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  5. 【複数アバター対応】EvilFall Outfit 恶堕战斗员套装 (found by Nyaworks, Vimmy and me)

【複数アバター対応】EvilFall Outfit 恶堕战斗员套装 (found by Nyaworks, Vimmy and me)

Scheduled Pinned Locked Moved Clothes
clothesboothlooking forall
86 Posts 32 Posters 32.0k Views 44 Watching
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  • VimmyV Vimmy

    @NeppyNepper 🔗 Download Link (workupload.com)

    Final Update is here~

    OrthrusO
    OrthrusO
    Orthrus
    wrote on last edited by
    #37

    @Vimmy thx man!

    1 Reply Last reply
    😊
    1
    • ShinnyRoaS ShinnyRoa

      @Vimmy Thanks, bro! I appreciate you were willing to still deliver final update.

      Though on "Also Has EVERYTHING in it for all avatars listed", technically 九尾の傍観者 was removed with Velle update because it apparently broke rules of avatar itself, still however can be fetched from previous Maya package.
      Rules in it stated "sexual expression prohibited, except in private use", so really matter of question do we still want to keep it included with up to date package or respect its deletion from the set?

      VimmyV
      VimmyV
      Vimmy
      wrote on last edited by
      #38

      @NeppyNepper I would probably respect the deletion tbh Plus anyone with some know how can make lewd expressions on the velle for private matters

      Futanari Is best~

      ShinnyRoaS 1 Reply Last reply
      0
      • VimmyV Vimmy

        @NeppyNepper I would probably respect the deletion tbh Plus anyone with some know how can make lewd expressions on the velle for private matters

        ShinnyRoaS
        ShinnyRoaS
        ShinnyRoa
        wrote on last edited by
        #39

        @Vimmy Yeah that's fine, just taking things into consideration since the official rules do leave hole for "Just don't show or use it in public". Basically leaving it to user end whenever to use it or not instead of full prohibiting it.

        Also on technical side figured while back for multi-outfit avatars if you run more outfits than one(like EvilFall in this case). Like if you have default outfit in too, you can run something like this for "BodyFix" section.

        Like setting extra transition with outfit swap parameter at when changing back to regular clothes
        https://i.imgur.com/1yjQjKc.png

        and you can have it like this at True-side when EvilFall is equipped
        https://i.imgur.com/HvFyXie.png

        Like at screenshots I got toggle for 0 swapping back to regular Anon clothes, then 1 to swap to EvilFall. Relatively easiest solution I think.
        If condition isn't set to 1 exactly, bodyfixes aren't triggered. This setup I put on it considers if I'm adding further outfits in the future onwards from outfit 2.

        Makes some sort of sense what I'm saying, right?

        1 Reply Last reply
        1
        • VimmyV
          VimmyV
          Vimmy
          wrote on last edited by
          #40

          Yee Personally I dont have issues on my end I only made some toggles so that the toys actually get triggered on and off for visual stuff since I like to do photoshoots and dont want the toys to still be sticking in there~

          Futanari Is best~

          1 Reply Last reply
          0
          • ShinnyRoaS
            ShinnyRoaS
            ShinnyRoa
            wrote on last edited by
            #41

            Yeah this just automates outfit toggle. Like I had casual outfit, bikini, and some other stuff on my Maya. So swapping out of evilfall otherwise would leave in collapsed elbow and leg visible(unless you manually disable glove and boot from evilfall's menu). Especially in that FX controllers added by MA add to bottom of the list, thus giving priority to added controllers.
            Least so I noticed that things in bottom of the layer list get priority in Unity, like in default FX controller, right hand is below left in layers, so facial expression by right hand gesture goes first.

            1 Reply Last reply
            0
            • RankoKanzakiiR
              RankoKanzakiiR
              RankoKanzakii
              wrote on last edited by
              #42

              how do you swap the outfit cause i have default one and the evilfall when i turn off my 2nd evilfall outfit still there but i dont know how can u guys gimme step by step

              ShinnyRoaS 1 Reply Last reply
              0
              • LuminescentL
                LuminescentL
                Luminescent
                wrote on last edited by
                #43

                thx

                Please do check my topics as I sometimes do Looking for's for nice stuffs or ultra rarely leaks!

