SOLVED!: KO Unit [VRChat Avatar] [PC | GoGo] [SFW | NSFW]
-
Ive done my own quest version with a little added bonus.
I kept more physbones as well as added a lidar and gogoflight. the bodysuit was removed and the only cloth pull left is the dress pull, but the boobs collide with the floor and there is a raycast collider included if you want to add one.
Download Link (workupload.com)
Please install Anatawa12's Avatar Optimizer for the physbones to work properly.
Also thank you to @bennyworm for the hue shift from their version.
I made this in case anyone wanted more physbones but didn't know how to do so -
@Hazyl-The-Weirdo I do avatar uploads for money, so if I get asked to do another Melon Trademark for a quest user Iโll drop it wherever!
@bennyworm im not a questie i just have friends who are and im tired of not being able to use the avis i want lol
-
-
-
With quest converting, does anyone know a fix on why the booba spills through the casual top when changing the shader to toon standard?
Edit: I got it, her body is a uv tile discard lol
@bennyworm
I was adding something to my upload of it (my personal upload of it)
and the nips keep showing through the body suit no matter what I do and i can't for the life of me remember how I fixed it last time. Ive tried everything I can think of. It only showed up after I updated vrcfury -
-
I know that someone here asked me to quest convert more of Melons stuff, I recently got an upload commission for a quest user for Cowbot, so here is that, but some things first!
-
She has no tail!! I know, the horror!!! The physbone components for her tail went over the count for quest and she had a tail swaying animation and it looked so weird, but her tail isn't actually gone, it's just shrunk, if you know how to fix the issue of the tail being too many physbone components and you want her tail back, on her pc project, just walk down the armature in the hierarchy until you see the tail bone, copy the scale components and then paste them into your quest projects and then boom, the tail is back to its normal size!
-
The pull clothing doesn't work, its physbones, not a contact point, and I had to put physbones where they matter!
-
My customer does like sps toggles despite being a quest user, so no need to add sps to the quest side!
-
The hue shifts should work on quest, as well as the emissions, this goes for body and clothes!
-
There isn't a scene, just a prefab named, "put me in coach!!!" since I like to do two separate projects when I quest convert, just drag that prefab into the hierarchy and upload, make sure you attach your blueprint ID!!
-
You will need Vrcfury, questools, gogoloco, and gesture manager, you can add whatever else you want, but I would recommend thrys performance tools!
-
Enjoy!
-
-
does the proportions slider work for anyone else? its not working for me
-
does the proportions slider work for anyone else? its not working for me
@StolasGoetia
on the version I shared?
or the default one?bc if its the one I shared then i'll have to go look into that, but id recommend making sure that all the packages used, such as vrcfury or the avatar optimizer, are up to date
-
@StolasGoetia
on the version I shared?
or the default one?bc if its the one I shared then i'll have to go look into that, but id recommend making sure that all the packages used, such as vrcfury or the avatar optimizer, are up to date
@Razz the default one, i have the packages it requires
-
Here is any chances of Blender files please?
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better ๐
Register Login