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  5. LF: 非破壊で手のめり込みを防止|おててストッパー【VRChat】 - Mag_Works

LF: 非破壊で手のめり込みを防止|おててストッパー【VRChat】 - Mag_Works

Scheduled Pinned Locked Moved Unsolved Other Assets
looking-forunsolvedasset-hunterboothvrchat
16 Posts 8 Posters 1.2k Views 11 Watching
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  • Y
    Y
    yuka
    wrote last edited by
    #3

    no idea how to install it tho, if someone figures it out lmk

    FluttershyF 1 Reply Last reply
    0
    • Y yuka

      no idea how to install it tho, if someone figures it out lmk

      FluttershyF
      FluttershyF
      Fluttershy
      wrote last edited by
      #4

      @yuka 1. Import NDMF and this product into your Unity project for the avatar. 2. Right-click on the avatar in the Hierarchy and select "Hand Stopper → Add Component". 3. Build and upload as usual.

      Y 1 Reply Last reply
      0
      • Y yuka

        ❤ it seemed pretty neat
        🔗 Download Link (workupload.com)

        T
        T
        Toxictaco1227
        wrote last edited by
        #5

        @yuka is this 1.01 or 1.02 but they forgot to change the folder name?

        1 Reply Last reply
        0
        • Y
          Y
          yuka
          wrote last edited by
          #6

          oh seems like there were some updates since last night
          1.0.4
          [register or login to view this hidden content]

          1 Reply Last reply
          0
          • FluttershyF Fluttershy

            @yuka 1. Import NDMF and this product into your Unity project for the avatar. 2. Right-click on the avatar in the Hierarchy and select "Hand Stopper → Add Component". 3. Build and upload as usual.

            Y
            Y
            yuka
            wrote last edited by
            #7

            @Fluttershy i did as last night it kept failing, no clue why it worked this time but thank you

            1 Reply Last reply
            0
            • M
              M
              Moseph.exe
              wrote last edited by
              #8

              Screenshot_4.png

              im not seeing anything saying hand stopper or otete

              1 Reply Last reply
              0
              • Y
                Y
                yuka
                wrote last edited by yuka
                #9

                HandStopper_v1.0.5
                Fixed an issue where builds would fail due to a lack of available menu slots in the MA environment.
                [register or login to view this hidden content]

                ・2026/09/21 v1.0.5
                Fixed an issue where the build would fail due to insufficient menu slots in the MA environment.
                ・2026/09/22 v1.0.6
                Modified the process so that if unsupported shaders are detected, the affected parts are excluded from correction; a warning is displayed, and the build continues.
                ・2026/09/22 v1.0.7
                Added support for switching between Japanese and English displays.
                Fixed an issue where the build would halt if "IsLocal" was set to the Float type.
                ・2026/09/22 v1.0.8
                Added the ability to specify the destination for the ExMenu.
                Added support for simultaneous use with lilSSRT.
                ・2026/09/22 v1.0.9
                Fixed an issue where arm correction would malfunction when used alongside certain shadow shaders.
                [register or login to view this hidden content]

                1 Reply Last reply
                1
                • FlufflebagF
                  FlufflebagF
                  Flufflebag
                  wrote last edited by
                  #10

                  Yeah i wanna use this, everytime i try though this is the issue?
                  {A837692A-9498-4F95-813B-B80377BDD310}.jpeg Meanwhile, I literally have like 50 parameters used with parameter compressor so, its kinda sad that i cant use it

                  Y 1 Reply Last reply
                  0
                  • FlufflebagF Flufflebag

                    Yeah i wanna use this, everytime i try though this is the issue?
                    {A837692A-9498-4F95-813B-B80377BDD310}.jpeg Meanwhile, I literally have like 50 parameters used with parameter compressor so, its kinda sad that i cant use it

                    Y
                    Y
                    yuka
                    wrote last edited by
                    #11

                    @Flufflebag its temperamental, it works in a different project but my main one, no gimmicks just costume REFUSES TO WORK

                    friend recommended a different https://u5d.booth.pm/items/8789919 https://forum.ripper.store/topic/135685/gift-vrゴーグルのリアルコライダー無視-ignoring-the-real-collider-of-vr-goggles-v1.04/11?_=1789956673819

                    but i just did not like it

                    1 Reply Last reply
                    0
                    • H
                      H
                      hurensohn
                      wrote last edited by
                      #12

                      Hey, @yuka, could you please update the download link to the latest version?

                      1 Reply Last reply
                      0
                      • Y
                        Y
                        yuka
                        wrote last edited by yuka
                        #13

                        ・2026/09/22 v1.0.10
                        Added support for use alongside "Soft Shadow Shader" (Funwari Kage Shader)
                        https://booth.pm/ja/items/8150623
                        ・2026/09/23 v1.0.11
                        Added support for use alongside "AvatarPoseSystem"
                        https://booth.pm/ja/items/5989814
                        ・2026/09/23 v1.1.0
                        Added support for use with PhysBone
                        Added the ability to individually toggle layers used for collision detection in the advanced settings
                        ・2026/09/23 v1.1.1
                        Added support for Poiyomi (Free version only)
                        Fixed conflict with "Soft Shadow Shader"
                        ・2026/09/24 v1.1.2
                        Enabled building even when there is no available UV space
                        (This may resolve issues such as conflicts with Face-Tracking setups)
                        ・2026/09/24 v1.1.3
                        Fixed an issue where the build would sometimes halt even when there was sufficient parameter capacity
                        ・2026/09/25 v1.1.4
                        Fixed an issue where hand weights were not always preserved correctly
                        ・2026/09/25 v1.1.5
                        Adjusted to match WriteDefaults settings
                        ・2026/09/25 v1.1.6
                        Added a "Compatibility with pose tools" setting
                        ・2026/09/26 v1.1.7
                        Mitigated the issue where the entire hand was pulled more than necessary
                        ・2026/09/27 v1.1.8
                        Fixed an issue where items like fingernails would fail to follow the fingers
                        [register or login to view this hidden content]

                        1 Reply Last reply
                        1
                        • puniP
                          puniP
                          puni
                          wrote last edited by
                          #14

                          bump v1.1.12

                          Y 1 Reply Last reply
                          0
                          • puniP puni

                            bump v1.1.12

                            Y
                            Y
                            yuka
                            wrote last edited by
                            #15

                            @puni [register or login to view this hidden content]

                            puniP 1 Reply Last reply
                            0
                            • Y yuka

                              @puni [register or login to view this hidden content]

                              puniP
                              puniP
                              puni
                              wrote last edited by
                              #16

                              @yuka ty~!

                              1 Reply Last reply
                              0

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