SOLVED!: KO Unit [VRChat Avatar] [PC | GoGo] [SFW | NSFW]
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With quest converting, does anyone know a fix on why the booba spills through the casual top when changing the shader to toon standard?
Edit: I got it, her body is a uv tile discard lol
@bennyworm
Could you share the quest version you seem to have made?
Or at least explain your solution for any issues you might come across when converting it? -
@bennyworm
Could you share the quest version you seem to have made?
Or at least explain your solution for any issues you might come across when converting it?Quest compatible by me! There is a prefab in the scene that you drag and drop into the hierarchy and then you upload from there! All of the hue shifts work for quest! No sps or any of those things, you can add them back, I just like to delete toggles that don't work/can't fix! Enjoy!
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Quest compatible by me! There is a prefab in the scene that you drag and drop into the hierarchy and then you upload from there! All of the hue shifts work for quest! No sps or any of those things, you can add them back, I just like to delete toggles that don't work/can't fix! Enjoy!
@bennyworm dawg ur so peak vro! can you work on some of Melon's other avis?
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@bennyworm dawg ur so peak vro! can you work on some of Melon's other avis?
@Hazyl-The-Weirdo I do avatar uploads for money, so if I get asked to do another Melon Trademark for a quest user I’ll drop it wherever!
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Ive done my own quest version with a little added bonus.
I kept more physbones as well as added a lidar and gogoflight. the bodysuit was removed and the only cloth pull left is the dress pull, but the boobs collide with the floor and there is a raycast collider included if you want to add one.
Please install Anatawa12's Avatar Optimizer for the physbones to work properly.
Also thank you to @bennyworm for the hue shift from their version.
I made this in case anyone wanted more physbones but didn't know how to do so -
Ive done my own quest version with a little added bonus.
I kept more physbones as well as added a lidar and gogoflight. the bodysuit was removed and the only cloth pull left is the dress pull, but the boobs collide with the floor and there is a raycast collider included if you want to add one.
Please install Anatawa12's Avatar Optimizer for the physbones to work properly.
Also thank you to @bennyworm for the hue shift from their version.
I made this in case anyone wanted more physbones but didn't know how to do so@Razz GAH THANK YOU! I haven’t looked at it yet but holy moly the tail was so many physbone components and I have no clue how to fix that
I’ve seen people lower the component count before but idk howAnd yeah, I feel like the body suit gave me SOO much trouble only to turn out the body was a uv decal so her booba would come out of her body suit, there was a blendshape to fix it but holy moly
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Ive done my own quest version with a little added bonus.
I kept more physbones as well as added a lidar and gogoflight. the bodysuit was removed and the only cloth pull left is the dress pull, but the boobs collide with the floor and there is a raycast collider included if you want to add one.
Please install Anatawa12's Avatar Optimizer for the physbones to work properly.
Also thank you to @bennyworm for the hue shift from their version.
I made this in case anyone wanted more physbones but didn't know how to do so -
@Hazyl-The-Weirdo I do avatar uploads for money, so if I get asked to do another Melon Trademark for a quest user I’ll drop it wherever!
@bennyworm im not a questie i just have friends who are and im tired of not being able to use the avis i want lol
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With quest converting, does anyone know a fix on why the booba spills through the casual top when changing the shader to toon standard?
Edit: I got it, her body is a uv tile discard lol
@bennyworm
I was adding something to my upload of it (my personal upload of it)
and the nips keep showing through the body suit no matter what I do and i can't for the life of me remember how I fixed it last time. Ive tried everything I can think of. It only showed up after I updated vrcfury -
I know that someone here asked me to quest convert more of Melons stuff, I recently got an upload commission for a quest user for Cowbot, so here is that, but some things first!
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She has no tail!! I know, the horror!!! The physbone components for her tail went over the count for quest and she had a tail swaying animation and it looked so weird, but her tail isn't actually gone, it's just shrunk, if you know how to fix the issue of the tail being too many physbone components and you want her tail back, on her pc project, just walk down the armature in the hierarchy until you see the tail bone, copy the scale components and then paste them into your quest projects and then boom, the tail is back to its normal size!
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The pull clothing doesn't work, its physbones, not a contact point, and I had to put physbones where they matter!
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My customer does like sps toggles despite being a quest user, so no need to add sps to the quest side!
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The hue shifts should work on quest, as well as the emissions, this goes for body and clothes!
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There isn't a scene, just a prefab named, "put me in coach!!!" since I like to do two separate projects when I quest convert, just drag that prefab into the hierarchy and upload, make sure you attach your blueprint ID!!
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You will need Vrcfury, questools, gogoloco, and gesture manager, you can add whatever else you want, but I would recommend thrys performance tools!
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Enjoy!
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