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  4. VRCW Recovery Tool. Get Fully Working Unity Projects Out of VRCW Files

VRCW Recovery Tool. Get Fully Working Unity Projects Out of VRCW Files

Scheduled Pinned Locked Moved Gifts / Downloads
toolworldextractvrcwvrcw to unityworld ripping
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  • NEET113N
    NEET113N
    NEET113
    wrote last edited by
    #17

    Thank you so much! I'll give it a try. 😊😊😊

    1 Reply Last reply
    0
    • NEET113N
      NEET113N
      NEET113
      wrote last edited by
      #18

      γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
      γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

      Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

      K 1 Reply Last reply
      0
      • NEET113N NEET113

        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

        Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

        K
        K
        kirin35
        wrote last edited by
        #19

        @NEET113 said:

        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
        γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

        Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

        Open a terminal where you have the .exe;
        Type this command:

        Start-Process .\VRCW-Recovery-1.3.0.exe -ArgumentList 'recover','"C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw"','--output-root','"E:\VRC-Recovery"','--depth','standard','--reuse-staging','--tool-timeout-seconds','0','--unity-timeout-seconds','18000' -Wait -NoNewWindow
        

        Change "C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw" with your actual path to .vrcw, if u deleted the .staging folder remove --reuse-staging flag.

        NEET113N 1 Reply Last reply
        β™₯
        0
        • DAMIANARO ITAD
          DAMIANARO ITAD
          DAMIANARO ITA
          wrote last edited by
          #20

          @kirin35 Do you have the version for VRCA?

          K 1 Reply Last reply
          0
          • DAMIANARO ITAD DAMIANARO ITA

            @kirin35 Do you have the version for VRCA?

            K
            K
            kirin35
            wrote last edited by
            #21

            @DAMIANARO-ITA said:

            @kirin35 Do you have the version for VRCA?

            I don't but I might make one in the future.

            1 Reply Last reply
            1
            • T
              T
              trashpanda
              wrote last edited by
              #22

              Will the 1.3 or 1.4 be released with a free equivalent version as well?
              Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.

              I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.

              K 1 Reply Last reply
              0
              • K kirin35

                @NEET113 said:

                γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 105732.png
                γ‚Ήγ‚―γƒͺγƒΌγƒ³γ‚·γƒ§γƒƒγƒˆ 2026-10-19 140212.png

                Is this what you meant...? 😭 I tried setting the time limit to 300 minutes, but unfortunately, it still didn't work. Could you please help me out once again?πŸ₯Ή

                Open a terminal where you have the .exe;
                Type this command:

                Start-Process .\VRCW-Recovery-1.3.0.exe -ArgumentList 'recover','"C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw"','--output-root','"E:\VRC-Recovery"','--depth','standard','--reuse-staging','--tool-timeout-seconds','0','--unity-timeout-seconds','18000' -Wait -NoNewWindow
                

                Change "C:\path\to\World-TEST-Asset-bundle-2022322f.file_v75.vrcw" with your actual path to .vrcw, if u deleted the .staging folder remove --reuse-staging flag.

                NEET113N
                NEET113N
                NEET113
                wrote last edited by
                #23

                @kirin35 Thank you so much!!! I’ll try it just like you suggested!!! Thanks for being so helpful ☻

                1 Reply Last reply
                β™₯
                0
                • B
                  B
                  BabbitRabbit
                  wrote last edited by
                  #24

                  Thanks for this. Giving it a try with a particular world that might be a little too ambitious. Any idea why it would fail to write the validation.json file? Is that even a big deal?

                  [19:22:49] World-Zombie-Trinity-Playtest-26.file_4d... failed 555.3 unity attempts=2 (attempt 1: Unity exited 1 without writing validation.json), unity_validation=failed (Unity exited 1 without writing validation.json)
                  [19:22:49]

                  K 1 Reply Last reply
                  0
                  • B BabbitRabbit

                    Thanks for this. Giving it a try with a particular world that might be a little too ambitious. Any idea why it would fail to write the validation.json file? Is that even a big deal?

