VRCW Recovery Tool. Get Fully Working Unity Projects Out of VRCW Files
-


Is this what you meant...?
I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?🥹

Is this what you meant...?
I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?🥹Open a terminal where you have the .exe;
Type this command:Start-Process .\VRCW-Recovery-1.3.0.exe -ArgumentList 'recover','"C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw"','--output-root','"E:\VRC-Recovery"','--depth','standard','--reuse-staging','--tool-timeout-seconds','0','--unity-timeout-seconds','18000' -Wait -NoNewWindowChange "C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw" with your actual path to .vrcw, if u deleted the .staging folder remove --reuse-staging flag.
-
@kirin35 Do you have the version for VRCA?
-
@kirin35 Do you have the version for VRCA?
-
Will the 1.3 or 1.4 be released with a free equivalent version as well?
Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.
-


Is this what you meant...?
I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?🥹Open a terminal where you have the .exe;
Type this command:Start-Process .\VRCW-Recovery-1.3.0.exe -ArgumentList 'recover','"C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw"','--output-root','"E:\VRC-Recovery"','--depth','standard','--reuse-staging','--tool-timeout-seconds','0','--unity-timeout-seconds','18000' -Wait -NoNewWindowChange "C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw" with your actual path to .vrcw, if u deleted the .staging folder remove --reuse-staging flag.
-
Thanks for this. Giving it a try with a particular world that might be a little too ambitious. Any idea why it would fail to write the validation.json file? Is that even a big deal?
[19:22:49] World-Zombie-Trinity-Playtest-26.file_4d... failed 555.3 unity attempts=2 (attempt 1: Unity exited 1 without writing validation.json), unity_validation=failed (Unity exited 1 without writing validation.json)
[19:22:49] -
Thanks for this. Giving it a try with a particular world that might be a little too ambitious. Any idea why it would fail to write the validation.json file? Is that even a big deal?
[19:22:49] World-Zombie-Trinity-Playtest-26.file_4d... failed 555.3 unity attempts=2 (attempt 1: Unity exited 1 without writing validation.json), unity_validation=failed (Unity exited 1 without writing validation.json)
[19:22:49]Thanks for this. Giving it a try with a particular world that might be a little too ambitious. Any idea why it would fail to write the validation.json file? Is that even a big deal?
[19:22:49] World-Zombie-Trinity-Playtest-26.file_4d... failed 555.3 unity attempts=2 (attempt 1: Unity exited 1 without writing validation.json), unity_validation=failed (Unity exited 1 without writing validation.json)
[19:22:49]If you can DM me the logs I can take a look. Validation failing doesn't mean it didn't recover the world.
-
Will the 1.3 or 1.4 be released with a free equivalent version as well?
Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.
Will the 1.3 or 1.4 be released with a free equivalent version as well?
Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.
Yes, but I plan to release it one version behind, I will share 1.3 here when I publish 1.4 on BMC
-
-
-
Version 1.3 is now on out. Links updated in the main post.
Changes:
Better-looking worlds:- Many more shaders render with their own shading.
- AudioLink works in recovered worlds.
- Graphlit shaders are recognized.
- Missing shaders can come from another version of the same shader pack.
- Smarter package search.
New: Shader render check:
Under Advanced on the Recover page off by default.- Renders each rebuilt or decompiled material next to the world’s original compiled shader, and reports whether they match.
- Saves side-by-side pictures of the ones that differ, so you can see at a glance which materials need attention.
- It only reports and never changes a material.
More worlds recover successfully:
- No more failures after Unity’s package cache was cleared.
- Worlds using Light Volumes now recover.
Older SDK2 worlds behave more like the original.
Clearer reports, reports now focus on real losses.More in depth change log can be found here.
-
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login
