rouge blender model from nottanj
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@Febuaryfake you're doing great man
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I fixed up the model a bit in unity (I added a skin texture to see what I'm doing better) but it's still broken in the exact same way it was before. so this needs a fix that I don't know even exists or not.

The model itself starts off posed in blender so this is what the file downloads as. So I doubt making it tpose in blender itself will fix anything considering it didn't work in unity itself

What I can do for now is apply all the textures it needs and upload it on here as is to see if anyone else can help me figure out the skeleton problem. Mainly because it is 11:30 pm and I am very tired
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get plenty of rest, you'll need all the brain power to figure this out @Febuaryfake
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@Febuaryfake ur our savior for doing this
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update since a lot of people doing this type of thing never do and it's really annoying

the main thing im noticing is a lot of textures (mainly the gloves, leotard, and eyes) are edits made in post and not part of the actual textures. meaning unfortunately she'll be both perma nude and not have gloves or eyes(and im giving up on trying to fix the skeleton problem for now, I mainly want to get this out so someone who knows more about it can help with this)
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update since a lot of people doing this type of thing never do and it's really annoying

the main thing im noticing is a lot of textures (mainly the gloves, leotard, and eyes) are edits made in post and not part of the actual textures. meaning unfortunately she'll be both perma nude and not have gloves or eyes(and im giving up on trying to fix the skeleton problem for now, I mainly want to get this out so someone who knows more about it can help with this)
@Febuaryfake It's still progress, more than most of us have the skill for
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rouge
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I have finally fixed the skeleton

(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lol -
I have finally fixed the skeleton

(-ish)
you can see the legs and arm (I didn't get to the fingers or right arm yet as im getting sleepy) are still a bit off, but I can easily tweak it by tiny bits until it's in a position I'd like, but with how shaky this fix is, im a bit worried it'd break the model. The main reason this update took so long to do is because I had a HUGE burn out from unity. And with how many avatars I pump out, I just really didn't wanna deal with how buggy and old vrchat's unity is, so I put it off. Not only that, but this is also something I did with a completely separate avatar that took days to complete who's skeleton was not compatible with vrchat's strict rules, but I managed to go around it by applying this very fix. Tho I was more interested in that avatar so I haven't been working on this one. So I finally got bored enough to open unity back up to start working on it again. No texture updates as I don't wanna put in effort on it until I'm certain this avatar will work, at all. That's all for this update for now unfortunately, but your bumps give me courage to keep working on it. Or fear of dissapointing you all, idk which lol@Febuaryfake That model is looking great and remember don't rush it out and burn yourself out again just take your time with it
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some improvement has evolved the last time you worked on it and im very impressed on how it turned out!
and yes, i can agree with Reneplaysg, dont strain yourself and be sure to take your time. it is coming out better than expected
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I have now rigged most of Rouge's Skeleton (all of the important parts, her tail, tongue, and other's will be done after)

unfortunately there are a lot of problems that are popping up that I either, don't know how to fix, or I think I CAN'T fix. Besides fixing that, I just need to test her hands in vr to see if they're slightly off or anything, then, after fixing all the weird skeleton problems, add the textures, toggles, and I'm done! -
i second that! keep it up my guy
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Yoooooooo!!
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@Takisch you won't never have it, at most you'll have it but it'll just look like.. that
the only problem i know i CAN'T fix is the weird pose it's at, as that's just how vrchat poses it's avatars. I can fix the shoulders by forcibly twisting them until they're at a better angle, and I can fix the thumbs and pinky by- well idk ^^' hopefully the same way I fix the shouldersoh, and the tongue by sticking it to the mouth lol
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Aight, news is good, rather have progress updates than radio silence, keep up the good work
@Volttekka the radio is so silent because this avatar is surprisingly REALLY ANNOYING to work on lmao. most of it isn't even due to the model or unity or vrc, it's due to how, truthfully, I have no idea what I'm doing. So atp it's like walking through mud, having to encounter a problem, see how long it'll take to do, then doing it only to see it'll take even longer. This really has me forgiving how terribly yanderedev did as I'm starting to do a lot of things he did just because I really have no other idea how to fix it lmao. but every so often I try to get something out, even if it's sorta nothing like this.
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