LF: 非破壊で手のめり込みを防止|おててストッパー【VRChat】 - Mag_Works
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it seemed pretty neat
Download Link (workupload.com)@yuka is this 1.01 or 1.02 but they forgot to change the folder name?
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@yuka 1. Import NDMF and this product into your Unity project for the avatar. 2. Right-click on the avatar in the Hierarchy and select "Hand Stopper → Add Component". 3. Build and upload as usual.
@Fluttershy i did as last night it kept failing, no clue why it worked this time but thank you
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im not seeing anything saying hand stopper or otete
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HandStopper_v1.0.5
Fixed an issue where builds would fail due to a lack of available menu slots in the MA environment.
・2026/09/21 v1.0.5
Fixed an issue where the build would fail due to insufficient menu slots in the MA environment.
・2026/09/22 v1.0.6
Modified the process so that if unsupported shaders are detected, the affected parts are excluded from correction; a warning is displayed, and the build continues.
・2026/09/22 v1.0.7
Added support for switching between Japanese and English displays.
Fixed an issue where the build would halt if "IsLocal" was set to the Float type.
・2026/09/22 v1.0.8
Added the ability to specify the destination for the ExMenu.
Added support for simultaneous use with lilSSRT.
・2026/09/22 v1.0.9
Fixed an issue where arm correction would malfunction when used alongside certain shadow shaders.
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Yeah i wanna use this, everytime i try though this is the issue?
Meanwhile, I literally have like 50 parameters used with parameter compressor so, its kinda sad that i cant use it -
Yeah i wanna use this, everytime i try though this is the issue?
Meanwhile, I literally have like 50 parameters used with parameter compressor so, its kinda sad that i cant use it@Flufflebag its temperamental, it works in a different project but my main one, no gimmicks just costume REFUSES TO WORK
friend recommended a different https://u5d.booth.pm/items/8789919 https://forum.ripper.store/topic/135685/gift-vrゴーグルのリアルコライダー無視-ignoring-the-real-collider-of-vr-goggles-v1.04/11?_=1789956673819
but i just did not like it
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・2026/09/22 v1.0.10
Added support for use alongside "Soft Shadow Shader" (Funwari Kage Shader)
https://booth.pm/ja/items/8150623
・2026/09/23 v1.0.11
Added support for use alongside "AvatarPoseSystem"
https://booth.pm/ja/items/5989814
・2026/09/23 v1.1.0
Added support for use with PhysBone
Added the ability to individually toggle layers used for collision detection in the advanced settings
・2026/09/23 v1.1.1
Added support for Poiyomi (Free version only)
Fixed conflict with "Soft Shadow Shader"
・2026/09/24 v1.1.2
Enabled building even when there is no available UV space
(This may resolve issues such as conflicts with Face-Tracking setups)
・2026/09/24 v1.1.3
Fixed an issue where the build would sometimes halt even when there was sufficient parameter capacity
・2026/09/25 v1.1.4
Fixed an issue where hand weights were not always preserved correctly
・2026/09/25 v1.1.5
Adjusted to match WriteDefaults settings
・2026/09/25 v1.1.6
Added a "Compatibility with pose tools" setting
・2026/09/26 v1.1.7
Mitigated the issue where the entire hand was pulled more than necessary
・2026/09/27 v1.1.8
Fixed an issue where items like fingernails would fail to follow the fingers
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