
          wrote on last edited by
          #51

          @MysticPixiv take your time, we all believe in you ❤

          ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

          1 Reply Last reply
          0
          • MysticPixalM MysticPixal

            @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #52

            @MysticPixiv take your time!! we are all rooting for you!!

            1 Reply Last reply
            🤡
            0
            • MysticPixalM MysticPixal

              @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

              IceyMyuuI Offline
              IceyMyuuI Offline
              IceyMyuu
              wrote on last edited by
              #53

              @MysticPixiv You got this! ❤

              1 Reply Last reply
              0
              • zaiyuancongyuZ Offline
                zaiyuancongyuZ Offline
                zaiyuancongyu
                wrote on last edited by
                #54

                bump

                1 Reply Last reply
                0
                • MysticPixalM MysticPixal

                  @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                  WandringMinstrel 0W Offline
                  WandringMinstrel 0W Offline
                  WandringMinstrel 0
                  wrote on last edited by WandringMinstrel 0
                  #55

                  @MysticPixiv rooting for ya!

                  1 Reply Last reply
                  0
                  • MysticPixalM MysticPixal

                    @JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.

                    J Offline
                    J Offline
                    JorJor
                    wrote on last edited by
                    #56

                    @MysticPixiv Wow that was quick work, Looking forward to see this finished project!

                    1 Reply Last reply
                    0
                    • SubarusanS Offline
                      SubarusanS Offline
                      Subarusan
                      wrote on last edited by
                      #57

                      bump

                      1 Reply Last reply
                      0
                      • kittysoftpawK Offline
                        kittysoftpawK Offline
                        kittysoftpaw
                        wrote on last edited by
                        #58

                        bump

                        1 Reply Last reply
                        0
                        • MysticPixalM Offline
                          MysticPixalM Offline
                          MysticPixal
                          wrote on last edited by
                          #59

                          I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                          J cybergothhC junk80135J 3 Replies Last reply
                          ❤
                          3
                          • MysticPixalM MysticPixal

                            I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                            J Offline
                            J Offline
                            JorJor
                            wrote on last edited by
                            #60

                            @MysticPixal Working faster than most booth creators, My guy is killing it. wow weee 😎

                            1 Reply Last reply
                            1
                            • MysticPixalM MysticPixal

                              I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                              cybergothhC Offline
                              cybergothhC Offline
                              cybergothh
                              Grunt
                              wrote on last edited by
                              #61

                              @MysticPixal such a w, tysm for taking one for the team. I'm excited to see your work when its done!

                              ᶻ 𝗓 𐰁
                              𝙍𝙚𝙢𝙚𝙢𝙗𝙚𝙧 𝙩𝙤 𝙗𝙚 𝙠𝙞𝙣𝙙

                              1 Reply Last reply
                              1
                              • PopovksijP Offline
                                PopovksijP Offline
                                Popovksij
                                wrote on last edited by
                                #62

                                bump

                                1 Reply Last reply
                                1
                                • MysticPixalM MysticPixal

                                  I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

                                  junk80135J Offline
                                  junk80135J Offline
                                  junk80135
                                  wrote on last edited by
                                  #63

                                  @MysticPixal based af

                                  1 Reply Last reply
                                  1
                                  • PoohP Offline
                                    PoohP Offline
                                    Pooh
                                    wrote on last edited by
                                    #64

                                    bump i have hope for the model please let me know when its released BUMP!

                                    1 Reply Last reply
                                    0
                                    • yuiyukiiY Online
                                      yuiyukiiY Online
                                      yuiyukii
                                      wrote on last edited by
                                      #65

                                      bump, I can't even get it to open in blender T^T it starts to load then crashes/closes, so I shall join the waiting team.

                                      1 Reply Last reply
                                      0
                                      • BasedKawaiiB Offline
                                        BasedKawaiiB Offline
                                        BasedKawaii
                                        wrote on last edited by
                                        #66

                                        bump

                                        ૮ • ﻌ - ა - Any upvotes are appreciated - ૮ ˶ᵔ ᵕ ᵔ˶ ა

                                        1 Reply Last reply
                                        0
                                        • PopovksijP Offline
                                          PopovksijP Offline
                                          Popovksij
                                          wrote on last edited by
                                          #67

                                          bump

                                          1 Reply Last reply
                                          0
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