                    [19:22:49] World-Zombie-Trinity-Playtest-26.file_4d... failed 555.3 unity attempts=2 (attempt 1: Unity exited 1 without writing validation.json), unity_validation=failed (Unity exited 1 without writing validation.json)
                    [19:22:49]

                    K
                    K
                    kirin35
                    wrote last edited by kirin35
                    #25

                    @BabbitRabbit said:

                    Thanks for this. Giving it a try with a particular world that might be a little too ambitious. Any idea why it would fail to write the validation.json file? Is that even a big deal?

                    [19:22:49] World-Zombie-Trinity-Playtest-26.file_4d... failed 555.3 unity attempts=2 (attempt 1: Unity exited 1 without writing validation.json), unity_validation=failed (Unity exited 1 without writing validation.json)
                    [19:22:49]

                    If you can DM me the logs I can take a look. Validation failing doesn't mean it didn't recover the world.

                    1 Reply Last reply
                    0
                    • T trashpanda

                      Will the 1.3 or 1.4 be released with a free equivalent version as well?
                      Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.

                      I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.

                      K
                      K
                      kirin35
                      wrote last edited by
                      #26

                      @trashpanda said:

                      Will the 1.3 or 1.4 be released with a free equivalent version as well?
                      Sadly i can't buy anything from Coffee as my card is rejected. If you sell it on Gumroad i'll definetly buy it.

                      I made a tool to export Unity scenes to Blender in a proper way, since doing renders is my main focus. The extractor also rebuilds the scene in a way that is very awkward to export, so the standard Unity FBX exporter will not work properly. Some VRChat worlds in Blender look incredible, i feel there's so much lost potential there, now this extraction tool finally helps with getting the best out of the assets.

                      Yes, but I plan to release it one version behind, I will share 1.3 here when I publish 1.4 on BMC

                      1 Reply Last reply
                      πŸ‘
                      0
                      • D
                        D
                        DreamDeku
                        wrote last edited by
                        #27

                        Very excited about 1.4 looking forward to it! that blender tool sounds cool too, guess i'll be buying you coffee for a while lmao

                        1 Reply Last reply
                        0
                        • PRAWCINP
                          PRAWCINP
                          PRAWCIN
                          wrote last edited by
                          #28

                          is there anyway to fix the program being transparent like this?
                          Screenshot 2026-10-21 205251.png

                          K 1 Reply Last reply
                          0
                          • K
                            K
                            kirin35
                            wrote last edited by
                            #29

                            Version 1.3 is now on out. Links updated in the main post.

                            Changes:
                            Better-looking worlds:

                            • Many more shaders render with their own shading.
                            • AudioLink works in recovered worlds.
                            • Graphlit shaders are recognized.
                            • Missing shaders can come from another version of the same shader pack.
                            • Smarter package search.

                            New: Shader render check:
                            Under Advanced on the Recover page off by default.

                            • Renders each rebuilt or decompiled material next to the world’s original compiled shader, and reports whether they match.
                            • Saves side-by-side pictures of the ones that differ, so you can see at a glance which materials need attention.
                            • It only reports and never changes a material.

                            More worlds recover successfully:

                            • No more failures after Unity’s package cache was cleared.
                            • Worlds using Light Volumes now recover.

                            Older SDK2 worlds behave more like the original.
                            Clearer reports, reports now focus on real losses.

                            More in depth change log can be found here.

                            1 Reply Last reply
                            0
                            • PRAWCINP PRAWCIN

                              is there anyway to fix the program being transparent like this?
                              Screenshot 2026-10-21 205251.png

                              K
                              K
                              kirin35
                              wrote last edited by kirin35
                              #30

                              @PRAWCIN

                              kirin35 said:

                              ...

                              Regarding the transparent background; before I only had tested it on win11 hence never knew the error, this will be fixed on 1.4.0 along with the linux version.

                              1 Reply Last reply
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