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  5. LF: 全身Grabシステム Interactive Torso Addon

LF: 全身Grabシステム Interactive Torso Addon

Scheduled Pinned Locked Moved Scripts & Tools
look forscriptunitytoolserp
38 Posts 26 Posters 11.6k Views 49 Watching
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  • SparxiConS
    SparxiConS
    SparxiCon
    wrote on last edited by
    #29

    b2fab5af-bafd-4c1d-866a-b7e9d9ec49ac-image.jpeg i keep getting this error when i try to import the grab full body interactive addon but i dont know why, i've tried deleting the assets and importing all of them again but it doesnt work

    1 Reply Last reply
    0
    • SparxiConS SparxiCon

      is there any guide on how to install? The one written on the booth page doesn't explain it very well

      D
      D
      DelaineDuh
      wrote on last edited by
      #30

      @SparxiCon When you import it in the top menu bar there should be a tab that says nHaruka, open the Grab Full Body system first and drag the avatar in- then press setup. Then do the same thing with the interactive torso addon

      SparxiConS 1 Reply Last reply
      0
      • D DelaineDuh

        @SparxiCon When you import it in the top menu bar there should be a tab that says nHaruka, open the Grab Full Body system first and drag the avatar in- then press setup. Then do the same thing with the interactive torso addon

        SparxiConS
        SparxiConS
        SparxiCon
        wrote on last edited by
        #31

        @DelaineDuh well... The grab full body doesn't show up but only the interactive addon shows up. In other unity projects it works but some randomly doesnt?

        1 Reply Last reply
        0
        • D
          D
          DelaineDuh
          wrote on last edited by
          #32

          I had a similar error, where the 'RootMotion' couldn't be found, so I went and downloaded FinalIK Stub from GitHub and it started working. Don't know if that fixed it, but worth a try I'd say.

          C 1 Reply Last reply
          👍
          2
          • D DelaineDuh

            I had a similar error, where the 'RootMotion' couldn't be found, so I went and downloaded FinalIK Stub from GitHub and it started working. Don't know if that fixed it, but worth a try I'd say.

            C
            C
            ChiliBeef
            wrote on last edited by ChiliBeef
            #33

            @DelaineDuh This also worked for me, thanks! Looking at the code shows using RootMotion.FinalIK; at the top, so that would explain why the error gets thrown initially but disappears when installing the FinalIK Stub Unity package.

            1 Reply Last reply
            0
            • BerryBushB
              BerryBushB
              BerryBush
              wrote on last edited by
              #34

              does this work on quest?
              I assume so but I'm running low on space and want to be sure before I download it

              If i bump your post even though its already been solved or found, it's so I can come back to it later on my pc

              1 Reply Last reply
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              • D
                D
                dmon55
                wrote last edited by
                #35

                bump for v2.1.3

                1 Reply Last reply
                0
                • slutS
                  slutS
                  slut
                  wrote last edited by
                  #36

                  is there any other systems similar to this? this one locks the head when activated which is kind of odd looking since it usually gets stuck in odd angles.

                  1 Reply Last reply
                  0
                  • M
                    M
                    maluyazi
                    wrote last edited by
                    #37

                    bump for v2.1.3

                    1 Reply Last reply
                    0
                    • vrc404V
                      vrc404V
                      vrc404
                      wrote last edited by
                      #38

                      bump for v2.1.3

                      1 Reply Last reply
                      0

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