[SOLVED]✅ Fixing a Ripped Model
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Hey guys, does anyone have a step by step tutorial on what they usually do after getting the vrca file into unity to fix the models? I've gotten to setting up the materials so far but my project is having issues I have no clue why but it won't let me add an avatar descriptor or pipeline manager, basically nothing works even after importing an sdk.
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If you put in the ENTIRE folder made by unpacking the vrca then that might be why!
I usually only import the folders containing meshes/prefabs, materials, textures, controllers, and menus
Everything else like shaders/scripts i leave out bc it usually breaks everything else when importing thingsI import new shaders + the sdk and whatever else is needed and work from there!
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Its very important to delete the "Scripts" Folder when exporting vrca then your sdk will work again. Sadly the Loadbundle script is kinda broken after the 2022 unity update so you gotta do physbones manually. There is a Toolpack called "FACS_Utilities" you can find on github its very usefull for restoring broken animations / menu / Parameter thing and the Animation Controllers.
If you need any more help write me a DM and i can show you step by step how it works if you want.