Way to fix phys bones
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after ripping an avatar is there a way to fix any phys bones or any of the scripts in general without removing them? I need to know an exact phys bone's settings but i cant replicate its function in game
for context: i ripped the RIOT avatar and fully repaired it in blender now i just need to get all the logic in place, phys bones contstraint , ive got everything else fixed just not the way the eye slides around on the visor, ive tried inside bounds on the visor collider for the phys bones but i just cant figure it out
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bumping as it got burried pretty fast
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@TheLoneyBunny how do i use this?
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@TheLoneyBunny how do i use this?
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@TheLoneyBunny doesnt work anymore
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@TheLoneyBunny ok so that didnt work but i did figure it out, i had the inside bounds on the head too small and the collider on the phys bone too far out, and had to make it so it can squish inside the collider tracks perfectly now
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ok
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@TheLoneyBunny ok so that didnt work but i did figure it out, i had the inside bounds on the head too small and the collider on the phys bone too far out, and had to make it so it can squish inside the collider tracks perfectly now
@TritanTech Are you able to finish your work?
I am having issue now with fbx after using blender, not sure what the step next is. I am trying to import fbx back to unity and nothing change. Avatar viewpoint also is a problem
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