                DM's are always open for discussions and so on.

                List of my Leaks: https://pastebin.com/aP7E022w

                1 Reply Last reply
                0
                • RankoKanzakiiR RankoKanzakii

                  how do you swap the outfit cause i have default one and the evilfall when i turn off my 2nd evilfall outfit still there but i dont know how can u guys gimme step by step

                  ShinnyRoaS
                  ShinnyRoaS
                  ShinnyRoa
                  wrote on last edited by ShinnyRoa
                  #44

                  @RankoKanzakii If you have Write Defaults on in FX controller, you can make something like this
                  https://i.imgur.com/vvMYK6N.png
                  In screenshot "Default" is empty state which with Write Default on moves costume's state to one when its uploaded.
                  And EvilFall state in screenshot turns on this animation which turns off in this case all Anon's default clothes and turns on EvilFall's prefab
                  https://i.imgur.com/V4HqCo9.png

                  But yeah, you have to make sure this is turned on for that to work, that needs to be on at every animation in that layer
                  https://i.imgur.com/wf4OeO4.png
                  It basically returns anything not changed by animation to default state when you uploaded the model.
                  For example in this example animation state 0 and 1, 0 is default state(no animation, return to default state) when all Anon's regular clothing on and EvilFall is off and 1 turns off Anon's clothing and turns on the EvilFall prefab.

                  RankoKanzakiiR 1 Reply Last reply
                  0
                  • ShinnyRoaS ShinnyRoa

                    @RankoKanzakii If you have Write Defaults on in FX controller, you can make something like this
                    https://i.imgur.com/vvMYK6N.png
                    In screenshot "Default" is empty state which with Write Default on moves costume's state to one when its uploaded.
                    And EvilFall state in screenshot turns on this animation which turns off in this case all Anon's default clothes and turns on EvilFall's prefab
                    https://i.imgur.com/V4HqCo9.png

                    But yeah, you have to make sure this is turned on for that to work, that needs to be on at every animation in that layer
                    https://i.imgur.com/wf4OeO4.png
                    It basically returns anything not changed by animation to default state when you uploaded the model.
                    For example in this example animation state 0 and 1, 0 is default state(no animation, return to default state) when all Anon's regular clothing on and EvilFall is off and 1 turns off Anon's clothing and turns on the EvilFall prefab.

                    RankoKanzakiiR
                    RankoKanzakiiR
                    RankoKanzakii
                    wrote on last edited by
                    #45

                    @NeppyNepper ok thanks i hope this work 🙂

                    1 Reply Last reply
                    0
                    • ShinnyRoaS
                      ShinnyRoaS
                      ShinnyRoa
                      wrote on last edited by
                      #46

                      Well, its one way to do it and worked for me personally. Your setup might require something different. I got things setup so I can run few outfits at the time instead of making multiple avatars for different costumes and kinda set things accordingly.

                      1 Reply Last reply
                      0
                      • LuminescentL
                        LuminescentL
                        Luminescent
                        wrote on last edited by
                        #47

                        Also what shaders should i use for this because i keep getting compiler errors which i don't know how to fix

                        Please do check my topics as I sometimes do Looking for's for nice stuffs or ultra rarely leaks!

                        DM's are always open for discussions and so on.

                        List of my Leaks: https://pastebin.com/aP7E022w

                        VimmyV 1 Reply Last reply
                        0
                        • LuminescentL Luminescent

                          Also what shaders should i use for this because i keep getting compiler errors which i don't know how to fix

                          VimmyV
                          VimmyV
                          Vimmy
                          wrote on last edited by
                          #48

                          @LunarChillin Liltoon tho I use poiyomi

                          Futanari Is best~

                          LuminescentL 1 Reply Last reply
                          0
                          • VimmyV Vimmy

                            @LunarChillin Liltoon tho I use poiyomi

                            LuminescentL
                            LuminescentL
                            Luminescent
                            wrote on last edited by
                            #49

                            @Vimmy but what versions...

                            Please do check my topics as I sometimes do Looking for's for nice stuffs or ultra rarely leaks!

                            DM's are always open for discussions and so on.

                            List of my Leaks: https://pastebin.com/aP7E022w

                            VimmyV 1 Reply Last reply
                            0
                            • LuminescentL Luminescent

                              @Vimmy but what versions...

                              VimmyV
                              VimmyV
                              Vimmy
                              wrote on last edited by
                              #50

                              @LunarChillin Latest ones? I mean liltoon is free on booth

                              Futanari Is best~

                              LuminescentL 1 Reply Last reply
                              0
                              • VimmyV Vimmy

                                @LunarChillin Latest ones? I mean liltoon is free on booth

                                LuminescentL
                                LuminescentL
                                Luminescent
                                wrote on last edited by
                                #51

                                @Vimmy i used the latest ones i had and i got some i guess missing errors pointing at thry

                                Please do check my topics as I sometimes do Looking for's for nice stuffs or ultra rarely leaks!

                                DM's are always open for discussions and so on.

                                List of my Leaks: https://pastebin.com/aP7E022w

                                1 Reply Last reply
                                0
                                • ShinnyRoaS
                                  ShinnyRoaS
                                  ShinnyRoa
                                  wrote on last edited by
                                  #52

                                  Yeah, I use Liltoon myself most of the time since its what most booth prefabs come with now and shader does seem good for most functions. I'd probably use Poiyomi but I don't like the shader locking/unlocking being needed step with it.

                                  VimmyV 1 Reply Last reply
                                  0
                                  • ShinnyRoaS ShinnyRoa

                                    Yeah, I use Liltoon myself most of the time since its what most booth prefabs come with now and shader does seem good for most functions. I'd probably use Poiyomi but I don't like the shader locking/unlocking being needed step with it.

                                    VimmyV
                                    VimmyV
                                    Vimmy
                                    wrote on last edited by
                                    #53

                                    @NeppyNepper Yeah I feel that its the only thing with poi I find to be a pain like sure its not a big deal but I dont wanna have to keep doing it if I want to make adjustments or something (yay for no coffee)

                                    Futanari Is best~

                                    ShinnyRoaS 1 Reply Last reply
                                    0
                                    • LuminescentL
                                      LuminescentL
                                      Luminescent
                                      wrote on last edited by Luminescent
                                      #54

                                      QUICK QUESTION!

                                      Does anyone have an Expression Parameter file for Velle?

                                      Cuz i don't have one and its tedious asf to manually make one, write its states and so on.
                                      Help a brother out pls.

                                      Please do check my topics as I sometimes do Looking for's for nice stuffs or ultra rarely leaks!

                                      DM's are always open for discussions and so on.

                                      List of my Leaks: https://pastebin.com/aP7E022w

                                      1 Reply Last reply
                                      0
                                      • VimmyV Vimmy

                                        @NeppyNepper Yeah I feel that its the only thing with poi I find to be a pain like sure its not a big deal but I dont wanna have to keep doing it if I want to make adjustments or something (yay for no coffee)

                                        ShinnyRoaS
                                        ShinnyRoaS
                                        ShinnyRoa
                                        wrote on last edited by
                                        #55

                                        @Vimmy Yeah, honestly not fully objected to Poi shaders, but at same time it's less hassle too to just work with what model came with.

                                        1 Reply Last reply
                                        0
                                        • LuminescentL
                                          LuminescentL
                                          Luminescent
                                          wrote on last edited by
                                          #56

                                          Can yall help me with these errors?

                                          Upload Screen Errors

                                          Please do check my topics as I sometimes do Looking for's for nice stuffs or ultra rarely leaks!

                                          DM's are always open for discussions and so on.

                                          List of my Leaks: https://pastebin.com/aP7E022w

                                          ShinnyRoaS 1 Reply Last reply
                                          0

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